Let me rephrase his question then: "Is Tuanha Paid better or is YRB2 paid better?" - this question has been answered over the whole forum. Those two CRs are not even close comparable, because Tuanha is a PVP Routine while YRB2 is a PVE raiding routine...
Except Tuanha is a PvE as well. Not saying either is better than the other I have both and they both pretty much do the *exact* same thing. So to me its a matter of which you prefer.
Except some should see an increase in dps from one to the other....I went up 6k in dps from tuanha to YRB2...Although there is still some tweaks needed for MM hunter as seen in the last previous posts. I would imagine the devs know this and are working on it
*shrug* with same gear/default settings there was maybe 200dps difference between the 2 on a 15 min test per when I was testing MM vs Survival decided to test these two as well vs each other and thats what my findings were. At least w/ the gear I'm using
Has anyone else noticed the AOE management when Survival isnt really working? To my understanding, if there is 2 or more mobs, as SV you want to use multi shot to keep sting up always, and then continue with arcane/normal rotation until Sting needs to be refreshed at which point multi again?
With 2 mobs, you refresh SrS with arcane on the secondary target, which I do not believe has been implemented yet. Please remember that SV was just freshly implemented after the last Sv buff. 3 targets + you refresh with Multi, as you stated. edit: looks like azor's mmo-c thread was updated while I was on holiday. with 2 targets you do indeed refresh with multi.
I've been unable to reproduce an issue with MM/ToTH using hotkey mode. This was an issue in previous revisions but has been resolved. I recommend lowering the focus setting fur aimed during thrill. For SV, Barrage is working correctly with the Barrage toggle function. I've not tested automatic, so I cannot say there.
When running Unholy DK it doesn't use IT and PS to put diseases on target. Only casting Outbreak. Might have broken something in the settings so will do clean install and then get a log.
Surv also doesnt use exp.trap yet, which is single target rotation too now, those are the only issues i rmember now.
Do u have plans on adding Warrior with the included specs? i would realy love this if it shows up that you'r going to add these in the future.
1.0.0.5C Pending Happy New Year To You All! Fixed in 1.0.0.5C :: Retribution Paladin :: Fixed Seal Swapping for Retribution AoE / Single-Target Fixed FV in AoE Fixed FV in ST Hunter Survival :: Added Explosive Trap to AoE and Single-Target for SV Hunter Fixed Focusing Shot for Survival Fixed Proper Arcane Shot and Multi-Shot Spam for SV Hunter Fixed proper Arcane Shot spamming if we have Focusing Shot Talent Fixed Focusing Shot being casted while having LnL proc. Improved Hunter Traps Logic for flying units / hovering units Fixed so Arcane Shot doesn't get Priority over Explosive Shot when Explosive Shot is ready. Deathknight Unholy :: Fixed Unholy Deathknight Dots
you can tweak it as you want but its work good as it sold just play with settings for youe needs and you'll love it as I do ))
Currently in need of Mage testers, mythic raiders only. If you feel like that's your class and you are raiding mythic, dont hasitate to give me a pm thanks!
Does that mean that SV is viable right now? your first page does not reflect where you are at in progression with it.
1.0.0.5C broke Retribution Paladin, for this I'm very sorry. I'm going to post an emergency fix very shortly and hoping that it will be approved during tomorrow.