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  • Pure SWTor

    Discussion in 'Archives' started by Ama, May 9, 2013.

    1. alltrueist

      alltrueist Active Member

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      I work for free :)

      Glad it worked for you, sorry I missed that obvious issue.
       
      Bayoya likes this.
    2. Bayoya

      Bayoya New Member

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      @alltrueist Thanks alot buddy
       
    3. gandalf39

      gandalf39 New Member

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      ok so I am interested in using this but where do all the files in the SVN go? in other words where do i download all of them to? and do I need all the files?

      Thanks
       
    4. alltrueist

      alltrueist Active Member

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      Create a new folder in your Rotations folder and call it PureSWTOR. Put all the SVN files in there.
       
    5. gandalf39

      gandalf39 New Member

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      Thx all but when I try and download it is asking for a username and password
       
    6. alltrueist

      alltrueist Active Member

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      You shouldn't have to download anything, just use the SVN checkout feature. Do you have a SVN client installed?
       
    7. stoiansl

      stoiansl Member

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      Hello for first time i tried pure in ops for now i was used only for lvling
      i went in DF with my scoundrel and my fps was 10 max ? from what is this ?
       
    8. alltrueist

      alltrueist Active Member

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      Need to set your affinities. Check Walter's guide for instructions on that.
       
    9. stoiansl

      stoiansl Member

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      its not that i made game first 6 cores and bw on 7
       
    10. stoiansl

      stoiansl Member

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      i noticed when i used for lvling is happened sometime on missions that are not planets
      maybe this happen when is meshed or i don't know how is called?

      out of combat is ok 60 fps only in combat this happen
       
      Last edited: Nov 8, 2014
    11. alltrueist

      alltrueist Active Member

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      Did you set your process priority? Is your BW in admin mode? What about your SWTOR client?
       
    12. stoiansl

      stoiansl Member

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      from 1 year i use BW i never use like and i didnt need i am goona try another ops or fps to see how is
       
    13. Cryogenesis

      Cryogenesis Moderator Moderator

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      This is mostly affinity issue, maybe a partly hardware problem.
      I read some advice from Developer to increase ram. I went from 8 to 16gb and got improvements.
      Less hangs and mostly more stability.
       
    14. stoiansl

      stoiansl Member

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      i have 16gb ram but i agree is more stability anyway is not a big deal :) i do ops by hand so its not a pain i just tried with Bw once :)
       
    15. trasser

      trasser New Member

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      Any chance for 3.0 update?
       
    16. alltrueist

      alltrueist Active Member

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      I'll be working on it. You can help by pointing out profiles that need changing and what needs to be changed (I only play a few classes regularly).
       
    17. trasser

      trasser New Member

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      Ok, ill play as Mercenary. Try help
       
    18. alltrueist

      alltrueist Active Member

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      I don't have a Merc, so that will be helpful. Thanks.
       
    19. trasser

      trasser New Member

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      So.. merc arsenal dont have huge change.

      Swap "Unload" on "Blazing Bolts" (new skill same mechanics) for 57+ lvl characters.
      Add new skill "Priming Shot". Use for start rotation and next use if not CD. He apply self-buff "Tracer Beacon" - next Tracer Missile instant cast
      Add new mechanic "Supercharge". Every tracer missile apply one stack of "Supercharge", if 10 stack use one of 2 new skills "Supercharged Gas" for solo, "Supercharged Celerity" for FP and OPS. Possible check CD, if not on cd and dont have debaff with same name use SC, else use SG. Or always use SG, and SC only manual.

      Sry for my english, nope u can understand.

      Code:
              private Composite HandleCoolDowns
              {
                  get
                  {
                      return new LockSelector(
                          MedPack.UseItem(ret => Me.HealthPercent <= 50),
                          Spell.Buff("Determination", ret => Me.IsStunned),
                          Spell.Buff("Vent Heat", ret => Me.ResourcePercent() >= 50),
                          Spell.Buff("Energy Shield", ret => Me.HealthPercent <= 70),
      		    [B]Spell.Buff("Supercharged Gas", ret => Me.BuffCount("Supercharge") == 10),[/B]					
                          Spell.Buff("Kolto Overload", ret => Me.HealthPercent <= 35)
                          );
                  }
              }
      Code:
              private Composite HandleSingleTarget
              {
                  get
                  {
                      return new LockSelector(
                          //Move To Range
                          CloseDistance(Distance.Ranged),
      
                          Spell.Cast("Disabling Shot", ret => Me.CurrentTarget.IsCasting && Me.CurrentTarget.Distance <= Distance.Melee && !LazyRaider.MovementDisabled),
                          // Must use if char < 57 lvl Spell.Cast("Unload"),
      		    [B]Spell.Cast("Blazing Bolts", ret => Me.HasBuff("Barrage")),[/B]					
                          Spell.Cast("Heatseeker Missiles", ret => Me.CurrentTarget.HasDebuff("Heat Signature")),
                          Spell.Cast("Rail Shot", ret => Me.BuffCount("Tracer Lock") == 5),
                          Spell.Cast("Electro Net"),
                          [B]Spell.Cast("Priming Shot"),[/B]					
                          Spell.Cast("Tracer Missile")
                          );
                  }
              }
       
      Last edited: Dec 2, 2014
    20. alltrueist

      alltrueist Active Member

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      This is a perfect example of helpful feedback. I'll get around to those changes once we get BW up and see what I can do. My initial thought is to leave the raid-buff skills to the player (manual), because the bot can't make those kids of decision. When I write routines for WoW, for example, I never hard code Heroism/TimeWarp. At best, we could throw in a hotkey to switch to raid buffs on all classes.
       

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