Spoils of Pandaria Class: all This Boss is broken. When the Battle start all my Toons run like wild Chicken from left to right, run into the Gate, dont jump down and so on. Chinajade if you need a Video. PM me i will give you a Link.
Wait Timer gone in LFR? Toon directly start to fight when Boss is pulled. There was a Time where the Toon waits some Seconds before start to fight, if i remember?!
Hello again chinajade. No worries in regards to the follow-up. It's better for me too if the bug report system does not get clogged up with non-bugs. I resolved the FPS issue with a simple computer reboot. CPU usage for Honorbuddy went from 9% to 1.9%.
Me and few ppls have same issue in community developers. After dead bot unable to navigate to enternce and just stopping bot near of entrance <15 feet. I'm think it's happen couse when bot is alive he use Fly mount to going inside, previos version of HB didn't do that, and never have issue like this "unable to navigate" And 1 more issue, he use fly mount to enter in instance, when it's no need, bot coming out of instance - mount - fly 5 feet up - turn back in instance... it's too strage... Code: [11:20:50.630 V] [DungeonBuddy-ERROR]: Unable to navigate to the Lost City of the Tol'vir entrance at: <-10686.43, -1308.724, 18.13906> from: <-10711.41, -1319.138, 17.94557> [11:20:50.630 Q] Bot stopping! Reason: None Given I have 3 PC 15 bots, all fresh installed all have this issue. Fresh install without plugins and empty store doesn't help, 100% Attached 2 logs, My and Patto. View attachment 150580 View attachment 150581 Class: Paladin / Druid / DK CustomClass: Singular Role: Tank(Auto) Queue Type: Farm Party Mode: Off Dungeon: Lost City of The Tol'vir
Bug report: Summary: Bot does not accept being ressurected immediately. Instead it waits for a ressurection delay while there isn't one. I've actually never seen the delay since 6.0.2 so I think it's completely removed. (Inside instances) Class: Protection Paladin CustomClass: Singular Role: Tank Queue Type: Random Party Mode: On Dungeon: All
Never received this bug before last patch or the bot/logmeout did handle it as stuck. Basically the bot gets stuck after killing Commander Ri'mok and travelling to Raigonn. The bot doesn't recognise it as stuck and keeps running in the wall for hours. BUT it seems to not have taken the normal route. Class: Hunter CustomClass: Singular Role: DPS Queue Type: Random mist of pandaria heroic Party Mode: Follower Dungeon: Gate of the setting sun The last picture shows the place where it should have went down, but I suspect it went right instead.
In the WOTLK Instance "The Nexus" the bot doesn't jump at the final boss, resulting in death because of the stacking debuff.
dungonbuddy equips random gear... hello it is a very rare error but it happens today the 4th time (on 25 chars in 3 month 24/7 boting) sadly i do not have a log instead of selling the gear the bot looted he equips it and sells the gear what i wear. this time i am really pissed since my item resoration is on cooldown it happens to random classes and he equips complete random gear. sword and intshit on my hunter i think it happens when he trys to sell the gear without having a vendor frame open i hope you can help me. sadly i can not give a log since i have no idea when this happened. i look at my cahrs like 1 time per week and i do not even thing this will be listet as an error *i can use the itemrestoration since the cooldown is not battle net account wide but it is still bullshit greetings
If I want to modify the path that my toon go through the instance, I would have to do it on the dungeon script or do it on the default profiles (making a new one)? Thanks for any help.
Im still having issues with the bot entering dungeons. Almost every time it sits at the entrance about a foot away with almost every instance I try. Also for ragefire chasm it flys around Org never going in even when I start it a few feet away.
Honorhold is broken. It runs around, usually ends up in the right group but then just runs into the gate nonstop.
Anyone having problems, where it doesn't leave the dungeon at the end? It just sits there on it's own :s
Summary: Is it possible to have a lvl 90 leader run a level 85-89 through temple of the jade serpant with just the two toons in the group? Class: Hunter CustomClass: Singular Role: DPS Queue Type: Farm Party Mode: Off Dungeon: Temple of the Jade Serpent
Yes leaves after 2nd boss, someone has posted the issue in support hopefully fixed soon. There is no other to queue 4 =/
Bloodslag problem: PHP: <BossEncounters> <Boss isFinal="false" entry="74366" name="Forgemaster Gog'duh" killOrder="1" optional="false" X="2081.903" Y="114.3802" Z="224.8283"/> <Boss isFinal="false" entry="74475" name="Magmolatus" killOrder="1" optional="false" X="2082.512" Y="136.9653" Z="226.6644"/> <Boss isFinal="false" entry="74787" name="Slave Watcher Crushto" killOrder="1" optional="false" X="2038.233" Y="-365.8993" Z="223.1271"/> Should have Gug'grokk as final boss here... </BossEncounters> There is no isFinal= "true" Auichindoun problem: PHP: <BossEncounters> <Boss isFinal="false" entry="77810" name="Soulbinder Nyami" killOrder="1" optional="false" X="1913.894" Y="3189.854" Z="30.88271"/> </BossEncounters> This just isnt anywhere near completed. If you want to fix the profile you can simply run to the last boss, pick the XYZ coordinates, go to wowhead, get the ID for the boss. make a line for the last boss and add a Customfolder for your Customscripts in Dungeonbuddy. We're all waiting for Dungeonbuddy to be completed for WoD. But at the moment it is not supporting WoD dungeons because it has no scripts for it that are done. It just has placeholder scripts which "run" without behaviour.