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  • Hunter - Aspect of the Pack out of comat

    Discussion in 'Requests' started by Ozon, Dec 5, 2014.

    1. Ozon

      Ozon New Member

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      Hey, I'm in need of a simple plugin that cause my hunter to use Aspect of the Pack while out of combat and remove it while in combat.
      Is something like that possible :)?
       
    2. zekiel247

      zekiel247 New Member

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      I would love to see the same man, mostly for grim batol dungeon farming ;)
       
    3. UnicornFart

      UnicornFart New Member

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      Just curious, why would you need this w/ Aspect of the Cheetah Glyphed?
       
    4. zekiel247

      zekiel247 New Member

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      Well if you farm the entire instance in cheetah u gonna be slowed 90% of the time so if we could manage to get a plugin that activate and deactivate on combat/movement, it would farm the entire instance with no slows then run back with the 38% speed bonus.
      Btw i found some code to activate aspects on combat based on the old iron aspect If someone could help and adapt it to our needs it would be awesome!!!!

      Here is the code

      public static Composite HandleAspectSwitching()
      {
      return new Decorator( ret => Me.IsMoving && CLUSettings.Instance.Hunter.HandleAspectSwitching,
      new Sequence(
      // Waiting for a bit just incase we are only moving outa the fire!
      new WaitContinue(1, ret => false, new ActionAlwaysSucceed()), // Hmm..check this...-- wulf
      Buff.CastBuff("Aspect of the Fox", ret => Me.IsMoving, "[Aspect] of the Fox - Moving"),
      new PrioritySelector(
      Buff.CastBuff("Aspect of the Hawk", ret => !Me.IsMoving, "[Aspect] of the Hawk"),
      Buff.CastBuff("Aspect of the Iron Hawk", ret => !Me.IsMoving, "[Aspect] of the Iron Hawk")


      O btw this is part of the combat routine not a plugin...
       
    5. Ozon

      Ozon New Member

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      Would love to see this as well!
       
    6. Bloodyfinale

      Bloodyfinale New Member

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      k lets give some love to the community :)

      I wrote you the Plugin. If there is any bug pm me.
      HTML:
      using System;
      using Styx;
      using Styx.CommonBot;
      using Styx.Plugins;
      
      namespace HB.Plugins.NoMoveDetector
      {
          class NoMoveDetector : HBPlugin
          {
              #region Overrides of HBPlugin
      
            
              public override string ButtonText { get { return "---"; } }
              public override bool WantButton { get { return false; } }
              public override void OnButtonPress() { }
              public override string Name { get { return "Aspect-of-the-pack"; } }
              public override string Author { get { return "Bloodyfinale"; } }
              public override Version Version { get { return new Version(1, 0, 0); } }
      
              #endregion
              public override void Pulse()
              {
                  if (!StyxWoW.Me.IsActuallyInCombat 
                      && !StyxWoW.Me.Mounted
                      && !StyxWoW.Me.HasAura(13159)
                      && SpellManager.CanCast(13159))
                  {
                      SpellManager.Cast(13159);
                  }
              }
      
           }
      }
      
       

      Attached Files:

    7. Ozon

      Ozon New Member

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      Thanks!, but I don't think it is working for me, it doesn't cancel the aspect of the pack when I enter combat or recasting it when I don't have it on me, am I doing something wrong?
       
    8. fightcancer

      fightcancer New Member

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      I would pay for this plugin if it works.
       

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