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  • Haslassistant - Mob grinder with Hasla/Group features

    Discussion in 'Archives' started by Karls, Nov 25, 2014.

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    1. OlderFart

      OlderFart New Member

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      Excellent Plugin, TY for your efforts.

      My Suggestions:

      Modify the Sorc combat routine to cast Magic Circle durring the "Waiting for target to become attack-able" faze.
      Consider removing Meteor Strike from the Sorc routine. Misses often when in a group.
      Include the "Hummingbird Ditty" buff from Songcraft. (Reduces Cast time)
      Add Bull Rush to follow Shield Slam for the Defense tree Combo. Most everyone that uses A shield, includes this in their build.

      +1 for the suggested Configurable Mana/Health limit

      I look forward to your Planed additions I see under the Gear/Consumables tab!


      Thanks man!
       
    2. netorod

      netorod New Member

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      Karls, seem the plugin wait to everyone roll the drop to he back to atack, is possible to he don't wait? Do my rolls and start atack again, sometimes when we have a big raid, it just stay waiting and waiting and don't back atack untill all make the roll.
      One more stuffs is on raid members, when some1 enter on raid, he dont suport this new member, so i have to go OFF and ON again on the plugin, to get suport needed.
      I don't know if is just me on this stuffs, anyway this plugin just save my life on all stuffs i do xD
      My jester farm plugin ahaha xD
       
    3. Iso

      Iso Member

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      Rolls never stop it from going. It's your HP/MP values go low and it stops then. You need to edit combat.cs lines around 460-480 to your own preferable level or wait till Karls finish gui.

      Published version is a solosafe one thats why.
       
    4. Karls

      Karls New Member Buddy Store Developer

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      Good suggestions, will do that. For meteor I'll just make it solo-only, hadn't even considered how badly it would look in larger groups :eek:
       
    5. mpakaliaros

      mpakaliaros New Member

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      im downloading and extract it at my archbuddy plugins file but for some reaason when im opening the plugin manager ingame isn't in my panel.
      Any1 knows why?
       
    6. OlderFart

      OlderFart New Member

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      I would Hazard a guess that you need to compile.. From the OP...

       
    7. Karls

      Karls New Member Buddy Store Developer

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      It might also appear at the bottom of the plugin list the first time.

      And going for a semi-long test run while adding a few minor things, if nothing goes wrong I'll have an update tonight (configurable min HP/Mana, few skill changes and maybe some minor optimizations I did a few days back - can't remember if that was before or after last update)

      Edit: looking good so 2.0.5 is up in main post!
       
      Last edited: Dec 16, 2014
    8. applelover

      applelover New Member

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      What is the 2.0.5 changelog?
       
    9. sleep1

      sleep1 New Member

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      Thanks for the awesome plugin!

      But why not make this plugin a little more advanced and let us use it anywhere?

      Let us just add what mobs we want to be able to kill?
       
    10. Karls

      Karls New Member Buddy Store Developer

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      It's in the 2nd post on first page:
      It does work everywhere, it's just that the features past the mob grinding stuff are focused on being Hasla-friendly.
       
    11. Voyager92

      Voyager92 Member

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      Hey Karls, what are the classes you recomend for the bot? I read you mentioned Arcanist.
       
    12. Karls

      Karls New Member Buddy Store Developer

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      Arcanist worked best for me with both heals and high mana regen. Blighter was bad on the mana side. Stone Arrow was great for kill speed but lacked mana regen. Primeval might work out nicely if you have decent gear for it. But I also only have the staff as Hasla weapon, bow is some blue GHA one and my sword is still a quest one and I only have plate/cloth GHA sets, so it obviously skewed results a bit toward mage specs.

      But if you play a spec and see that some skills aren't used (or that it's misusing them), mention them here, I'll add/fix them eventually.
       
    13. applelover

      applelover New Member

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      Seems like you just haven't tested it. It does work anywhere with any mobs.
       
    14. Karls

      Karls New Member Buddy Store Developer

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      Just an update on current work-in-progress version since it has been a "while" since last update on the thread:
      - Adding an "assist" mode to only engage mobs that your party leader is (or retaliate when aggroed)
      - Adding flute/lute support
      - Fixed mob selection to stop trying to attack allied NPCs
      - Got some crash-on-exit issue that I can't figure out atm so that might delay things a bit
       
    15. JokerO0o

      JokerO0o Member

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      Please add pots too!! And when you get killed go back to the zone
       
    16. Karls

      Karls New Member Buddy Store Developer

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      Potions probably won't be for a while, but on-death running is on the to-do list at least (got a few ideas to try out for that one)

      Edit: running back from respawn will be in that next update, but you'll have to make paths from respawn to anchor yourself (it just won't use mount yet, still haven't figured a good way to auto-detect these)
       
      Last edited: Dec 27, 2014
    17. IgorB4

      IgorB4 New Member

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      Please add support for skill "Ode to Rekoveri" Songcraft. For regen hp.
       
    18. mortalitas13

      mortalitas13 Member

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      When the potion feature added this pluggin will be perfect :)
       
    19. JokerO0o

      JokerO0o Member

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      thanks for the answer!
       
    20. Karls

      Karls New Member Buddy Store Developer

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      Bit of an update on current work:
      - Plugin is still crashing AB randomly when closing the window and still no idea why (force closing the plugin through AB is a workaround for now at least)
      - Lute/Flute usage look fine
      - Tweaked purse opening to be more regen-friendly, it needs more testing to be sure it acts as intended
      - Running from respawn works, just need to do more testing to check that it triggers correctly on death (and added a safety to stop the plugin at 5 deaths)
      - Spawning pets works, but rezzing them doesn't, I need to try out more things to figure out how to do that correctly

      So clearly not ready to release as a test-version, maybe tomorrow if I figure out more things
       
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