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  • Fury Unleashed II - Premium

    Discussion in 'Archives' started by nomnomnom, Aug 22, 2014.

    1. Fluid

      Fluid New Member

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      Cool, and does/will it work with arms?
       
    2. nomnomnom

      nomnomnom Well-Known Member

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      Yes, once I've redone arms. So not upcoming but a version or 2/3 later.
       
    3. pepe2c

      pepe2c Member

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      i cant figure out how to make the routine to use Ravager =/
       
    4. captainsubtext

      captainsubtext New Member

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      Set Ravager to "Never" and set a Hotkey for it. Hover your mouse of the place you want to cast it and keep the hotkey pressed until it finished casting.
      ex. Bloodbath, Dragonroar, Ravager set to "Never" / All 3 on same Hotkey ex. "X" -> Hold "X" and it will cast Bloodbath, dragonroar and Ravager the next 3-5 seconds.

      @nom: Sry I cant skype. If you need further information dont hesitate to send a PM.
       
    5. Spank

      Spank Member

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      Im about to start raiding Highmaul as a tank, for the first time using this routine. Can I get some advice on how to use the routine effectivley as a tank. Like how to use settings to perform a tank swap, or using vigilance on co tank when needed and how to use the sheild barreir logic already included for specific magic damage or if i should rely on the routine to do it for me or just do it my sef, if so, how?

      Stuff like that, advice and help greatly appretiated. Thanks :)
       
    6. Nikolai007

      Nikolai007 Banned

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      Shit shit shit. This routine is the best one I ever tried, for ALL specs. As someone said above I just pwn everyone, even being the tank. Last dungeon pulled 60% of damage lol

      Just a few suggestions to make this product even more awesome, suggs for tank:
      - When charging into battle the bot uses thunderclap too early, making that the bot missing some mobs. Could you make the bot wait until he arrived to the destination to use thunder clap? XD
      - Since he uses abilities on cd he missuses a lot of dragon roars/shockwaves and bladestorms. These abilities are damn useful when starting fight and get all aggro and are very useless if used at the end of the fight. Could you make the bot prevent and save these abilities if the mobs are, for example, nearly dead, like less than 100k of health?
      - Could you make the bot to use Heroic strike only when he is in rage cap or when using it leave at least 60 rage? This way the tanking would be improved. A lot of times uses all the rage in Heroic Strike and he doesnt have enough to do Shield block/Shield Barrier. Give these options and the option to disable it completely. After all the tank is supposed to tank, wasting rage in offensive power instead of defensive is not your job.
      - The bot should be able to use healthstones and potions. Potion of armor from alchemy and potion of health from first aid (Health tonic). Dont know if I forgot something.
      - The bot should be able to use vigilance.
       
      Last edited: Jan 14, 2015
    7. Nikolai007

      Nikolai007 Banned

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      Well, the bot is not that smart though he will use Shield Barrier if he detects a spell incoming.

      I would recommend you to set all tier abilities to use OnBuff and the spell is 13046, which is Enrage. This way he will use offensive abilities when he is enraged and has a damage buff. I recommend you to disable Berserker rage or at least set it on LossOfControl. You also should disable hamstring and interrupts since the bot cant differentiate what should be interrupted from what is not. In general he should interrupt all so you could activate it but for some bosses some spells must be ignored and some must be interrupted. For example Archmage Sol's frost bolts and firebolts should be ignored to save the interrupt for parasitic grown.
       
    8. danny112

      danny112 New Member

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      Added you on skype earlier for a chat about this issue. I guess I should have posted the log here first.

      Getting WoW crashes upon startup when choosing your routine. Sometimes it gets past startup and crashes upon entering combat and starting the rotation. Log attached.

      View attachment 163539

      EDIT: Attaching another log, I think this one better supports the issue.

      View attachment 1328 2015-01-14 20.35.txt
       
      Last edited: Jan 14, 2015
    9. n0isey

      n0isey New Member

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      I just noticed it is using both Berserker Rage and Bloodthirst if Enrage isnt up.
       
    10. klepp0906

      klepp0906 Banned

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      ^^^
       
    11. Nikolai007

      Nikolai007 Banned

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      So? You can configure to not use Berserker rage. I think is the first option.
       
    12. n0isey

      n0isey New Member

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      Well, just turn everything off and you got no CR and wasted your money.
      Im just reporting a Bug which is easily reproducible.
       
    13. prettygreat

      prettygreat Member

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      Anyone know how FUII fares against Gladiator Suite in PvP?
       
    14. bestdamnwarrior

      bestdamnwarrior Member

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      FU2 is not designed to be used in PvP. In particular it does not work in Arena, but does work in Ashran and BGs but certainly isn't optimized for PvP.
       
    15. pwnyhofpl0x

      pwnyhofpl0x Member

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      cooldown management is not working fine Recklessness OnBloodbath not working

      what i want is tier7 onbloodbath he is casting bloodbath bloodbath end and then he is casting tier7/ravager stupid....

      edit

      tested full cooldown management takes to long time to aktivate cd first cd working fine after cds ready takes to long time to cast full bugged for me..
       
      Last edited: Jan 15, 2015
    16. nomnomnom

      nomnomnom Well-Known Member

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      Can we keep this topic clean of the tuanha comments please? As long as you just say "woah xxx is better" but not stating which fight and spec etc it's utterly useless. I have quite a few ranking persons who state the complete opposite of your claims. All it does is bring confusion.

      Further more, a new version is up for approval which brings some extra DPS for Fury. Next up my list is a full arms revamp.

      Version 0.0.1.0-B3
      ====================================================
      * Core: Implemented a new method on detecting RaidBoss-Encounters.
      * Core: Revamped talent and glyphmanager.
      * Core: Cleaned up Initialization and re-initialization process.
      * Core: Added Healing Tonic to be used.
      * Core: Fixed an issue where talents selected after opening honorbuddy but before starting wern't detected.
      * Core: Renamed OnBuff to OnAura
      * All Specs: Improved Ravager slightly in all specs.
      * All Specs: Added setting for MINIMUM amount of units within range before using bladestorm according to the predefined rotation rules.
      * Arms: Added Cooldownmanager to the Arms rotations.
      * Arms: Added OnAura option for Recklessness - You can enter a custom ID or Name of an aura when to trigger Recklessness.
      * Fury: Added OnAura option for Recklessness - You can enter a custom ID or Name of an aura when to trigger Recklessness.
      * Fury: Added ring-proc to the cooldown manager.
      * Fury: Cooldown-Manager - Fixed several ID's of trinket procs.
      * Fury: Improved Berserker Rage slightly to be used for RB procs as well.
      * Fury: Berserker Rage should now work properly when specced Unquenchable Thirst.
      * Prot: Added option to disable Demoralizing Shout
      * Prot: OnLossOfControl is now standard setting for berserker Rage.
      * Prot: Added setting to control the amount of adds within Shockwave's cone range before popping Shockwave.
      * Prot: Added Mocking Banner hotkey.
       
    17. klepp0906

      klepp0906 Banned

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      So... I believe this is being worked on/fixed p
       
    18. klepp0906

      klepp0906 Banned

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      Any chance we will see offensive and defensive tinkers management in the future? Frags and shield etc.
       
    19. nomnomnom

      nomnomnom Well-Known Member

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      Yes.
       
    20. Fluid

      Fluid New Member

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      With the Arms 'patch' that's expected to come out in the near future, can we look at implementing Thunderclap into the rotation if glyphed. According to some top warriors its a 800dps increase even on single target fights.

      And I love the white knighting, its cute. Nom makes the best stuff around, no doubts, but if there is something that is working slightly better its going to be noticed in a competitive market. FU2 is and has been an amazing product for a while now, I'm very much looking forward to it coming back (for arms) to its shining glory!
       

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