• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Default Druid (Feral and Balance) by Fpsware

    Discussion in 'Archives' started by fpsware, Nov 3, 2010.

    Thread Status:
    Not open for further replies.
    1. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Hurricane is the primary spell for damage during instancing. There is no UI option to toggle the use of Hurricane.
       
    2. Monroe123

      Monroe123 New Member

      Joined:
      Nov 28, 2010
      Messages:
      5
      Likes Received:
      0
      Trophy Points:
      0
      Ok, but unfortunately at my level it just eats up too much mana to make it viable....without drinking after every fight.
       
    3. Beowulfe

      Beowulfe Community Developer

      Joined:
      Nov 4, 2010
      Messages:
      194
      Likes Received:
      20
      Trophy Points:
      0
      Noticed a few things:

      -When trying to pull with Prowl when the bot starts in caster form, it switches to Cat form but keeps running towards the target, which means by the time the GCD is up from switching forms and he can cast Prowl, he's already in combat.
      -Occasionally when fighting multiple adds at once, the bot will kill one add and then fail to properly face the other - It's *close* to at the proper angle, but off by just enough that some skills hit it, but all autoattacks report "You are not facing the right way", which causes some issues and makes it look botty. Should probably always force a facing change when switching adds.
      -No option for rejuvenate for feral healing? :(
      -Any chance we could get Ravage support (I know you have to be behind the target, so may not be practical)? The feral talent Stampede makes it pretty good, hard to just ignore the DPS it would pump out. :(
      -Any option to force a heal when we have Predatory Strikes up (insta-heal) if below a certain % HP?
       
    4. atg68

      atg68 New Member

      Joined:
      Oct 19, 2010
      Messages:
      933
      Likes Received:
      6
      Trophy Points:
      0
      ^^
      prowl option - set your pull distance higher..
      facing mobs - i noticed this too..
      rejuv - i would LOVE this.. regrowth then rejuv then back into cat/bear form
      ravage - i'm pretty sure i've seen him ravage before.. i might be wrong
      instant heal - never really thought of this, might be a good idea if it was linked to a certain health %
       
    5. gonemental

      gonemental Member

      Joined:
      Nov 14, 2010
      Messages:
      295
      Likes Received:
      11
      Trophy Points:
      18
      I have also noticed that he tries to swipe in feral when there are no mobs close but the tank is in combat.
       
    6. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      .... and not a single log file attached.
       
    7. cagefighter

      cagefighter New Member

      Joined:
      Jan 15, 2010
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      i do have one question. Even though i am only in balance tree it goes straight to ferel when attacking. is there a way to get it to stay boomkin?
       
    8. Beowulfe

      Beowulfe Community Developer

      Joined:
      Nov 4, 2010
      Messages:
      194
      Likes Received:
      20
      Trophy Points:
      0
      I'll get a log file for the "Facing" issue, but there is no errors in the log. It just does not perform a new face when switching to the add. Again, almost 100% certain that the check in NeedToFaceTarget::CanRun, namely Styx.ObjectManager.Me.IsSafelyFacing(), is returning an invalid value. This is not an issue with your CC, but it *is* something you can solve, and this will not show up in a log.

      I'm doing some tests on my own to verify this, but in the meantime, the solution is to simply have him automatically face a target *fully* whenever he switches to a new target... Or just use one of the constant face functions. There's no need to have him "partially" face a target, it looks a little off to any bystanders anyways. Feral does not have any cast time spells while shapeshifted, so turning to face someone, even if it requires a bit of movement, will not interrupt anything during feral DPS.

      The rest of my comments don't require a log and were all legitimate requests/concerns, so I'm not sure why you replied like that. :confused:

      I understand how stressful it can be to work on a project like this at no direct benefit to yourself, but there's no reason to be snappy.
       
      Last edited: Dec 11, 2010
    9. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Maybe you should see the post directly above yours, what does it tell you?

      How am I supposed to fix your problem when I have nothing to work with? No log file. I've certainly never see the issues you're refering to, and I've leveled many characters with this CC.
       
    10. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      I'll have a look and see what I can break.
       
    11. cagefighter

      cagefighter New Member

      Joined:
      Jan 15, 2010
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      Maybe you should reread my post? Did i once say it was something with the CC? I was assuming I had done something wrong, so if it wasnt supposed to work like that you could have just said attach a log. I wasn't posting a bug so no need to come across like a ass.
       
    12. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      You make a post telling me it is doing something odd and now you tell me it was not a "bug report". What, you're reporting a bug without actually "reporting" a bug?
       
    13. kagekongen

      kagekongen Member

      Joined:
      Jun 4, 2010
      Messages:
      146
      Likes Received:
      2
      Trophy Points:
      18
      balance is working perfectly here you should try reinstalling the cc and/or HB... Or something
       
    14. cagefighter

      cagefighter New Member

      Joined:
      Jan 15, 2010
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      -i do have one question. Even though i am only in balance tree it goes straight to ferel when attacking. is there a way to get it to stay boomkin?" Yup thats a question at the end? Just using proper english a bug report would not be a question it would be a statement. Now reread whats in red? Yup i was asking if there was something i needed to do to get it to stay in boomkin. Do you know the difference between a question and a statement? Statement would have been "i cant get it to go boomkin it always goes feral" meaning there is an issue with the CC now look at my question yup simple I thought there was something i wasnt doing. my bad asking the guy who developed the CC a question about it.
       
    15. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      Maybe you should see my original answer to your question, especially the part in red. And, maybe you should read the very first post in this thread, specifically the part when you need to attach a log file.

      Now, if you ever make a post like that - with that much attitude - in these forums again, I'll start handing out 24 hours mutes. Show some respect! That was a statement if you were wondering!
       
    16. cagefighter

      cagefighter New Member

      Joined:
      Jan 15, 2010
      Messages:
      29
      Likes Received:
      0
      Trophy Points:
      0
      Oh no not a 24 hour mute. Arnt you billy bad ass the super mod. Whats a matter mommy not love you enough, and were picked on in school so only power you ever had is shown in these forums? Mute me. Dont care, you may want to edit my post to so you dont look like such a toll who is stuck on his mod powers. Respect? I respect the creaters and most of the CC developers because they are all around good people. You on the other hand apparently have never had any power in your life so you think talking to people on forums like your super human is cool. Well go ahead and mute me, just dont forget to go upstairs from your moms basement once in a while for air. Oh yeah try getting a girlfriend/boyfriend may do your attitude some wonder.
       
    17. Kickazz006

      Kickazz006 Well-Known Member Moderator

      Joined:
      Jan 15, 2010
      Messages:
      20,567
      Likes Received:
      302
      Trophy Points:
      83
      dude stop being a douche and learn to read.

      if you have a problem, describe it properly and POST A LOG. If you had read the first post... any problems with the CC you need to post a log as it shows the CC creator exactly what settings you have selected!

      So:

      POST
      A
      LOG
      FOR
      ASSISTANCE

      -Kick

      Note: The profile devs and CC devs don't owe you anything as we do this work for free. Nobody pays us a dime (except the donators and ppl asking for private profiles). If you would like assistance, you need to understand this!
       
      Last edited: Dec 12, 2010
    18. Beowulfe

      Beowulfe Community Developer

      Joined:
      Nov 4, 2010
      Messages:
      194
      Likes Received:
      20
      Trophy Points:
      0
      Hey fpsware, just identified a relatively major issue with the CC (and it may carry over to your CCs for other classes, not sure). This time I'm posting a log, though it won't tell you much that I can't supply you with. :p

      Basically, whenever a mob is attacking you from up a hill or at another area not directly accessible to you (but you're already in combat with it), the CC will attempt to move closer to the target... Unfortunately, HB will generate a path to it, try to move there, and if that results in turning AWAY from the mob, the CC immediately turns you back to face it, interrupting pathing. The bot will continue to spam this until it dies to the mob, usually.

      Here's the log:
      View attachment 12-12-2010_12_22 AM Log.txt

      Stopped the bot after about 10 seconds of it spazzing out against a wall due to this issue, so the issue is right at the end of the log.
       
    19. zeldrak

      zeldrak Well-Known Member

      Joined:
      Oct 25, 2010
      Messages:
      3,516
      Likes Received:
      25
      Trophy Points:
      48
      Hostility much, champ? People get so offended these days.
       
    20. fpsware

      fpsware Community Developer

      Joined:
      Jan 15, 2010
      Messages:
      5,287
      Likes Received:
      133
      Trophy Points:
      63
      That is an old bug and has been resolved in the dev build I have.
       
    Thread Status:
    Not open for further replies.

    Share This Page