Just a note, it Scholomance if you are running as a tank once you have defeated the boss, Lilian Voss, she turns friendly. In previous versions the program would ignore this boss once turned friendly, however now the tanks stands there targeting her until she finally disappears several minutes later and then moves onwards. Not sure if it HB or Dungeonbuddy that controls this. Thanks!
hey sorry for bothering with one more bug this time about scolomance in normal chase the 4th boss (Lilian Voss) drops on 1 hp and desawns after the roleplay event but in most chases she just does not despawn and stay "friendly" and on 1 hp. the door is open to the next room but the tank is waiting on her position until she despawns (never) and gets loged out for inactivity i know it might be a problem on wow side but still it should not be that hard to mark the boss as defeated when he drops on 1 hp or/and gets friendly using 752 i hope you can fix or tell what to do greetings
Just to keep people updated: I am in the process of applying my meagre skills to hacking together a quick script for the pre-patch version of UBRS. Assuming I can keep my eyes open and unless the High Grand Poobah of DungeonBuddy (that's Highvoltz by the way) wants to get there first.
Hey Guys, i want to farm the Stratholme Mount with the Dungeonbuddy cause here in Germany is the Questbot not allowed. I have tried the Farm Mode but there are only actual Dungeons from MOP. How can i add and choose Stratholme in the DB. Greetings a Buddyuser
Greetings Don't know if this is the right place, but I've been running 5man Random HC for a time now - and I keep facing two problem in instances In Scarlet halls - my tank wanna continue and skip Armsmaster Harlan - when the rest of my team stands at him waiting - ending in nothing, as they will just stand there. In Scholomance - my tank stays at Lillian Voss for a really long time, targeting her, even when she is friendly.. Any one else with the same problem ? Tried a clean install, nothing helped!
Bug report: Summary: The bot does not follow in dungeons unless it is in range and in combat, then it moves only to heal. All 3 of the other bots I am running follow the tank. Class: Holy Priest CustomClass: Singular Role: Healer Queue Type: Random Queue Party Mode: On (5 man queue) Dungeon: The Steamvault, The Botanica, Sthekk Halls, The Arcatraz, ect. Pretty much every single one I've tried so far. Log: View attachment 7416 2014-10-25 12.39.txt
Dungeon Buddy seems to be broken at this moment. It queues for a dungeon --- but when the dungeon queue "pops" it doesn't accept it. Upon manually accepting the dungeon queue enter dialog... everything seems to run fine.
Bug report: Summary: The bot tries to repair after doing Lost City of Tol'vir on farm mode (Normal mode) but never uses hearthstone or manually flying to the vendor. Instead it's just entering and leaving the dungeon repeatedly while this is spammed "[DungeonBuddy]: Reparing at Blacksmith Abasi" Update: The exact same happens when the bags get full. Perhaps it was trying to sell and not repair? Class: Protection Paladin CustomClass: Singular Role: Tank Queue Type: Farm Party Mode: Off Dungeon: Lost City of the Tol'vir
Bug report: Summary: After completing the dungeon the bot tries to exit but gets stuck in combat with Enslaved Bandits. It does not attack them since they are attacking each other (but they are not losing health and so the bot will stand still forever). Solution 1: Take the same path back as when it cleared the dungeon. Solution 2. Force the bot to exit the dungeon even if it is in combat. (with allow dungeonbuddy to control movement in combat) Class: Protection Paladin CustomClass: Singular Role: Tank Queue Type: Farm Party Mode: Off Dungeon: Lost City of the Tol'vir
Bug report: Summary: On the way to Lockmaw the bot will get stuck at the stairs. Instead of using the stairs it tries to walk forward right beside it. After a while it will try another path and basically run around the whole area. It will succeed but this slows down the run by quite a bit. Class: Protection Paladin CustomClass: Singular Role: Tank Queue Type: Farm Party Mode: Off Dungeon: Lost City of the Tol'vir Quick unrelated note: There's several changes with the classic dungeons which makes a full group unable to complete them. I am sure this is being looked into but I just figured I'd mention it. This is not really a bug (sorry) and unfortunately I don't have any logs right now. I can't remember the specific names but it's around level 30-50. A pig dungeon and like a demon/forest dungeon? Razorfen Kraul perhaps. Also, with the 6.0.2 changes healing is severely nerfed but damage is pretty high while leveling. Therefore a few scripts could be updated. Especially the Pandaria ones (The last boss in Mogu'shan palace & the last boss in Shado-pan Monastery for example). The bots focus so much on the tactics that they eventually die by damage. If they simply bursted the boss a little more instead they would manage it much easier. I will try to supply logs to these things as well but as of right now I can't, sorry.
Summary: Occasionally bugs out at a mob in StormstoutBrewery, I haven't seen it happening with my other groups. Perhaps a singular bug? Class:Paladin Protection CustomClass:Singular Role: Tank Party Mode: Leader of group Dungeon: StormstoutBrewery First log is where it happens at the end, second log was after the plugin LogMeOut rebooted HB and I manually attacked the targeted mob.
a: Summary: Will not click on " slipstream " after boss ( any of them ) once the boss is defeated the bot completely shits the bed and has no clue what its doing. Class: shaman CustomClass:singular Role:dps Queue Type: random queue Party Mode: off Dungeon:vortex pinnacle b: Summary: In the first room/boss where Rom'ogg Bonecrusher is, to the left of Rom'ogg Bonecrusher there is a group of mobs that groups do not clear. If death occurs at any time during the dungeon and the bot runs back to regroup with the team the bot runs into that group of mobs instead of running around them. CustomClass:singular Role:dps Queue Type: random queue Party Mode: off Dungeon: Blackrock Caverns a: log : attached log b: log : no log at the moment
Success report: Summary: Finally defeated a SOO Mythic Shamans with Dungeonbuddy, 99% monitored, 1% interaction - Used AMS a few times, but still playing mele on the mythic shamans is a bit hazard due stacking aoe effects on you, so died a couple of times, but in one try + the kill, the DB script sucessfully moved, while Singular DPSed the encounters, with more than decent dps for a frost DK. Class: DK CustomClass: Singular Role: DPS Queue Type: Raid - Farm Party Mode: Off Dungeon: SOO Mythic with using the default script for Gates of Retribution, config made, following the Guides on 1st page - posts #4 and #5 here - https://www.thebuddyforum.com/honor...uddy-dungeon-bot-post1439410.html#post1439410 Thanks highvoltz, chinajade and everyone of the HB staff for their hard work on the botbase, providing us the opportunity to deliver such amazing botting performance in the Mythic raiding!
I have problem with Holy priest lvling RAF in5 man dungeon whole my grp. Until 37 i think it worked great everything went smooth. But now he won't fallow tank he just stand still. When im controlling him he is healing and looting but dont fallow the tank. Any idea? I made this priest discipline and now he work fine :|
Holy crap, it works as discipline? Thank goodness, this bug put a kink it leveling up 5 new characters for me with my Holy priest. So glad it works as Discipline too. I reported this bug a page back, but it'd help having another log file if you got one to share .
I finally just had it happened on with another group. And this guy seems to have a log from it as well. Class:Guardian Druid CustomClass:Singular Role: Tank Party Mode: Leader of group Dungeon: StormstoutBrewery https://www.thebuddyforum.com/honorbuddy-forum/honorbuddy-support/184581-stands-idle-stormstout-brewery-random-heroics.html Ow, so that is what happens. I actually thought it was a WoW problem
I am having problems with the "satchel of helpful goods" taht you get upon completing the instance. The bot opens the satchel, but then closes it. Then I get it in my mail saying "Recovered lost item". TLDR it opens the satchel, then closes it. How come it doesnt loot it?
Hi, TsterT, and thanks for the log, This is issue HB-1395 on the '.752 Known Bugs List. chinajade [size=-2]Ref: TsterT's problem report w/log[/size]