Why Dungeonbuddy leaves instance immediately after finishing instance? Sometimes group wants to run next instance in this case Dungeonbuddy should accept invitation I'm rdd. Its taking ~30 mins in query. So why left instance if there are possibility to run another one immideately So Dungeon buddy should want 20-30 seconds, and only then left instance I believe
Its not recommended to be afk while running dungeon buddy with other players. The chance of detection grows if you do multiple dungeons with the same people. And if you ar not afk...simply stop the bot before the endboss dies (or use enyo)
Bot going into ashran to sell and finishing instances early Two things happening with this Bot. First is that when DungeonBuddy first starts up it hearths to Warspear and goes into ashran to sell crap and to pick up new food and drink. Second part is I was doing Grimrail Depot and just after you get on the train it ends the instance. It use to do this when this instance script was not complete but my understanding was that this had been fixed with the patch issued 2 patches ago. I have attached my log. hope it has everything you need to fix View attachment Dungeon buddy log.txt
Developer's just need more corn dogs and red bull and dont' forget to spike there hamster's water with meth lol
hello.. just curious and thought I'd ask... has any eta on heroics been given? so looking forward to run my own groups Thanks & Cheers
Jikes I don't know what happened, never seen this before. It seems the bot dc'ed and logged back in and then bugged out. Strange thing, it happened on two teams at like the same time. Had a busy night so I didn't had the time to check up on it, wish I did though. Class: Monk CustomClass: Singular Role: Tank Queue Type: Random Queue Party Mode: Leader Dungeon: Heroic Mogu'shan Class: Monk CustomClass: Singular Role: Tank Queue Type: Random Queue Party Mode: Leader Dungeon: Heroic Mogu'shan
So azjol-Nerub is 10 different kinds of messed up right now. The first boss for some reason the bot face checks the boss on the pull instead of just dpsing the adds it aggros everything (usually kills the group and gets people rather pissed). Then when it gets to falling down the pit into the water it leaves the dungeon sometimes(there is nothing in the logs as to why). I checked the logs and there's nothing about it at all no errors.
This - I was just tanking dungeons and got two healers in a row that face pulled the entire first room. Immediately thought to myself, honorbuddy issue I bet. Came searching to see if it was. Sure enough.
Would be extremely helpful if there was a setting to always select the Lowest possible dungeon, or a more advanced setting that would allow you to specify at which level intervals the bot signed for which dungeon. Atm the bot has a tendency of always signing for the highest possible dungeon which results in countless wipes because the non heirloom gear just sucks.
I have had some success running lower level dungeons as a DPS and Healer but I am looking to get serious with my gold making now and wanted suggestions on which low level dungeons (15-30) seem to give the most consistent gold from trash loot. Not looking to be in gold selling just making some nice gold to supplement the guild. Thanks in advance!
Is there any reason ur gonna run low level dungeons instead of for example Grim batol? I'd say go and level up the accounts to 90 and just farm gold and then put it into the guild if u want gold for the guild.
Well from what I have seen Grim Batol is already full of bots and people are going to burn their accounts if they keep going there. Next, I like low level dungeons. They are fast (relatively) and as a healer I can queue up really quickly plus the mechanics are easy enough they can be done practically AFK without too much concern. Plus it takes very little time to put together an account of level 15's and even though people are saying it doesn't take long to level to 90 it seems to take me forever, but that is for another post.
In wod instances whole group of 5 characters are rolling for dissenchant on boe and bop items, even when they need the item. What can be the problem?
will we see this updated in a timely fashion soon or is this going ot be a side project that takes the whole expac to catch up?
Hey, this is a bug with HB, take a look at HB-1589: LocalPlayer.CanEquipItem incorrectly returns 'false' for some items that can be equipped. I believe it was this bug. https://www.thebuddyforum.com/releases/200618-honorbuddy-v2-5-12646-765-a.html You can change the loot settings to personal, but you'll have to equip the items yourself. (Don't sell them )