ok so I am interested in using this but where do all the files in the SVN go? in other words where do i download all of them to? and do I need all the files? Thanks
You shouldn't have to download anything, just use the SVN checkout feature. Do you have a SVN client installed?
Hello for first time i tried pure in ops for now i was used only for lvling i went in DF with my scoundrel and my fps was 10 max ? from what is this ?
i noticed when i used for lvling is happened sometime on missions that are not planets maybe this happen when is meshed or i don't know how is called? out of combat is ok 60 fps only in combat this happen
from 1 year i use BW i never use like and i didnt need i am goona try another ops or fps to see how is
This is mostly affinity issue, maybe a partly hardware problem. I read some advice from Developer to increase ram. I went from 8 to 16gb and got improvements. Less hangs and mostly more stability.
i have 16gb ram but i agree is more stability anyway is not a big deal i do ops by hand so its not a pain i just tried with Bw once
I'll be working on it. You can help by pointing out profiles that need changing and what needs to be changed (I only play a few classes regularly).
So.. merc arsenal dont have huge change. Swap "Unload" on "Blazing Bolts" (new skill same mechanics) for 57+ lvl characters. Add new skill "Priming Shot". Use for start rotation and next use if not CD. He apply self-buff "Tracer Beacon" - next Tracer Missile instant cast Add new mechanic "Supercharge". Every tracer missile apply one stack of "Supercharge", if 10 stack use one of 2 new skills "Supercharged Gas" for solo, "Supercharged Celerity" for FP and OPS. Possible check CD, if not on cd and dont have debaff with same name use SC, else use SG. Or always use SG, and SC only manual. Sry for my english, nope u can understand. Code: private Composite HandleCoolDowns { get { return new LockSelector( MedPack.UseItem(ret => Me.HealthPercent <= 50), Spell.Buff("Determination", ret => Me.IsStunned), Spell.Buff("Vent Heat", ret => Me.ResourcePercent() >= 50), Spell.Buff("Energy Shield", ret => Me.HealthPercent <= 70), [B]Spell.Buff("Supercharged Gas", ret => Me.BuffCount("Supercharge") == 10),[/B] Spell.Buff("Kolto Overload", ret => Me.HealthPercent <= 35) ); } } Code: private Composite HandleSingleTarget { get { return new LockSelector( //Move To Range CloseDistance(Distance.Ranged), Spell.Cast("Disabling Shot", ret => Me.CurrentTarget.IsCasting && Me.CurrentTarget.Distance <= Distance.Melee && !LazyRaider.MovementDisabled), // Must use if char < 57 lvl Spell.Cast("Unload"), [B]Spell.Cast("Blazing Bolts", ret => Me.HasBuff("Barrage")),[/B] Spell.Cast("Heatseeker Missiles", ret => Me.CurrentTarget.HasDebuff("Heat Signature")), Spell.Cast("Rail Shot", ret => Me.BuffCount("Tracer Lock") == 5), Spell.Cast("Electro Net"), [B]Spell.Cast("Priming Shot"),[/B] Spell.Cast("Tracer Missile") ); } }
This is a perfect example of helpful feedback. I'll get around to those changes once we get BW up and see what I can do. My initial thought is to leave the raid-buff skills to the player (manual), because the bot can't make those kids of decision. When I write routines for WoW, for example, I never hard code Heroism/TimeWarp. At best, we could throw in a hotkey to switch to raid buffs on all classes.