Littlelater, Thanks for the post w/log. Frost is checking for Blood Plague in both DW and 2H priorities and logic for keeping it applied is present, so will need to look at this further to see why Plague Strike wasn't being cast in your usage. If issue found will include in next release, -Bobby53
*new* Singular v4.0.0.4208 available for download! A number of open bugs fixed including one affecting Pet classes and addition of Gladiator Stance for Protection Warriors. Download from Post #1 in this thread as usual. Change History included in the .ZIP Code: --- Release 4.0.0.4208 --- General fixed - Exception: impacted all Pet classes and occurred when the Pets current target did not have a current target. Prevented normal use requiring users to downgrade. Fix allows use of improved Pet attack management introduced. fixed - NPC Healing: Singular healing of NPCs including Pets, Companions, and Escorts fixed fixed - Blacklist: when blacklisting a mob that we cannot Pull within 20 seconds, will now include reason in blacklist call (surrounding log statements specified, but allows for easier filtering of blacklist events now) change- Blacklist: mobs blacklisted due to being unable to Pull within 20 seconds fixed - Pull More: waits for any spell cast in progress before moving towards next Pull Target fixed - Auto Attack: now treats Lowbie characters as Melee and will enable auto-attack when mob is in melee range fixed - Party Buffs: updated settings and management for party/raid buffs fixed - Path based AOE: fixed detection of targets hit by path of spell fixed - Worgen: added detection of other Running Wild and Travel Form as speed buffs we shouldn't break for Darkflight fixed - Evading Mobs: will no longer chase mobs which are evading and returning to their spawn point/patrol area Druid fixed - Balance - Pull More: was allowed only once Druid learned Sunfire, however this spell wasn't appearing in SpellManager except during Solar period so would inadvertently disable Pull More. Now enabled upon learning Moonkin Form fixed - Balance - Wild Charge: removed the additional restriction of Health % < 50. Now correctly uses only the settings present in Class Config - General tab change- Balance - Wild Charge: now will attempt to slow/root targets in melee range before casting Wild Charge. Abilities used are Ursol's Vortex, Disorienting Roar, Mass Entanglement, Mighty Bash, Faerie Swarm, Entangling Roots, or Typhoon (to create greater separation) fixed - Balance - Multi-Dotting: now correctly DoTs multiple targets attacking even if AOE is suppressed (like when a crowd controlled mob is in range, etc.) Hunter change- All Specs - Level 90 Talents: will now check that no additional mobs will be aggroed or crowd control broken before casting Glaive Toss, Powershot, and Barrage. *new* - All Specs - Pet Buffs: added code to support casting Pet provided Buffs for group. Currently supports only Qiraji Fortitude. Setting present in Class Config to disable. Only considers non-trivial targets so when farming low-levels can still aggro additionals. User should change the trivial mob setting if that is not desirable. Monk fixed - Mistweaver - AutoAttack: now enables auto-attack when enemy is in melee range prior to learning *****ling Jade Lightning Paladin fixed - Lowbie - no longer spams Seal of Command Priest fixed - All Specs - Angelic Feather: in some circumstances was leaving spell on cursor for targeting after use blocking subsequent casts/actions fixed - Shadow - AOE Detection: improved detection of multi-mob fights and detection of situations where AOE should not be used (would pull additional mobs, break CC, etc.) *new* - Shadow - Tier 6 Talent Count setting: can now configure minimum number of mobs required to cast Tier 6 DPS talent fixed - Shadow - Halo: now blocks use if mobs in AOE are CC'd or not fighting us, unless they are trivial (so ability can be used for farming lowbies) fixed - Shadow - Divine Star: now correctly checks count of mobs hit and suppresses cast if it would break CC or aggro additional mobs fixed - Shadow - Cascade: now correctly checks count of mobs hit and suppresses cast if it would break CC or aggro additional mobs. Note: this ability has a range of 40 yds to target and 40 yds on each hop. While soloing in densely populated areas it will likely never be cast due to always detecting additional mobs that could be pulled *new* - Shadow - Void Entropy: supports casting this ability. Talent should only be used if DoT will exist on target for 40+ seconds *new* - Shadow - Auspicious Spirits: if talented, will make multi-DoTting SW:Pain highest priority Warrior *new* - Protection - Gladiator Stance: now supports using this stance and switching based upon context / role fixed - All Specs - Heroic Leap: fixed bug which was preventing use; should cast more frequently (but only if Charge not available due to cooldown or range) fixed - All Specs - message regarding Glyph of Long Charge incorrectly displayed distance of 25 yds. Now reports 30 yds. change- Protection - added Shield Equipped/Not Equipped status change messages to log change- Arms - additional spells added to PVP context spell priority fixed - Protection - Shout cast spam
Hi, I was wondering is there a way to increase the speed between actions in general? I have noticed when using Singular there is sometimes like a 250-500ms delay after a GCD before an ability to use. I don't seem to get this delay with other CR's, only Singular. I was wondering if maybe I am missing some sort of pulse interval setting or if it's just because the amount of logic being run for each action in Singular just slows it down for my PC (which is pretty decent - quad core 3.4). I have tried using frame lock but that doesn't seem to help me at all.
I don't have a log right now, so I'm not necessarily looking for a fix, just curious if anyone else is having this problem. I play a destro lock, and it had been working fine until last week. Last week, I went into Highmaul. Everything was working fine on Kargath trash, but as soon as we pulled Kargath, my bot started spam summoning my terrorguard. I tried telling it not to summon a pet at all, telling it to summon a different pet, etc. Nothing worked. I tried RaidBot, LazyRaider, and Enyo, and got the same results with each. It almost always works fine on trash, and sometimes it works about halfway through a boss fight, but then it starts spam summoning my terrorguard again. I even tried a fresh install of HB, and it's still happening. I'm just curious if this is a known issue. If not, I will get my logs when I get home from work.
Request Currently using version 4208 Can you consider implementing moonfire for feral druids? It is now a 100 talent. Here is a quote from Noxxic when using the talent Lunar Inspiration. Thank you for all your hard work bobby53
Hello. My hunter sometimes does not choose the mob to the Target, and just stands there not attack until the pet will not kill the mob. This bug had appeared in the patch release 764. Singular v4.0.0.4208 not fixed the problem. Tell me this is a mistake of SINGULAIR or HB?
Hi since the last update Singular seems to be broken. There are a lot of nullpointer exceptions in the log. I'd like to add the log but unfortunately after one hour botting, the log size is 180mb. Everything works for round about 5 min and then the toon just stays for a while around and does nothing. I downloaded a old singular version and every thing works perfect again. greetz alex Edit: Now I was able to copy some lines of logfile. The attached lines repeat all the time. I tried to keep the logsize short as possibile but even after 5min the logfile was already 34mb big. Maybe it helps View attachment log.txt
Mount Pulling Behavior I am really new to HonorBuddy so I apologize if this is the wrong place, or there is a thread I did not find. My Ret pally loves to target something, mount up, go 10 yards, then dismount and close the distance on foot. It looks so bad. I found a thread where some one mentioned this behavior and said its the Combat Routine and to post to the CR's thread. Also I hope I am attaching the right log file. Thanks in advance for any help.
Party / LazyRaider / Enyobot First, thanks so much for a great overall CC for all class. My bug report is simple: In a party (using ANY botbase), Singular will never PW:S the tank (or other members). I tried to look at the code, but couldn't figure it out. There is one error I found in the Discipline.cs Code: private static bool CanWePwsUnit(WoWUnit unit) { return unit != null && (!unit.HasAura("Weakened Soul") || Me.HasAura("Divine Insight")); } Disc Priest can not get the buff Divine Insight. If we could get it to PW:S teammates! that would be AMAZING!!! Log attached!!
Hi, singular tries to cast Claws of Shirvallah, but instead it should just cast Cat Form, like any other talent (Feral).