[R] L55 - The Black Hole Dailies What does it do? This profile will run the following The Black Hole Dailies: - [DAILY] Eyes and Ears - [DAILY] Forced Labor - [DAILY] Stolen Victory - [AREA] Criminal *****down (Lol questname is being moderated ) What doesn't it do? Obviously doesn't do group or the seeker droid/binoculars dailies. As Stated it doesnt currently do the Group Quest [HEROIC 4] Chasing the Shadow and the quests [DAILY] Counter Eco-Terrorism / [WEEKLY] Black Hole Crisis When i was running this, my char couldnt handle all those elites in the Heroic 4. With [DAILY] Counter Eco-Terrorism sadly, the coding isnt enough to code in this quest correctly. Need to talk to the Devs about this. What do you need to do? - You will have to start this profile at The Black Hole - Launch Area or at the Mission Terminals inside. - Have these quests unlocked. Recommendations - Have the best gear possible you can have (bot will run in parts where elites run around) - Use a Vehicle/Mount Known Issues: - Currently only stated for the quest [DAILY] Counter Eco-Terrorism and the Heroic 4 - This profile / quests will NOT give you rep. It will only give you credits and Classis Commendations. Bugs: - Try to provide as much info as possible and include a log (description like where are you, where wants the bot to go, possibly pictures, etc.) - Keep in mind though that I can only fix problems caused by the profile. I can do nothing for problems caused by the nav server/Buddywing. Thanks to: - Cmdrspock for pushing this profile Tested with: - Jedi Sentinel level 55, with 66 mods Changes: - 20-07-2014: Initial release - 21-07-2014: Update v1.1 Download Here: For the profiles see my SVN: My SVN Please note the profiles will only be uploaded/updated to the SVN, not here!
Thank you. Gonna test it now! -- initial issue. Started it at the mission terminals and buddywing wouldn't go to the elevator. it went to the left wall nearby and stayed there. Suggest having users start on the top floor after getting the missions and going up the elevator. Buddywing worked properly at that point while doing the Area *****down quest until it got to the containers portion. It did two of htem and then returned to the starting point downstairs. I stopped buddywing, went back outside, and restarted it. It worked perfectly from that point. Upon reflection, I think the issue I had initally may have been due to toon death....I will run it again to be sure, but at this point I think its perfect, minus the elevator issue. Would it be possible to edit the profile so that it actually goes back and turns in the quests? Thanks!
euhm yeah, death is an issue with elevators. That is currently not scriptable when you die to take an elevator. This issue needs to be resolved by either the routine guys or the Devs. In its current form, when the bot dies, you are spawned to the med. This med is inside "behind" an elevator. But the bot doesnt restart the profile, its still at the part for the containers, so it will NEVER EVER look at the previous code. Thus running dumb into a corner crying Cannot reach there because of Mesh. Per elevator issue at start zone i will take a look...
Oricon Issue: Failed to load profile: La etiqueta de apertura 'Questing' en la línea 76 posición 3 no coincide con la etiqueta de cierre de 'Profile'. línea 259, posición 4.
Oricon Issue: [UseObject] Moving to interact with: Escape Pod Hatch Generating path to Interact with Escape Pod Hatch <-55.2854, 1.0662, -24.9997> Waiting for path request to finish... [UseObject] Moving to interact with: Escape Pod Hatch Generating path to Interact with Escape Pod Hatch <-55.2854, 1.0662, -24.9997> Waiting for path request to finish... [UseObject] Moving to interact with: Escape Pod Hatch Generating path to Interact with Escape Pod Hatch <-55.2854, 1.0662, -24.9997> Waiting for path request to finish... Nav callback called. Exception: System.NullReferenceException: Object reference not set to an instance of an object. at Buddy.MeshNavigator.Navigator.FindPath(Vector3 start, Vector3 end) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.MeshNavigator\Navigator.cs:line 179 at Buddy.Tor.NavService.PathService.GetPath(String sessionId, UInt64 area, PathStartEndCompositeType pathPoints) in c:\#WORK\Projects\Buddywing-trunk\Buddywing\Buddy.Tor.NavService\PathService.svc.cs:line 59 [UseObject] Moving to interact with: Escape Pod Hatch Generating path to Interact with Escape Pod Hatch <-55.2854, 1.0662, -24.9997> Contacting nav server for path. Waiting for path request to finish...
How hard would it be to update this so that it does CTS? I've been trying and I've not been able to get it to work. With the level 60 toons, just about any class should able to handle CTS alone with their comp. So I was just wondering.