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  • Pure SWTor

    Discussion in 'Archives' started by Ama, May 9, 2013.

    1. alltrueist

      alltrueist Active Member

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    2. Nexis5000

      Nexis5000 New Member

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      the new skils are not in the rotation its self pyrotech no longer has thermal detonater but immolate new skills like flaming fist and scortch.

      advanced prototype no longer has immolate but has thermal detonator now new skills magnetic blast and energy burst

      the tank is fine but has 1 new skill firestorm i dont no how there rotations goes but they are the new skills

      i see they have been u[dated but pyrotech is loading one called innovative ordanance?
      also advanced prototype is not firing energy burst at 4 energy lobes its not firing at all
       
      Last edited: Dec 19, 2014
    3. Vaelin

      Vaelin New Member

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    4. jpascu1

      jpascu1 New Member

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      Unpure not moving / looting but fighting

      any toon I try on the empire does not auto move with unpure , but will fight.
      will not auto loot either , but will pick up quest items as long as im close enough. Tried several imp toons no working . all pub toons seem fine. attathced logs
       

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    5. trasser

      trasser New Member

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      Mercenary pyrotech still broken?
       
    6. Nexis5000

      Nexis5000 New Member

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      on advanced prototype tree powertech high energy burst wasn't firing because you butt buff detection energy lodes not lode its now firing now =)
       
    7. alltrueist

      alltrueist Active Member

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      Ha, my Powertech is only 55 so I was writing it thinking "is it going to be lodes or lode? Well, I'll just guess lodes for now"

      I've fixed and updated to SVN
       
    8. wownub

      wownub New Member

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      Any way to get the sub level 10 routines working?
       
    9. Nexis5000

      Nexis5000 New Member

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      no its lode -) also is there fix for pyrotech in the works when we use it it detecs as alternat ordanance not pyrotech no idea why its not detecting
       
      Last edited: Dec 20, 2014
    10. alltrueist

      alltrueist Active Member

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      I have no idea when that fix is coming. It's an issue with the bot, so my hands are tied unfortunately
       
    11. Swtor

      Swtor New Member

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      How to add a loot function to unpure please ?
       
    12. alltrueist

      alltrueist Active Member

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      Looting isn't handled by UnPure. Check your bot settings and make sure autoloot is set up in the game.
       
    13. Swtor

      Swtor New Member

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      Unpure doesn't move character. When i put Joescombat in my routines folder and i select unpure, my character move ! Unpure only don't active the movement in bot ?
       
    14. Nexis5000

      Nexis5000 New Member

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      i did some tweaking to the sniper marksman tree and it seems to be working fine removed shatter shot since penetrating blasts now applies sunder armor also removed explosive probe since that is only for the engineering spec now its not perfect but its does the rotation well and fires cd ok i no you can use these skills out of cover but its easier and better to be in cover as it adds defence hope you guys like it =)

      using System;
      using System.Collections.Generic;
      using System.Linq;
      using Buddy.BehaviorTree;
      using Buddy.Swtor;
      using Buddy.Swtor.Objects;
      using Buddy.CommonBot;
      using PureSWTor.Helpers;
      using PureSWTor.Core;
      using PureSWTor.Managers;

      using Action = Buddy.BehaviorTree.Action;
      using Distance = PureSWTor.Helpers.Global.Distance;

      namespace PureSWTor.Classes.Sniper
      {
      class Marksmanship : RotationBase
      {
      #region Overrides of RotationBase

      public override string Revision
      {
      get { return ""; }
      }

      public override CharacterDiscipline KeySpec
      {
      get { return CharacterDiscipline.Marksmanship; }
      }

      public override string Name
      {
      get { return "Sniper Marksmanship by alltrueist - improved by JNP"; }
      }

      public override Composite PreCombat
      {
      get
      {
      return new PrioritySelector(
      Spell.Buff("Coordination"),
      Rest.HandleRest
      //Scavenge.ScavengeCorpse
      );
      }
      }

      private Composite HandleCoolDowns
      {
      get
      {
      return new LockSelector(
      Spell.Buff("Escape", ret => Me.IsStunned),
      Spell.Buff("Shield Probe", ret => Me.HealthPercent <= 70),
      Spell.Buff("Evasion", ret => Me.HealthPercent <= 30),
      Spell.Buff("Adrenaline Probe", ret => Me.EnergyPercent <= 40),
      Spell.Buff("Sniper Volley", ret => Me.EnergyPercent <= 60),
      Spell.Buff("Entrench", ret => Me.CurrentTarget.StrongOrGreater() && Me.IsInCover()),
      Spell.Buff("Laze Target"),
      Spell.Buff("Target Acquired")
      );
      }
      }

      private Composite HandleLowEnergy
      {
      get
      {
      return new LockSelector(
      Spell.Cast("Rifle Shot")
      );
      }
      }

      private Composite HandleSingleTarget
      {
      get
      {
      return new LockSelector(
      //Movement
      CloseDistance(Distance.Ranged),

      //Rotation
      Spell.Cast("Distraction", ret => Me.CurrentTarget.IsCasting && !LazyRaider.MovementDisabled),
      Spell.Buff("Crouch", ret => !Me.IsInCover() && !Me.IsMoving),
      Spell.Cast("Followthrough"),
      Spell.Cast("Penertrating Blasts", ret => Me.IsInCover()),
      Spell.DoT("Corrosive Dart", "", 15000, ret => Me.CurrentTarget.StrongOrGreater()),
      Spell.Cast("Ambush", ret => Me.IsInCover() && Me.BuffCount("Zeroing Shots") == 2),
      Spell.Cast("Takedown", ret => Me.CurrentTarget.HealthPercent <= 30),
      Spell.Cast("Snipe", ret => Me.IsInCover()),
      Spell.Cast("Overload Shot", ret => !Me.IsInCover())
      );
      }
      }

      private Composite HandleAOE
      {
      get
      {
      return new Decorator(ret => ShouldAOE(3, Distance.MeleeAoE),
      new LockSelector(
      Spell.CastOnGround("Orbital Strike"),
      Spell.Cast("Fragmentation Grenade"),
      Spell.CastOnGround("Suppressive Fire")
      ));
      }
      }

      private class LockSelector : PrioritySelector
      {
      public LockSelector(params Composite[] children)
      : base(children)
      {
      }

      public override RunStatus Tick(object context)
      {
      using (BuddyTor.Memory.AcquireFrame())
      {
      return base.Tick(context);
      }
      }
      }

      public override Composite PVERotation
      {
      get
      {
      return new PrioritySelector(
      Spell.WaitForCast(),
      HandleCoolDowns,
      HandleAOE,
      new Decorator(ret => Me.EnergyPercent < 60, HandleLowEnergy),
      new Decorator(ret => Me.EnergyPercent >= 60, HandleSingleTarget)
      );
      }
      }

      public override Composite PVPRotation
      {
      get { return PVERotation; }
      }

      #endregion
      }
      }
       
    15. alltrueist

      alltrueist Active Member

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      UnPure requires a routine in the DefaultCombat folder in order to move. If you use Joe's, it resets your loot settings so that's why you've been having loot issues with Pure.
       
    16. alltrueist

      alltrueist Active Member

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      Great, I've added your fixes and pushed to the SVN. When you get a chance, can you get me the exact name of the debuff Corrosive Dart applies?
       
    17. Nexis5000

      Nexis5000 New Member

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      Yah its called Poisoned then in brackets Corrosive Dart but it also apllies a debuff called Marked then is brackets Pysical
       
    18. Swtor

      Swtor New Member

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      Thanks !
       
    19. Nexis5000

      Nexis5000 New Member

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      [​IMG][/URL][/IMG]

      i no its not designed to do pvp but i think it did pretty well for powertech it was all with the bot but i did my own ccs all in pve gear also i erased the names to protect my self and others in the pvp
       
    20. xfighterx

      xfighterx New Member

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      loaded a new BW, put in pure, selected unpure, then my profile, still no movement, seriously, what do i have to do?
       

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