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  • Bot Not Moving

    Discussion in 'Buddy Wing Support' started by iamcodex, Dec 6, 2014.

    1. iamcodex

      iamcodex New Member

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      The bot won't move. It intermittently takes about 10 steps and stops. I've tried on different characters using different profiles on different planets, same results every time. Tried using Default combat routine and Pure SWtor. Combat is actually working fine. Characters are executing rotations well enough to survive which is good enough for me for leveling, but they're not moving to enemies or moving to quests/objectives.

      Didn't think you guys would want the ~30 different log files I have especially since log is just this repeatedly after loading up bot and loading profiles:

      [01:11:28.605 D] Generating path to PickupQuestTag: Datapad for Imperial Edict <-5.569814, -4.240837, -2.246756>
      [01:11:28.605 E] Contacting nav server for path.
      [01:11:28.893 D] Waiting for path request to finish...
      [01:11:29.183 D] Nav callback called.
      [01:11:29.183 D] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.MeshNavigator.Navigator.FindPath(Vector3 start, Vector3 end) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.MeshNavigator\Navigator.cs:line 179
      at Buddy.Tor.NavService.PathService.GetPath(String sessionId, UInt64 area, PathStartEndCompositeType pathPoints) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.Tor.NavService\PathService.svc.cs:line 59
      [01:11:30.463 D] Generating path to PickupQuestTag: Datapad for Imperial Edict <-5.569814, -4.240837, -2.246756>
      [01:11:30.463 E] Contacting nav server for path.
      [01:11:30.742 D] Waiting for path request to finish...
      [01:11:31.018 D] Nav callback called.
      [01:11:31.018 D] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.MeshNavigator.Navigator.FindPath(Vector3 start, Vector3 end) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.MeshNavigator\Navigator.cs:line 179
      at Buddy.Tor.NavService.PathService.GetPath(String sessionId, UInt64 area, PathStartEndCompositeType pathPoints) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.Tor.NavService\PathService.svc.cs:line 59


      Is the Nav Server down, or is the bot still working out some kinks? Let me know if I need to provide more information or a full log.
       
    2. Cryogenesis

      Cryogenesis Moderator Moderator

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      Mesh error
       
    3. iamcodex

      iamcodex New Member

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      So meshes seem to be fine now. Joe's combat routine is working. The bot seems to excessively call upon the Nav Service to move though. It moves a few yards forward, stops, calls upon the nav service, clears cache, and so on and then repeats the process. This seems incredibly inefficient and like it'll make leveling take so much longer. It also leaves me a little worried that it looks obvious.

      Is this working as intended or a known problem, or do I need to tweak something? I know things are being updated. I just want to know what I should be expecting right now.

      Edit: Added a bit more info
       
      Last edited: Dec 7, 2014
    4. flyingyan

      flyingyan Member

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      It seems Republic Fleet mesh error, I can't move too.
      [14:23:03.036 D] Waiting for path request to finish...
      [14:23:03.041 D] Nav callback called.
      [14:23:03.041 D] Exception: System.NullReferenceException: Object reference not set to an instance of an object.
      at Buddy.MeshNavigator.Navigator.FindPath(Vector3 start, Vector3 end) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.MeshNavigator\Navigator.cs:line 179
      at Buddy.Tor.NavService.PathService.GetPath(String sessionId, UInt64 area, PathStartEndCompositeType pathPoints) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.Tor.NavService\PathService.svc.cs:line 59
      [14:23:03.071 D] Generating path to <-280.3385, 38.401, -470.0956>
      [14:23:03.071 E] Contacting nav server for path.
       
    5. flyingyan

      flyingyan Member

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      Fleet is very important for us, hope devs can fix this ASAP.
       

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