I was wondering if there is/could be a toggle to use or not use the cd like bloodbath etc (for when you wanna keep them for heroism for example) ? i tried using cooldown key in hotkeys but it doesn't seem to do anything ? pause key works tho
Anyone want to share the spec and settings they use. im thinking i can tweak mine to put out more dps. i feel like im lacking atm
I am using it for levelling my warrior, but I feel that Execute need a high priority, because with Sudden Death, its is almost always up, but the bot is not using it. Is a waste of time and damage. Like, why use Rend, when the mob is going to die en less than 7 seconds, if the execute is up, and cost nothing, and do a way high damage?
No, you d'ont have a Enrage uptime at 100 % , 60-70% max it's an important source of dps loose. English please, so that everyone can participate. make an effort!
I am in the same boat gething from 11k to 15k dps on single targets. i did the lowest dps in the raid causing me to leave the guild because they wanted me to be doing 19k minimum. In LFR i was number 10 on dps. trash mobs i managed to hit 22k in large pulls. Every routines i try is just trash nowadays. and they all used to work flawlessly before.
in large pull(nm,hc,myt) im doing 50-60k with single target(without bladestorm) rotation then i dont know what you doing wrong
my bot wont charge ever or use herioc leap, when im in an instance or running a quest/grind bot profile he moves around a little bit then just stops hes casting his rotations well but just no charge or leap. also wont swap targets unless i do so myself
I just wanted to reiterate what other people here have been saying about the fury CR underperforming. I killed Butcher in a normal group. The kill time was 144 seconds and I did 22.5k dps in 659 gear. I also prepotted, had flask and food. Running it through simcraft with the same fight time gave me an estimated dps of 27k. Looking at the damage breakdown, simcraft states that I should have had at least 26% of my damage come from execute, whereas according to recount this was only 9% (MH and OH included.) All the other percentages were about the same (except my autoattack in recount was higher I guess since the CR sits around a lot.) I really hope this CR can get back to the quality it was at during SoO
Sorry but a killtime of 144 sec is calling RNG. (thats a 20-25 sec execute phase when bl/ht at 30%). I'm simming ~24k at 650 and i got butcher kills between 20 and 24k. Sure that FU2 is not 100% perfect but most of the time you can blame the people for not manually casting/timing CD skills and trinkets etc.
Precisely, the Berserker Rage should be used when your enrage is not up because you have not crit your Bloodthirst, hence the addition of an option to request that the berserker rage is used ONLY if the enrage is not up!
I am fairly certain that is how it works. It is not like the CR is using it on CD. If you do not believe me turn off the use of Beserker Rage in the options and try to manually cast it to keep your enrage up vs a dummy while the CR is running. You will not have 100% enrage uptime no matter what if your crit isn't high enough because Beserker Rage has a 30 sec cd.
Just for your Information: Using this CR, i reached with my Gladiator warrior (ilvl 647) @Butcher hc 25k dps. I did SimCraft (Patchwork style) with the same gear, and it calculated 24,2k dps. So this CR - at least for Gladiator Warriors - is doing a PERFECT job.
New version up for approval. Version 0.0.0.9-B10 ==================================================== * Core: Fixed an issue where Hotkeys got triggered out of combat when having precombat hotkeys disabled. * Core: Added IsTyping() method for various functionality (Tnx Millz). * Core: Added DPS Tracker so we can calculate time to die on units (Tnx Handnavi). * Core: Improved universal talent tracker. * Core: Some experimental changes to the talentmanager to become more reliable. * All Specs: Changed Hamstring so it will put Hamstring on player targets. * All Specs: Added range check to DragonRoar and Shockwave. * Arms: Added Time to Die conditions to several attacks and cooldowns. * Arms: Limited Rend Spreading in AoE situations so we will not spam rend till the units die ... * Fury: Added Time to Die conditions to several attacks and cooldowns. * Fury: Changed default AoE setting from 3 to 2. * Fury: Hopefully fixed the rotation for not working for some users. As I cannot reproduce this issue ... Yada yada. * Gladiator: Added Time to Die conditions to several attacks and cooldowns. * Started on rework to CoRoutines - This will be a free upgrade for everyone who bought FUP2. Coroutines will bring better performance, new technology and a new core on which we exterminate all current build-in core bugs which are hard to squish.