as per update i thought i read all dungeon scripts were added. Upper block rock just said not supported
Hi, Kimchiman and Vinceg23, and thanks for the log Please update Honorbuddy to latest '.763 version. If the problem continues after this, please show us a fresh log. cheers, chinajade [size=-2]Ref: Kimchiman's original post w/logs[/size] [size=-2]Ref: Vinceg23's original post w/logs[/size]
China, Warlords of Draenor (Normal dungeons are supported; Heroic versions are not scripted yet.) Auchindoun (normal 5 man dungeon) Bloodmaul Slag Mines (normal 5 man dungeon) Iron Docks (normal 5 man dungeon) Skyreach (normal 5 man dungeon) Open feature request HB-1616: Add dungeon script for the Grimrail Depot Dungeon Open feature request HB-1617: Add dungeon script and profile for the Shadowmoon Burial Grounds Dungeon Open feature request HB-1618: Add dungeon script and profile for the The Everbloom Dungeon The last 3 been added yet ? 2 mini updates to hb, dont recall seeing them in the notes (or i missed them) ...... just curious Or anyone else other than China able to answer/confirm ?
Somehow the bot doesn't complete Shado-pan monastry. It stops doing anything in front of the second boss (after the students)
With the last drop theres a bug again in Heroic Scholomance first boss pull (monk brewmaster) it was fixed the version before, now the 172 bring the bug again. The boss is no longer being pulled by the monk tank, just runs around it >.<. Also from time to time the Lilian Voss stuck problem is here again....
Grimrail Depot Dungeon was added but it has a very hard time completing it in my 5 man trials and doesn't loot final boss at all. Leaves before it loots
my Bots are looking for this man to repair "Quartermaster Apone" when they are out of the dungeon, but he is never there. now they trying to swim somewhere to repair. Hopefully i posted the log right.
I had a couple of issues today in Skyreach.. The first was in the Rukhran fight I was playing a rogue and every time a solar flare got near me I would target that instead of the boss... Secondly, I did notice that Honorbuddy gives up most of the time if it runs into trouble, for example after killing the last boss there is the wind gauntlet event... it was fine up to the last set of the stairs before the mobs and as long as I run in the middle I could reach the top but it just kept strafing to the side of the stairs and after a couple of tries it left the group and I got booted. [DungeonBuddy]: Got stuck while following wind path. Stopping HB. Bot stopping! Reason: None Given It is this issue that is the most bottish, I would have been fine if the toon was pushed down and I had to manually walk it up but to just give up? Especially with the current queue time as dps it just seems like a waste of 20 minutes waiting.
These latest patches from 761 seems to have messed DB up. The movement of the characters in follow mode is extremely bad, sometimes they dont follow the leader at all. Sometimes the ranged tries to DPS through walls and get not in LoS spam. The melee dont move to some mobs at all etc etc...
Hi, Dranzar, and many thanks for that log. From the log, DungeonBuddy is trying to repair immediately after Honorbuddy is started, so its pulling the repair NPC out of the Honorbuddy database, rather than using one provided by a particular dungeon script. The toon is in Blasted Lands, so this is a phasing issue with the repair NPC. We've opened HB-1739 ("DungeonBuddy can't find repair vendor Quartermaster Apone") against this issue. cheers, chinajade [size=-2]Ref: Dranzar's problem report w/log[/size]
Hi, Ash23, and many thanks for that log. The first issue of attacking the Blinding Solar Flares... Singular is doing the correct thing. It is identifying a viable target to interrupt within range, and interrupting its attack which can cause significant damage if it lands. Once the interrupt is issued, Singular returns back to the job at hand. This is the correct course of behavior for a toon filling the DPS role in the dungeon. The second issue appears to have happened because you disable movement: [07:34:19.572 N] (Singular) MovementManager: setting No Player Movement [07:34:19.572 N] (Singular) MovementManager: setting No Stuck Handling [07:34:19.551 D] Movement pressed. [07:34:19.551 N] [Singular] Hotkey: Movement disabled... press Ctrl+W to enable [07:34:22.243 N] [DungeonBuddy]: Got stuck while following wind path. Leaving group. We've opened HB-1740 ("Skyreach dungeon: Toon leaves dungeon if player disables toon movement") to see if something can be done to improve the situation. But, at least you have a work-around to avoid the problem. cheers, chinajade [size=-2]Ref: Ash23's original post w/log[/size]
[size=+1]Just a friendly reminder...[/size] Without logs, we cannot analyze a problem to help you. Neither can we write a bug report. If you need assistance, or want us to investigate a potential DungeonBuddy bug, we simply must have the log. Even if you feel its not needed, please attach the log that captures the issue you are having. Ref: [Guide] How to attach your log Since we are unable to take action (e.g., help you, or make DungeonBuddy corrections), posts with no logs are archived without comment. cheers, chinajade
Is it possible to join wod heroic Dungeons without leaving popup, and just follow the other guys, as long you dont have everything scripted?
Hi, Cr4ck00r, Not with DungeonBuddy. You might give PartyBot a try. Or use one of the dungeon-running Quest profiles. cheers, chinajade
Follower pathing issues in Scarlet Monestary. The tank leader navigates fine, but when the followers tries to dps the mobs the tank pulled they're either out of LoS or cant navigate to the mobs.
This is actually tanking cata dungeons (raf) quite well i do 15-80 dps+heals for the que, then 80-85 tank/heals cause im not sure if tanking works well for 15-80 anyone else doing this: dont que for vortex pinnacle
Follower pathing issues in Scarlet Monestary. The tank leader navigates fine, but when the followers tries to dps the mobs the tank pulled they're either out of LoS or cant navigate to the mobs. EDIT: Have tried deleting the mesh-files. no change.
Summary: After last update to 763, the bot party started to die in instances, does not do standart behavior. Like in the temple of the Jade Serpet @ Wise Mari after the shield drops they just run around and die, not even giving single hit to him (this was not in the past HB), they did easy runs, pew pew and move forward. Next: in Mogu-Shan palace, after first bos (the 3 kings) no one goes to open the chest, they just stands in the place where the stairs must go down. In the Shado-Pan monastery after defeating the Sha, and moving towards last boss, they kill some trash mobs, than randomly jumps in to water and get stuck in there. Class: Warrior CustomClass: Singular Role: DPS Queue Type: Specific Queue Party Mode: On Dungeon: Temple of the Jade Serpent/Mogu-Shan/Shado-Pan Monastery Attaching past few days logs from one of the chars. In the logs are no Shado-Pan, as i'm removed from the queue, as they got stucked in there. If will needed, will run few times it and add. If need any other specific information, just tell me.