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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Sep 24, 2014.

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    1. Kevin Spacey

      Kevin Spacey Community Developer

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      new plugins working fine for me with .486 beta

      mby its not released still

      just tested my two plugins with .485
      all works fine
       
      Last edited: Sep 30, 2014
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build up.

      Changelog 487

      • General
        • The "Load Profile" dialog now set's the filter properly. ( only shows *.xml files now. )
        • The bot settings window should no longer stop appearing when clicking the button after running the bot for a while.
      • API
        • CPlayer
          • HeroName property added.
          • ActorSnoId property added.
          • LevelAreaSnoId property added.
          • HeroClass property added.
          • Level property added.
          • ParagonLevel property added.
          • TradingPlayerACDGuid property added.
          • TradingPlayer property added.
        • ACDItem
          • GemQuality property now returns a enum of type 'GemQuality' instead of a integer.
          • Using the "altSlot" argument with the GetStatChanges method works again.
          • GetSkillDamageIncrease added, can be used to get the amount of skill damage an item grants.
        • DiaActivePlayer
          • JewelUpgradesMax property added.
          • JewelUpgradesUsed property added.
          • JewelUpgradesLeft property added.
        • DiaPlayer
          • GetSkillDamageIncrease added, can be used to get the total amount of skill damage increase a player has for a certain power.
        • DiaUnit
          • PetCreator property added.
        • BnetHero
          • HighestAct property added.
          • PvPRank property added.
          • ParagonLevel property added.
          • TimePlayed property added.
       
    3. putricide

      putricide Member

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      Worked fine until i updated to 487.
      Trinity does not show up in plugins

      Compiler Error: e:\01 BUDDY\NYTT\Plugins\Trinity\Reference\ItemRanks.cs(10,7) : warning CS0105: The using directive for 'Zeta.Game.Internals' appeared previously in this namespace
      Compiler Error: e:\01 BUDDY\NYTT\Plugins\Trinity\Cache\RefreshItem.cs(63,35) : error CS0266: Cannot implicitly convert type 'Zeta.Game.Internals.Actors.GemQuality' to 'int'. An explicit conversion exists (are you missing a cast?)
      Compiler Error: e:\01 BUDDY\NYTT\Plugins\Trinity\Cache\RefreshObject.cs(106,30) : warning CS0168: The variable 'ex' is declared but never used
      Compiler Error: e:\01 BUDDY\NYTT\Plugins\VaultRunner 1.0.0\GreedEvents.cs(11,7) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
      Compiler Error: e:\01 BUDDY\NYTT\Plugins\VaultRunner 1.0.0\GreedEvents.cs(23,17) : error CS0246: The type or namespace name 'Trinity' could not be found (are you missing a using directive or an assembly reference?)
       
    4. Arotished

      Arotished New Member

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      I need to stop updating DB.....bot dont even wanna open doors now :p
       
    5. gynger

      gynger New Member

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      Not working mate... Trinity does not show as a plugin... so bot is fighting like a bitch, just pissing around.

      PS. I do not post much, but this time the update actually screw everything out. Had to go back to an older build
       
    6. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Use the Trinity from rrrix's svn, the one that is shipped with Demonbuddy in the "Plugins" folder
      or change line 63 in "e:\01 BUDDY\NYTT\Plugins\Trinity\Cache\RefreshItem.cs" so it looks like this:
      Code:
      c_ItemLevel = (int)diaItem.CommonData.GemQuality;
      Or use the file attached and put it in the "Cache" folder in the Trinity folder in the Plugins folder in the root of Demonbuddy, replace the old file.
       

      Attached Files:

      Last edited: Sep 30, 2014
    7. Melk

      Melk New Member

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      Can confirm
      Svn trinity works, and runs amazing! thx for the good work!
       
    8. gynger

      gynger New Member

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      Got it! But I do not use SVN. It screws a good build in a middle of a nice session.
      Thanx anyway! U'r the best!

      Edit. Thanx for .cs

      Edit No 2. WOOOOW!!! It works! Nicer and smoother

      Thanx again!
       
      Last edited: Sep 30, 2014
    9. putricide

      putricide Member

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      Thanks alot =) working fine now =)
       
    10. phaedrus

      phaedrus Member

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      fixed
       
      Last edited: Oct 2, 2014
    11. chestrun

      chestrun New Member

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      Error while initializing memorySystem.Exception: Could not setup Executor; unknown func passed to hook
      at GreyMagic.Executor.InjectDetour()
      at GreyMagic.Executor.InitializeDetour()
      at GreyMagic.Executor..ctor(ExternalProcessMemory memory, IntPtr hookLocation, Int32 copyBytes, Boolean veh)
      at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      at Zeta.Game.ZetaDia.TryInitialize(Process proc, String& reason)

      Error attaching to Diablo III, Reason:System.Exception: Could not setup Executor; unknown func passed to hook
      at GreyMagic.Executor.InjectDetour()
      at GreyMagic.Executor.InitializeDetour()
      at GreyMagic.Executor..ctor(ExternalProcessMemory memory, IntPtr hookLocation, Int32 copyBytes, Boolean veh)
      at GreyMagic.ExternalProcessMemory.Init(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      at GreyMagic.ExternalProcessMemory..ctor(Process p, Boolean startupExecutor, Boolean dx9, Boolean startupRasm, IntPtr hookFunc, Boolean defaultCacheValue, Int32 copyBytes, Boolean veh)
      at Zeta.Game.ZetaDia.TryInitialize(Process proc, String& reason)
       
    12. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Crusader doesn't use Phalanx during trial rufts. During Grifts Crusader gets fascinated with white mobs and takes forever to kill them, this causes about 2 minutes longer to do a Grift, blue, yellow or purple mobs are attacked fine, it will just fixate on single or multiple white mobs instead of keep running or using the AOE to clean them up quickly t will just use the auto attack move, which does jack. It cleans them up perfectly in normal rifts.

      G
       
      Last edited: Oct 3, 2014
    13. RunJumpSlash

      RunJumpSlash Member

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      Does anyone know if the bot trying to reopen cursed chests over and over is the beta build or a profile problem?
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Are you using any third party graphics enhancer, or gaming utility? if so try and turn them off.
       
    15. orlock

      orlock New Member

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      Nuh he is on windows 10 like me i guess. So far tried all the guidelines with no luck. I will wait until u ppl have some time to test it on this version
       
    16. freebsdx

      freebsdx Member

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    17. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      So you are asking for support for an OS that is barely out of alpha ? Go hide back under the rock you came from troll.

      G
       
    18. orlock

      orlock New Member

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      Dear G,

      I asked for nothing. I simply said i will wait until their internal process will evaluate this version. Now read it again and eat your donuts.

      kkthxbb
       
    19. TheRealSamHain

      TheRealSamHain Member

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      Long time user, don't visit the site often. Have a couple questions...

      When can we expect a new beta build that addresses the legendary pickup issue? Lots have reported it. I run multiple instances myself and it's getting to be a full time job fixing stuck bots with a legendary on the ground in front of them. Additionally is there no longer a dedicated Trinity developer? It doesn't look as there have been any updates since the .21 build (which has a lot of issues). Any update is appreciated.
       
    20. Cheater

      Cheater New Member

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      Are you not satisfied? There is another bot you can go use if you aren't.
       
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