Hello The Chinse server already update to 2.3 patch. Could you please update rebornbuddy for chinese as soon as fast??? Thanks very much
No idea, have to wait until the download is finished, but its almost 1AM so itll be atleast a few hours as im going to sleep soon.
Version r45 Code: Updated for latest CN version of ff14 Fatebot will work better now since you can see the progress from anywhere
Build 61 Code: Support for localized spell and item names in combat routines and orderbot gather tags Crafting support
yesterday rb dc over and over again , so i redownload a clean version and it can use a while but still not stable. today dont know what happen? always Max Sessions !!! ps.im useing 3 Sessions account.
We were transitioning the cn auth server to a larger capacity and ran into a few issues. Everything should be resolved now.
sounds grate, then do we need to change serverip with file QMNetworkMgr.ini? Edit: now is 18:22 still "Server Exception" what's up bro?
Build 67 Code: Gamelogmanager now has a working implementation. The following events are available for developers to subscribe to: GameMasterMessageRecevied FreeCompanyMessageRecevied TellRecevied SayRecevied ShoutRecevied EchoRecevied YellRecevied EmoteRecevied LinkShellMessageRecevied PartyMessageRecevied AllianceMessageRecevied MessageRecevied Developers can use the passed ChatLogEntry's "Respond" method to reply to received messages. CraftingManager: RecipeData now exposes RecipeLevel,CurrentLocaleName, and EnglishName Added CurrentlyListedRecipes which returns RecipeData[] You can now dump listed recipes using the profile linked here:https://www.thebuddyforum.com/rebornbuddy-forum/rebornbuddy-profiles/199945-crafting-tags-post1825915.html#post1825915 Crafting master recipes should now select the proper recipe. Actionmanager: Added ToggleRepairWindow() Synthesize: Removed private constructor Changed StartCrafting coroutine from private to public Added new optional parameter RequiredSkills, you can feed this skill ids and if the player is missing any of them it will prevent crafting. Characters: CharacterAuras now returns the Auras superclass instead of just an ienumrable<aura>, this way Auras.GetAuraStacksByID can easily be accessed from profiles. GatheringWindow: Added public function bool ShouldPause(SpellData spell) for users to determine if they should wait while gathering. HuntBehavior: Fixed the fix for moving into range while incombat. BugFix: The process selector window no longer is greedy and catches all thrown exceptions, this will now let you know if you need to run rebornbuddy as an administrator.