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  • DungeonBuddy leaving uncompleted

    Discussion in 'Honorbuddy Forum' started by briantenator, Nov 18, 2014.

    1. briantenator

      briantenator New Member

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      DungeonBuddy is leaving Dungeons before they are complete.
       
    2. Azikio

      Azikio New Member

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      Yes i am getting that also , Iron Docks , leaves after second boss .
      Anyone know a work around ?
       
    3. Vaestor

      Vaestor New Member

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      What dungeon it is? In some dungeons like hellfire ramparts ( I think it is? ), you get achievement for killing pre last boss and bot gets confused and leaves, try to set "Kill optional bosses" to true.
       
    4. dokbishop

      dokbishop New Member

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      I can confirm what they said above, as i like to run my healer through dungeons while i browse the web, anyway, turning on optional bosses does nothing to fix the issue, it just instantly leaves after the second boss.
       
    5. Botmaster

      Botmaster New Member

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      I have the same problem there.

      [DungeonBuddy]: Makogg Emberblade - Was killed in : 26s
      [DungeonBuddy]: Dungeon is considered complete in 10 seconds. Reason: Completed
      [DungeonBuddy]: Stopped moving. Reason: looting
      [DungeonBuddy]: Leaving group. Reason: Completed
      [DungeonBuddy]: Left dungeon: Iron Docks
       
    6. nucleotides

      nucleotides Active Member

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    7. dundermifflinpc

      dundermifflinpc New Member

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      I don't know the rules for modifying the HB files, but a solution I have found.. if you navigate to Default Profiles\DungeonBuddy\Warlords of Draenor\dungeon.xml. You'll notice that it only includes some of the bosses, you can add the rest and it will not leave after killing the bosses in the file.

      I am a professional programmer (specifically C#), but I don't know enough about HB to definitely give a perfect answer here.

      Hope this helps regardless.
       
    8. NapalmWar

      NapalmWar New Member

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      Under what dundermifflinpc said, I added the following to my Iron Docks.xml in between <BossEncounters> </BossEncounters> so my code looks like this:

      <Boss isFinal="false" entry="81297" name="Dreadfang" killOrder="1" optional="false" X="6822.085" Y="-713.9408" Z="4.742862"/>
      <Boss isFinal="false" entry="81305" name="Fleshrender Nok'gar" killOrder="1" optional="false" X="6822.085" Y="-713.9408" Z="4.742862"/>

      <Boss isFinal="false" entry="80805" name="Makogg Emberblade" killOrder="2" optional="false" X="6508.09" Y="-1128.319" Z="4.959027"/>
      <Boss isFinal="false" entry="80808" name="Neesa Nox" killOrder="2" optional="false" X="6502.828" Y="-1133.913" Z="4.958661"/>
      <Boss isFinal="false" entry="80816" name="Ahri'ok Dugru" killOrder="2" optional="false" X="6514.702" Y="-1134.09" Z="4.959322"/>

      <Boss isFinal="false" entry="86232" name="Oshir" killOrder="3" optional="false" X="6933.81" Y="-1147.02" Z="4.96"/>

      <Boss isFinal="true" entry="86233" name="Skulloc" killOrder="4" optional="false" X="6757.44" Y="-983.79" Z="22.82"/>
      <Boss isFinal="false" entry="93616" name="Zoggosh" killOrder="4" optional="false" X="6757.44" Y="-983.79" Z="22.82"/>
      <Boss isFinal="false" entry="83613" name="Koramar" killOrder="4" optional="false" X="6757.44" Y="-983.79" Z="22.82"/>

      You'll need to do the same for almost all the instance bosses which means playing them each at least once manually, but it works for Iron Docks (though there are some problems with Skulloc and his knockback, my bot doesn't run back forward which can cause some complications).

      This is a bandaid until the bot gets an update with the proper code.
       
    9. briantenator

      briantenator New Member

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      Thanks for this, so how can I get all this for other dungeons? Does it auto populate in the script after running it manually?
       
    10. NapalmWar

      NapalmWar New Member

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      Unfortunately no. What I ended up needing to do was taking the entry for an existing boss, copying it and modifying the 'entry=' value (which is what it appears as in the wowhead URL, if you look up one of the ones in the code I posted above you'll see what I mean), the 'name=' value to the boss' name, the 'killOrder=' value to be the next in line (ie Oshir comes after the three guys in Iron Docks, so he's boss #3 in the chain), then running the instance manually with HB running but Stopped and the Developer Tools tab open so that it'd read off the coordinates of where I was. From there I wrote those into the 'X=' 'Y=' and 'Z=' and the bot worked fine from there.

      I run normally as a healer so I got around the part where it wouldn't run back to Skulloc by just having the DungeonBuddy take over movement from the CR to follow the tank, which caused it to start chasing after him when he ran back to the boss =)

      Hope this helps. If I end up getting the bosses for Auchindoun, Skyreach and the rest I'll update here, but chances are I'll finish leveling via questing and from there it's honor grinding since I'm not much of a PVE guy.
       
    11. briantenator

      briantenator New Member

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      Sorry, where is the Dev Tools tab?
       
    12. NapalmWar

      NapalmWar New Member

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      If you have the "Enhanced Mode" ticked on the main client, there'll be four buttons just below that; Bot Config, Class Config, Plugins, Developer Tools. From there, when you press Developer Tools a new window will open. Top left corner of the box shows your current coordinates, pressing the little refresh icon refreshes it when you're ready to get the spot you're at. That's what I used to get the coordinates, though I think there's a better way of doing it, I just haven't had the time to check.
       
    13. briantenator

      briantenator New Member

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      Got it, just got all the coords for Auch.
       
    14. razer

      razer New Member

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      So, PLEASE:
      Do NOT open new threads regarding problems regarding the 90-100 dungeons..
      Do NOT open Support forum threads regarding the the 90-100 dungeons.
       
    15. briantenator

      briantenator New Member

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      If anyone else wants to follow this method of writing the code for the dungeons feel free to post it here... I am going to be working on getting the code for each one and posting it as well as the one he just posted. Finishing up the Auch one right now.
       

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