• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • HearthbuddyBeta GvG Release Thread

    Discussion in 'Hearthbuddy Forum' started by pushedx, Dec 20, 2014.

    Thread Status:
    Not open for further replies.
    1. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Please run the Buddy Dependency Wizard first, restart your PC, and try again. You might have to uninstall old version of .Net and try running the Buddy Dependency Wizard more than once. If you keep having issues, please create a Support thread.

      I'll add it to the FAQ, but make sure you don't minimize the Hearthstone window. The bot requires the game to be actively rendering in order to work properly. If that was not the case, please attach a full log and we'll check it out.

      Please attach a full log.

      In addition, please tell me your resolution and I'll double check the code. The API should work under any resolution though.

      Same as previously said, we need a full log and can you also tell us your resolution please.
       
    2. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Thanks for the log, we'll check into it. Basically what happened was, the bot was unable to run in the current frame it tried to, and threw an exception. Normally, we'd just resume the bot, but we want to make sure we don't accidentally hide any serious issues by doing so now. As long as the process didn't crash and you were able to resume it manually, we should be able to auto-recover from this in the future.

      That option is not back in yet. We hope to add it 'soon", but we need to address any stability issues and get a Release version launched first.
       
    3. Tier539

      Tier539 New Member

      Joined:
      May 30, 2011
      Messages:
      193
      Likes Received:
      1
      Trophy Points:
      0
    4. halreater

      halreater New Member

      Joined:
      Jan 19, 2011
      Messages:
      37
      Likes Received:
      0
      Trophy Points:
      0
      well without autoconcede and those big missplays this beta is useless, winrate about 8%, hope we will at least see the autoconcede coming back
       
    5. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Quick question, did you have any quests active? Or, can you PM me a screenshot of your quest screen please.
       
    6. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Auto-Concede will be in the next beta version about to be pushed. Please test it as soon as it's available. Misplays, we unfortunately can't do much about yet until we understand all the changes from GvG and how it affects the AI. A previous poster compared Naxx to GvG, but they are two entirely different things. GvG has had substantial changes to the game client and internal mechanics whereas Naxx did not.
       
    7. halreater

      halreater New Member

      Joined:
      Jan 19, 2011
      Messages:
      37
      Likes Received:
      0
      Trophy Points:
      0
      thank you very very much! with the autoconcede option the missplays won't be getting annoying this much because it will stay on rank 20-18 where a missplay often not leads to lose the whole game
       
    8. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Gotcha, thanks for the feedback. :) I just did a quick test of it before the build and it worked for me, so please let us know how it goes. I too noticed misplays that still lead me to win, so we understand the need for this working option asap.

      Simply place a checkmark in the new option, "AutoConcedeAfterRankedConstructedWin" to enable it.

      We'll be trying to fix the GUI options to have better names and localization in the near future to make it easier to understand as well.
       
    9. halreater

      halreater New Member

      Joined:
      Jan 19, 2011
      Messages:
      37
      Likes Received:
      0
      Trophy Points:
      0
      i just tested the autoconcede option and it put the programmcode to "disable" everytime he had to concede. I have to say that HB were updated by its own. going to delete the whole folder, download the .73 version and will test it again, maybe the error will disapear
       
    10. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Please attach a log of what happened because I don't follow.

      There are two new settings:
      AutoConcedeAfterRankedConstructedWin - This is what you see on the GUI. When enabled, the bot will concede after winning a ranked game. Once you enable it, it should not be disabled until you uncheck it. It defaults to being unchecked.
      AutoConcedeNextRankedConstructedGame - This is not on the GUI, but is what DefaultBot uses to keep track of when the next ranked constructed game will be conceded. After the bot concedes the ranked game, it is set to false, since now the bot needs to wait to win again.
       
    11. halreater

      halreater New Member

      Joined:
      Jan 19, 2011
      Messages:
      37
      Likes Received:
      0
      Trophy Points:
      0
      as I said, you have to delete the whole folder and download the .73 seperatly and don't let it update by itself, otherwise u will get an error after HB trys to concede on its turn to concede
       
    12. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      I will check this now, thanks for reporting.
       
    13. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Do you you have a log of the error you got? I was unable to reproduce it by testing the Concede function after the update.
       
    14. Nikolay70

      Nikolay70 New Member

      Joined:
      Dec 22, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      it's try to cast spell on Faerie Dragon. I tested it in two different battles. And it can't do that. So it try to cast, and try and try... then turn ends, and next turn try again... so i press stop, kill Faerie Dragon and press start again, and that continue as usual.
      (russian hearthstone if it's important)
       
    15. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      We'll try to replicate this. Since that card is an older card now, it's possible the new GvG HS client has had a change in the way certain things like that are processed, so the previous working code needs to be updated as well.
       
    16. Nikolay70

      Nikolay70 New Member

      Joined:
      Dec 22, 2014
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      Ancestral Healing (shaman) and Execute (warrior) don't use at all. Saw that several times.
       
    17. ehrgeiz

      ehrgeiz New Member

      Joined:
      Sep 12, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      1
      Example of Faerie Dragon combat failing attached.

      It happens on all cards which can't be targetted by heroes/spells.
       

      Attached Files:

    18. ehrgeiz

      ehrgeiz New Member

      Joined:
      Sep 12, 2014
      Messages:
      2
      Likes Received:
      0
      Trophy Points:
      1
      example of spectral knight combat failing. see attachment.
       

      Attached Files:

    19. jorma16

      jorma16 New Member

      Joined:
      Sep 13, 2013
      Messages:
      1
      Likes Received:
      0
      Trophy Points:
      0
      Hello, how can I select a custom deck in the new gvg?

      Thanks!
       
    20. pushedx

      pushedx Moderator Moderator Buddy Core Dev

      Joined:
      Sep 24, 2013
      Messages:
      4,252
      Likes Received:
      290
      Trophy Points:
      83
      Please see the "DefaultBot Settings Guide" section.

      You just type in exact the deck name for the game mode's custom deck field you're about to play.
       
    Thread Status:
    Not open for further replies.

    Share This Page