• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [PLUGIN] Pokebuddy - Gotto kill em all!

    Discussion in 'Uncataloged' started by maybe, Oct 26, 2012.

    1. USArmy13B

      USArmy13B Member

      Joined:
      Jul 23, 2011
      Messages:
      69
      Likes Received:
      1
      Trophy Points:
      8
      Any updates on the progress of this Plugin? I Really miss it@!!!
       
    2. a55830

      a55830 New Member

      Joined:
      Jan 29, 2013
      Messages:
      21
      Likes Received:
      0
      Trophy Points:
      1
    3. toliman

      toliman Member

      Joined:
      Jun 20, 2012
      Messages:
      625
      Likes Received:
      10
      Trophy Points:
      18
      you need an updated copy for the new patch. I know that maybe's been working on a few tweaks, but it hasn't been pushed through the updater yet.

      i've made a few patches over time, this one should work initially.
      View attachment Pokehbuddy.cs

      or you can check some of the other unofficial patches.
      my revision is partially based on my own patches along with iupcompkid666's quick fix from https://www.thebuddyforum.com/honor...-pokebuddy-gotto-kill-em-146.html#post1677883

      it doesn't really solve a lot of the patch issues, but it should start to work a little bit smoother than the regular version.

      notable changes are
      disabling PB while in vehicles/instances/while dead, etc.
      the addition of sleep timers to let BPS work every 10 seconds,
      a range setting to avoid melee killing battle pets when using custom routines. it can be toggled easily enough.
      there's also some code to stop PB when questing needs to use a QB, but it's not finished. (it looks for goaltext and stops PB if there's a quest that needs the player to wait around)

      There shouldn't be any of the petzone code in there yet, i'll cover that later (petzone's something i've been working on part time to augment PetArea, it auto-sets BPS minimum and maximum based on your zone and if you choose to level pets or powerlevel, based on what you choose in the list on the wizard screen.)
       
    4. Classe

      Classe New Member

      Joined:
      Apr 29, 2010
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      Your version doesn't even show up as a plugin in my Honorbuddy when loaded, so I'm affraid I can't use this at all.
       
    5. toliman

      toliman Member

      Joined:
      Jun 20, 2012
      Messages:
      625
      Likes Received:
      10
      Trophy Points:
      18
      not sure why. will have to check after the patch comes through.
       
    6. Classe

      Classe New Member

      Joined:
      Apr 29, 2010
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      I'm not sure why either, but I appreciate the work you put into this! Any chance the framelock disable will be fixed in a future fix as well? Pokehbuddy seems to be wanting to turn that off from time to time, and I don't Believe it is related to anything else since Pokehbuddy is the only plugin I use right now. Only having Gatherbuddy on won't disable framelock, and it is only when the combination gatherbuddy/pokehbuddy is Active.
       
    7. ziid123

      ziid123 Member

      Joined:
      Jan 9, 2013
      Messages:
      34
      Likes Received:
      0
      Trophy Points:
      6
      For me too, its not even showing up in the HB
       
    8. Nashal

      Nashal New Member

      Joined:
      Feb 1, 2012
      Messages:
      112
      Likes Received:
      0
      Trophy Points:
      0
      same for me the problems lies within

      PHP:
      Compiler Errord:\hb\Plugins\Pokehbuddy\Pokehbuddy.cs(43,17) : error CS0246Der Typoder Namespacename 'BPSPlugin' konnte nicht gefunden werden. (Fehlt eine Using-Direktive oder ein Assemblyverweis?)
      at leat 4 me

      So maybe is working on this plugin? would be n1 if he would at least leave a comment on his own plugin
       
      Last edited: Oct 28, 2014
    9. toliman

      toliman Member

      Joined:
      Jun 20, 2012
      Messages:
      625
      Likes Received:
      10
      Trophy Points:
      18
      I now realise why it's glitched, i've made changes to BPS as well. Duh. It isn't seeing those. Will strip that and attach in a few minutes.

      I believe it's something proposed here before, setting a flag so Pokebuddy won't start a pet battle unless the pet swapper has finished working and has gone back to sleep. At later stages, it is glitchy.

      As for framelock, I can see where it switches off framelock, and I'm hoping it's something that a few GCD timers could solve. I have to check the repercussions, but the problem I have a feeling is due to the pet battle UI and framelock. Which could be solved by a 1 second timer between commands and LUA checks. There's still the GCD, so it could be reduced to half a second, it depends on the latency of the games LUA response to health and status updates.

      I will try to do some quick tests today and do some digging around the Styx to see what un-disabling framelock does.

      edit: Was hoping for the patch to be up by now to debug the framelock, but the quick change is to re-comment line 43 by adding // to the front of the line. easy edit, but i'll come back and put a new file once it's tested.
       
      Last edited: Oct 29, 2014
    10. Kaladin

      Kaladin New Member

      Joined:
      Jul 13, 2014
      Messages:
      7
      Likes Received:
      0
      Trophy Points:
      0
      Anybody knows if equip logic is working now?
       
    11. Nashal

      Nashal New Member

      Joined:
      Feb 1, 2012
      Messages:
      112
      Likes Received:
      0
      Trophy Points:
      0
      nope it doesn't
       
    12. judaquwow2

      judaquwow2 Member

      Joined:
      Nov 5, 2012
      Messages:
      119
      Likes Received:
      1
      Trophy Points:
      18
      Waiting for you guys to update this :( Keep it up!
       
    13. devvzje

      devvzje New Member

      Joined:
      Jan 1, 2012
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      ETA When this will be working again?
       
    14. buschmanngg

      buschmanngg New Member

      Joined:
      Oct 31, 2014
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      Any news or updated files? I am desperately waiting for it =))
       
    15. Nashal

      Nashal New Member

      Joined:
      Feb 1, 2012
      Messages:
      112
      Likes Received:
      0
      Trophy Points:
      0
      it won't speed up the project, when there r 3 idiots every day asking for news. just keep cool. u can buy this new pet thingy 4 40€ if u r in a hurry-.-
       
    16. toliman

      toliman Member

      Joined:
      Jun 20, 2012
      Messages:
      625
      Likes Received:
      10
      Trophy Points:
      18
      got everything working a few days ago, and then started to work with the idea of stopping the framelock disable.

      it works, kind of.

      View attachment Pokehbuddy.cs

      when using framelock, it fights with GB2 a lot. i set it to 50ms, and GB2 is still grabbing movement. if there's a way to get GB2 to let it go, perhaps pausing the bot, idk.
      you'll really only start a pet battle when in melee range.

      i added in a few extra timers to let those people with BPS have time to sort and readd pets

      with other bots, it's not as bad.

      let me know if you get the BPS exception as Nashal did.
       
    17. Classe

      Classe New Member

      Joined:
      Apr 29, 2010
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      Thank you so much, Toliman! I am going to do some extensive testing with my accounts now and see how it goes. Will let you know how it goes!

      Can't seem to get pokehbuddy to start up, getting 'Compiler Error: Plugins\Pokehbuddy\Pokehbuddy.cs(44,17) : error CS0246' and something related to BPS-plugin, which I currently don't use.
       
      Last edited: Oct 31, 2014
    18. buschmanngg

      buschmanngg New Member

      Joined:
      Oct 31, 2014
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      I get the same error, not using the plugin as well
       
    19. Classe

      Classe New Member

      Joined:
      Apr 29, 2010
      Messages:
      18
      Likes Received:
      0
      Trophy Points:
      0
      Ah, I Believe Toliman may have forgotten to add in // at line 44 :) That solved the problem for me

      Edit* It didn't actually solve it, The Plugin itself is starting up, but it doesn't engage any pets, only flying past them
       
      Last edited: Oct 31, 2014
    20. buschmanngg

      buschmanngg New Member

      Joined:
      Oct 31, 2014
      Messages:
      3
      Likes Received:
      0
      Trophy Points:
      0
      I cant get the bot working. What I have done so far:
      - Downloaded and Installed
      -> Battlepet Swapper
      -> Pet Area
      -> Pokebuddy
      - I changed the appropriate files and line 44 in the Pokebuddy plugin to get the plugins working
      - I actived all the plugins
      - I have chosen the Grind Bot and a level profile
      - I have chosen the one step setup in Pokebuddy

      All it does now is spamming "Moving to Type: Hotspot, Loc: <350.6449, -4121.449, 105.6337>" but does not move
      I think I need some help
       
      Last edited: Oct 31, 2014

    Share This Page