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  • Ultima - The Ultimate Combat Routine

    Discussion in 'Combat Routines' started by Endus, Nov 25, 2014.

    1. kaihaider

      kaihaider Community Developer

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      when would you want to not use assassinate :S

      funny that suggested opener for not so perfect world has the dot application in the opposite order of the priority
       
    2. v1toor

      v1toor New Member

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      For Glad Routine. I guess theres a problem with cross class skills. When the cross class skills was marked Ultima never complet the routine. it was only casting 3/4 skills and than stop casting staying on auto attack.

      I dont have maurauder class, so i dont have the skills. So i tryed to disable.

      When i disabled maurauder and stoneskin (conjure class skill) the ultima cr for glad worked well
       
    3. exaccuss

      exaccuss Active Member

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      Mainly doing parsing. It's just not practical to parse with it.
       
    4. midouharuki

      midouharuki Member

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      I am using the scholar but does not heal party members.

      Do not heal party members, and the attack on the enemy.

      Do not set to heal the party?
       
    5. Endus

      Endus Community Developer

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      Sorry for the delayed responses. I've been sick the past few days and it's done a number on me, especially yesterday lol.

      Are you sure you're using the latest version of Ultima? That used to be a problem but I should have fixed it already. Let me know if you're still having the issue with the latest version.

      True, I forgot you don't want to use executes while parsing (on top of it being glitchy due to the fluctuating dummy HP). I'll work on getting options added for all the executes (Assassinate, Mercy Stroke, etc.).

      Not yet. As soon as we can get DPS where we want it I'll be moving on to developing the Healing and Tanking routines properly. Hopefully soon. :)
       
    6. midouharuki

      midouharuki Member

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      I have a need for scholars of heel routine
       
    7. exaccuss

      exaccuss Active Member

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      I'm sure a lot of people are waiting for this to, but you need to be patient. Once Endus has the dps rotation at a level he is comfortable with, I'm sure he will get around to heal /tank logic.
       
    8. exaccuss

      exaccuss Active Member

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      With ninja, i have noticed sometimes it will cast trick attack at a position too early. ie i was at the flank when suiton activated, and JUST before getting to rear, it used trick attack, not doing the better damage + debuff. Also, I'm not sure if it's the profile or just me, but i don't seem to be pulling enough dps with it in final coil. I've pretty much got BiS pre 2.4, so not sure.
      EDIT: i have noticed with nin routine, it tends to randomly stop everything for about 2 seconds sometimes. Not sure if it's latency or not.
       
      Last edited: Dec 8, 2014
    9. Endus

      Endus Community Developer

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      Sorry about that, it looks like I have Suiton set to cast when we're behind a mob but Trick Attack had free reign. I'll make sure to set it to only cast when we're behind in the next release so it isn't wasted.

      Speaking of the next release, hopefully I'll have it out soon. I've rebuilt the entire spell library and I've taken the training wheels off of the CR (so-to-speak) so that it should be a lot more responsive and there shouldn't be any unexpected stops/pauses anymore (they were diagnostic in nature and aren't needed anymore).

      As soon as I can get somewhere with an issue I've been having (link below) I'll push out the next release.

      https://www.thebuddyforum.com/rebor...-incorrect-datamanager-getspelldata-info.html
       
    10. sorenelise

      sorenelise Member

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      Second that, I am experiencing the same thing, but was unable to describe it and thought I would be nick picking if I were to point it out.
       
    11. exaccuss

      exaccuss Active Member

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      I see. Thank you for the help, always much appreciated. I really hope mastahg looks into it very soon then.
       
    12. Endus

      Endus Community Developer

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      Nah, if you ever notice any issue feel free to post about it. The reason why I released the CR while it was still so basic was so we could get the foundation rock solid before we start building on top of it. I'd hate to find out we had random pauses after I added a ton of code for AoE and Healing and etc. and have to dig through all of it to find the problem lol. ;)
       
    13. exaccuss

      exaccuss Active Member

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      A quick update to dragoon will probably be needed with the changes to it.

      [​IMG]
       
    14. Azoth

      Azoth Member

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      Thanks for the updates. Tested monk profile in raid and it seems to be working as intended. However, I have a few suggestions for it.
      Right now it seems to refresh de/buffs when they're running out, and use the non-de/buff abilities (Bootshine, True Strike, Snap Punch) otherwise. This isn't necessarily optimal, as it ignores what position you're currently at. If you're on the side, even if Dragon Kick debuff still has 9s, you should still use DK because with the positional bonus it is exactly as strong as side-Bootshine, and refreshes the debuff so you have the option of using BS next rotation. The same thing applies to Twin Snakes and True Strike.
      Demolish and Snap Punch are a little trickier, since Demo has so little upfront damage. Even if you're in the rear, if Demo has a long time remaining its probably better to use Snap Punch. However if Demo dot only has a few seconds left, its definitely better to refresh if you're in the rear. If you're in the flank, its likely better to not use Demo unless the dot is completely gone.
      Since keeping Greased Lightning up should be a priority, non-combo on-gcd spells such as Touch of Death should have a check to make sure that GL is safe. Doesn't matter on dummy parses, but if you're dodging things in an encounter you don't want to get back to the boss with 2s left on GL3 and then use Touch of Death instead of Demolish.

      I'm not really a monk main, so if someone else has stuff to add feel free. Those are just some things that I think make sense.
       
    15. v1toor

      v1toor New Member

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      Just a feedback about last error reporting. Didnt tested Glad anymore, however, paladin build is working perfectly. Just need some cross-class important skill.

      Congrats for the nice job that you are doing here!
       
    16. Kozaky

      Kozaky New Member

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      WAR doesn't seem to be using any CDs (Berserk, Infuriate, or ANY Wrath dumps)
      Not sure if that's because you're still working on it or if it was an oversight.
       
    17. sorenelise

      sorenelise Member

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      FYI- Directional requirements for dragoon have been removed in patch 2.45.
       
    18. Endus

      Endus Community Developer

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      New (TEST) version out. It will likely have issues double casting some spells until I completely rework the spell library but that will take a couple more days and I wanted to get something out sooner (so I labeled it as TEST as a disclaimer lol).

      Updated. With the new Jump changes I think Power Surge should line up perfectly with Jump every time (without making any logic changes). If it becomes an issue (and Spineshatter starts trying to butt in again) let me know and I can make a quick change.

      Thanks for the insight. That all makes sense and I'll try to rebuild the Monk logic around that line of thinking.

      I'm sure every single Class/Job could use improvements like this but I just haven't had the time to sit and ponder over it with all the coding I've been having to do fixing bugs and adding features.

      If you have any more insight on the other Class/Jobs feel free to post them and I'll try to work them in. :cool:

      Thanks! :)

      Hopefully I'll be able to start fleshing out all the Cross-Class skills soon (shouldn't be much longer as I have most of the foundation done at this point).

      Right now Warrior just uses max DPS for Fatebot/Orderbot grinding (no Defiance). As soon as I get to developing the Tank logic I'll be sure to get all of the Warrior's Wrath logic in.

      Should be resolved in the TEST version (and if all you play is Melee/Dragoon the TEST version should work fine for you). Let me know how it does. :)
       
    19. exaccuss

      exaccuss Active Member

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      Thanks a lot for the updat endus, much appreciated as usual. I will test the drg rotation to make sure it works fine. Well when SE decides to stop this 3102 nonsense lol
       
    20. exaccuss

      exaccuss Active Member

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      Ok drg seems to work fine so far. One small thing that always bugged me was the timing of heavy thrust and phlebotomize. For example, when opening: if you don't use heavy thrust first, it goes phlebotomize then heavy thrust. Would it not do slightly more damage and make more sense if heavy thrust was used first? (the extra 15% damage buff)
       

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