Awesome routine, thanks Joe! Just a quick question for anyone that can help. I have autotarget set to false in Merchelper but it still auto targets when I'm running around questing with combat bot. Is there something else i missed in my setup? Cheers
First i wanna say great combat routine... it works really good and basically never dies for me, i'm just having 1 issue with movement at the moment, which i dont experience when i use unpure (but then unpure doesnt loot mobs outside of quests) so i would prefer to use this one. Basically when i'm running around especially over long distances sometimes it will run for a bit... pause... run for a bit... pause... run for a bit... pause.... it doesnt really flow smoothly just running from location to location which i dont seem to have the same problem with when i use pure i've posted below an extract of the output to the bot window, i dont mind posting full logs if it will help, but hopefully some light will be shed with the extract. Code: Generating path to Vendor <-0.2154, 3.977503, 47.8403>Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 58 hops. Moving to next hop: <-27.65, 15.52354, 138.125>, T: None (Vendor) D: 0.01087573 Moving to next hop: <-27.55, 15.48604, 137.95>, T: None (Vendor) D: 0.2118289 Moving to next hop: <-27.2, 15.36871, 137.6>, T: None (Vendor) D: 0.5121319 Moving to next hop: <-25.85, 14.83906, 136.5>, T: None (Vendor) D: 1.81877 Moving to next hop: <-22.4, 13.95269, 134.4>, T: None (Vendor) D: 4.135415 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-17.75, 14.03796, 131.5>, T: None (Vendor) D: 5.485585 Moving to next hop: <-17.675, 14.03796, 131.425>, T: None (Vendor) D: 0.1107718 Moving to next hop: <-17.575, 14.03796, 131.2>, T: None (Vendor) D: 0.311519 Moving to next hop: <-17.6, 14.0238, 129.6>, T: None (Vendor) D: 1.600189 Moving to next hop: <-17.025, 13.66272, 126.525>, T: None (Vendor) D: 3.154783 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-17, 13.65478, 126.4>, T: None (Vendor) D: 0.1298929 [JoesCombat] Flushing Cache. Setting force alignment settings. [POI Set] Type: Vendor Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 47 hops. Moving to next hop: <-16.52029, 13.4886, 124.8>, T: None (Vendor) D: 1.678344 Moving to next hop: <-16.425, 13.4133, 124.65>, T: None (Vendor) D: 0.1875247 Moving to next hop: <-14.1, 13.0803, 123.425>, T: None (Vendor) D: 2.648831 Moving to next hop: <-13.175, 12.89472, 122.55>, T: None (Vendor) D: 1.291173 Moving to next hop: <-13.125, 12.90722, 122.5>, T: None (Vendor) D: 0.07259717 Moving to next hop: <-13.025, 12.91972, 122.35>, T: None (Vendor) D: 0.2114002 Moving to next hop: <-12.825, 12.82638, 121.3>, T: None (Vendor) D: 1.079263 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-13.05, 12.73888, 120.825>, T: None (Vendor) D: 0.5311419 Moving to next hop: <-13.375, 12.56388, 120.325>, T: None (Vendor) D: 0.616538 Moving to next hop: <-13.6, 12.47731, 120>, T: None (Vendor) D: 0.4051114 Moving to next hop: <-15.125, 12.49443, 119.55>, T: None (Vendor) D: 1.594883 Moving to next hop: <-17.3, 12.03193, 118.95>, T: None (Vendor) D: 2.304042 Moving to next hop: <-17.45, 12.01943, 118.875>, T: None (Vendor) D: 0.1693226 Moving to next hop: <-17.6, 12.14075, 118.5446>, T: None (Vendor) D: 0.389472 Moving to next hop: <-18.35, 11.89895, 118.3>, T: None (Vendor) D: 0.8201842 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-18.75, 11.88645, 117.85>, T: None (Vendor) D: 0.6021019 [JoesCombat] Flushing Cache. Setting force alignment settings. [POI Set] Type: Vendor Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 32 hops. Moving to next hop: <-18.75, 11.88645, 117.85>, T: None (Vendor) D: 0.0228793 Moving to next hop: <-18.925, 11.81145, 117.6>, T: None (Vendor) D: 0.3172264 Moving to next hop: <-19, 11.77395, 117.425>, T: None (Vendor) D: 0.1936748 Moving to next hop: <-19.075, 11.73645, 117.025>, T: None (Vendor) D: 0.4112132 Moving to next hop: <-19.3, 11.6291, 115.75>, T: None (Vendor) D: 1.303719 Moving to next hop: <-19.425, 11.625, 114.175>, T: None (Vendor) D: 1.580139 Moving to next hop: <-18.875, 11.36237, 112.475>, T: None (Vendor) D: 1.804156 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-18.85, 11.34987, 112.4>, T: None (Vendor) D: 0.08676506 Moving to next hop: <-17.6, 11.3143, 110.4>, T: None (Vendor) D: 2.416706 Moving to next hop: <-12.8, 11.9084, 104>, T: None (Vendor) D: 8.023298 Moving to next hop: <-9.599999, 11.5334, 102.4>, T: None (Vendor) D: 3.601636 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 [JoesCombat] Flushing Cache. Setting force alignment settings. [POI Set] Type: Vendor Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. [JoesCombat] Scanning for 'Goodies' (for Rep, or Lockboxes) in inventory... [JoesCombat] XP Booster [Minor Space Mission Experience Boost] found in inventory and used. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 21 hops. Moving to next hop: <-7.7, 10.3151, 101.2>, T: None (Vendor) D: 3.350079 Moving to next hop: <-6.55, 9.589587, 99.775>, T: None (Vendor) D: 1.962494 Moving to next hop: <-6.125, 9.4248, 99>, T: None (Vendor) D: 0.9047518 Moving to next hop: <-6.1, 9.4248, 98.875>, T: None (Vendor) D: 0.1346172 Moving to next hop: <-5.9, 9.363902, 95.525>, T: None (Vendor) D: 3.356442 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-5.875, 9.251402, 95.175>, T: None (Vendor) D: 0.3718415 Moving to next hop: <-5.2, 8.910044, 87.525>, T: None (Vendor) D: 7.696054 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <-4.875, 8.8512, 83.2>, T: None (Vendor) D: 4.342626 [JoesCombat] Flushing Cache. Setting force alignment settings. [POI Set] Type: Vendor Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 14 hops. Moving to next hop: <-4.875, 8.8512, 83.2>, T: None (Vendor) D: 3.386266 Moving to next hop: <-3.2, 8.499001, 80>, T: None (Vendor) D: 3.627432 Moving to next hop: <1.25, 8.918419, 73.7>, T: None (Vendor) D: 7.731853 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Moving to next hop: <2.9, 8.821899, 70.325>, T: None (Vendor) D: 3.757677 Moving to next hop: <3.35, 8.853945, 68.37501>, T: None (Vendor) D: 2.033441 [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 [JoesCombat] Flushing Cache. Setting force alignment settings. [POI Set] Type: Vendor Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 10 hops. Moving to next hop: <3.35, 8.853945, 68.37501>, T: None (Vendor) D: 0.01092931 Moving to next hop: <3.4, 8.243032, 67.125>, T: None (Vendor) D: 1.389298 Moving to next hop: <3.4, 7.755532, 66.225>, T: None (Vendor) D: 1.020431 Moving to next hop: <3.2, 7.7078, 65.6>, T: None (Vendor) D: 0.6614542 Moving to next hop: <1.275, 6.68875, 65.3>, T: None (Vendor) D: 2.199478 Loading client.gom.. Loaded client.gom! [JoesCombat] ***** Starting GC/Rehook ***** Setting force alignment settings. Took 75ms to get the nodes list. There are 21300 nodes. DomList has 21410/24593 spnOracle handled. ablOracle handled. cnvOracle handled. ctlOracle handled. mapOracle handled. scSpaceCombatOracle handled. gmOracle handled. Debug Draw Oracle added. dbgDrawOracle handled. guiApiGfx handled. ablTrainerOracle handled. prfOracle handled. Adding input layer ctlInputCamera - 3B9AFDC6 sysInputLayer handled. Adding input layer ctlInputMouse - 3B9AFDD3 sysInputLayer handled. Adding input layer ctlInputMovement - 3B9AFDD7 sysInputLayer handled. Adding input layer ctlInputVehicle - 3B9AFDEC sysInputLayer handled. Adding input layer ctlInputTargetting - 3B9AFDFB sysInputLayer handled. Adding input layer ctlInputGame - 3B9AFE1E sysInputLayer handled. Adding input layer ctlInputUI - 3B9AFE7D sysInputLayer handled. Adding input layer ctlInputConvo - 3B9AFEB0 sysInputLayer handled. Adding input layer ctlInputCharacterSelection - 3B9AFEC2 sysInputLayer handled. Adding input layer ctlInputCreditsScreen - 3B9AFEC8 sysInputLayer handled. Adding input layer ctlInputUtility - 3B9AFECA sysInputLayer handled. Adding input layer ctlInputLoadingScreen - 3B9AFED5 sysInputLayer handled. Adding input layer ctlInputMacroBinoculars - 3B9AFED7 sysInputLayer handled. Adding input layer ctlInputSCFFVehicle - 3B9AFEE3 sysInputLayer handled. _BaseClient handled. utlStaticDefinitions handled. strOracle handled. _InputHandler handled. chrOracle handled. qstOracle handled. Took 247ms to process the node list Added new hook [RepopCorpse] ff0c23f6-5da0-49ff-8130-c16e6c5fdfb4 Added new hook [Pull] c9757cbd-7f1b-42e5-87fd-f73dbc902d9c Added new hook [RoutineCombat] f93d33ec-71f5-427c-bcd1-5229ce033347 Added new hook [HotspotPoi] 3b0dcf4f-b0c8-4bb9-9a93-81b3d1704200 Added new hook [SellVendorPoi] 9981533b-3170-4d05-9199-1c10a83ffefd Added new hook [SetLootPoi] 5b1297e7-fa1a-4c6a-adf4-92982228c2e5 Added new hook [SetCombatPoi] b29ae484-f76b-4cfa-8706-aa713700f20a Added new hook [SetVendorPoi] a1722aa7-e97c-4f70-b389-b2c6543565bf Added new hook [SetHotspotPoi] 15ad427c-73ca-4fab-b38d-823c8ff60a17 Added new hook [SelectPoiType] 34129472-cf76-47c0-bcfb-ff87fac07425 [JoesCombat] ***** GC/Rehook Complete ***** [JoesCombat] Re-Hook/Reload Processed. Total Rehook Time: 2.1s [JoesCombat] Bot Memory: 113,688,576 [POI Set] Type: Vendor [JoesCombat] CheckQuestingPOI: Area - 4611686019869492753 Generating path to Vendor <-0.2154, 3.977503, 47.8403> Waiting for path request to finish... Nav callback called. Generating path to Vendor <-0.2154, 3.977503, 47.8403> Nav Service path generated. Generated path to <-0.2154, 3.977503, 47.8403> (Vendor) with 5 hops. Moving to next hop: <1.175, 6.68875, 65.225>, T: None (Vendor) D: 0.126095 Moving to next hop: <-0.35, 5.715805, 57.125>, T: None (Vendor) D: 8.30103 Combat: Set POI to Kill. [POI Set] Type: Kill Killing Flesh Raider War Leader with 100% health at 3.16 meters [POI Set] Type: Kill [JoesCombat] Initiating Combat with Flesh Raider Marauder InGroup: False My Spec: None IsRanged: False [JoesCombat] SoG: N HP: 094.7 RS: 000.0 AC: 3 CTScale: 1.1 TD: 11.3 THP: 100.00 Comp: T7-O1 CHP: 097.2 Casting Resolute [JoesCombat] MoveTo: Flesh Raider Marauder Moving to within 0.4 from dist of 1.2 current LOS: True Generating path to <-0.7491183, 5.774305, 60.83038> Waiting for path request to finish... Generating path to <-0.7491183, 5.774305, 60.83038> Waiting for path request to finish... Generating path to <-0.7491183, 5.774305, 60.83038> Waiting for path request to finish... Generating path to <-0.7491183, 5.774305, 60.83038> Waiting for path request to finish... Nav callback called. Generating path to <-0.7491183, 5.774305, 60.83038> Nav Service path generated. Generated path to <-0.7491183, 5.774305, 60.83038> () with 2 hops. Moving to next hop: <-0.7491183, 5.774305, 60.83038>, T: None () D: 1.166684 [JoesCombat] SoG: N HP: 094.7 RS: 000.0 AC: 3 CTScale: 1.1 TD: 2.5 THP: 100.00 Comp: T7-O1 CHP: 080.0 Casting Master Strike [JoesCombat] Initiating Combat with Flesh Raider Marauder InGroup: False My Spec: None IsRanged: False [JoesCombat] SoG: N HP: 094.7 RS: 000.0 AC: 2 CTScale: 1.1 TD: 1.5 THP: 100.00 Comp: T7-O1 CHP: 071.9 Casting Strike [JoesCombat] SoG: N HP: 094.7 RS: 002.0 AC: 2 CTScale: 1.1 TD: 1.5 THP: 84.41 Comp: T7-O1 CHP: 069.3 Casting Strike [JoesCombat] SoG: N HP: 090.4 RS: 004.0 AC: 2 CTScale: 1.1 TD: 2.0 THP: 60.51 Comp: T7-O1 CHP: 068.1 Casting Blade Storm [JoesCombat] SoG: N HP: 090.4 RS: 000.0 AC: 2 CTScale: 1.1 TD: 2.0 THP: 07.61 Comp: T7-O1 CHP: 064.3 Casting Strike [JoesCombat] Initiating Combat with Flesh Raider War Leader InGroup: False My Spec: None IsRanged: False [JoesCombat] SoG: Y HP: 090.4 RS: 002.0 AC: 1 CTScale: 1.4 TD: 1.4 THP: 36.20 Comp: T7-O1 CHP: 061.8 Casting Strike [JoesCombat] SoG: Y HP: 090.4 RS: 004.0 AC: 1 CTScale: 1.4 TD: 1.4 THP: 23.09 Comp: T7-O1 CHP: 059.3 Casting Slash [JoesCombat] SoG: Y HP: 090.4 RS: 001.0 AC: 1 CTScale: 1.4 TD: 1.4 THP: 10.27 Comp: T7-O1 CHP: 055.5 Casting Strike [JoesCombat] SoG: Y HP: 090.4 RS: 003.0 AC: 1 CTScale: 1.4 TD: 1.4 THP: 03.68 Comp: T7-O1 CHP: 053.1 Casting Slash [JoesCombat] Starting Rest.... Start/Stop Button Clicked! BotMain.Stop() called Reason: Sleeping while waiting on execution state to be available for BotMain.Stop() [JoesCombat] Done with Rest. Sleeping while waiting on execution state to be available for BotMain.Stop() We slept way too long waiting for the bot thread to give control back. Aborting thread. Client may crash! Bot Thread Aborted Thread was being aborted. [Poi.Clear] Reason: Bot Stopped Resetting force alignment settings. QuestOrderManager.OnBotStop(). Resetting caches. Resetting current behavior. QuestOrderManager.OnBotStop(). Resetting caches. Resetting current behavior. Calling OnDone() on current behavior. ForceVendor: Type: Repair, SellQuality: Unknown, QuestId: 0, BranchId: 0, StepId: 0, TaskId: 0, QuestName: Quest Id: 0, IsDoneCache: False, Behavior: null, Thanks in Advance.
Hello, I have the problem,when i start the bot joes cr makes my swtor sound broken.. with other cr i dont have the problem with my sound,but they dont work properly. Anyone has a solution for this !?
In MercHelpers.cs find the following lines and change it to false like so Code: private static bool ProcessSetAffin = false; private static bool ProcessSetPriority = false; That solved the sound stuttering issue for me.
i Dont recommend setting it to false. Right now the game or bot is set to realtime, do the following: private static bool ProcessSetAffin = true; private static bool ProcessSetPriority = true; And set SWTOR to High and bot to Normal
i have the bot on normal and Swtor on realtime but joes cr crash the sound...pureswtor works with this setup but not joes cr. if i use this setup from reaver8005 my sound is ok. private static bool ProcessSetAffin = false; private static bool ProcessSetPriority = false;
Hello again, i have an other problem. i set this ( AutoTarget, AutoTagetgetTank, Autogetexplicit,Autotargetlosonly) all to false but the bot start targeting and try to attack. What can i do here ?
The bot keeps quitting Not sure if this is a routine issue. If not sorry for taking up your time. I haven't posted in awhile because the bot for what I want it to do has been working well but I have been having an issue and I am asking for some help. Any help would be greatly appreciated. The bot will run for a short period of time, usually less than 1/2 hour when it crashes. I am unsure if this is something I am doing wrong so I am asking here. My log is attached and if you could give me some help that would be very welcomed. Would like the bot to run for a few hours again like it was doing. I figure more gets done here than trying to reach the people that sell the platform.
In my opinion a good run with some stuck bugs and rehooks from Joe at a good time. At the end you face the darn gamestopper to object bug. Only a start stop or reboot fixes this. I think this can only be fixed by devs or someone who made a rebooter when this error occurs.
How i can disable Auto repop after fight? Why auto-target always on? I try change value in file to false and i try use hotkey. I see in log "Hotkey pressed: Target Toggle [JoesCombat] AutoTarget: False" but BW still auto-target mobs And how to set AutoMove default state on start - false? Check config but dont see options for it.
Hi Joe, Are you planning to update your routines to work with the latest discipline system in SWTOR? Your routines were best imho.
if i use this routine, my arsenal(söldner) char , start to run but stops at every enemy and dont fight to them, when i kill myself, bot starts to loot and walk further on to next enemy but dont fight . what is the reason of it , iam a complete newbe on buddywing, so please help and no bad comments would be nice
now it attacks, the error was the language selection of the game, i switched it now to ENGLISH and nmow it works.