hi, I made a test with a simple questing profile with a few <RunTo> commands. I noticed in the open world the bot uses about 1% CPU. But when I run the profile inside a dungeon, my fps drop from my framelocked 40 fps to 10 fps and the bot uses up to 15% CPU. I would like to know why that is the case (i suppose its checking for hostile mobs and stuff, but i disabled combat in the profile) and if there is any way to tell the bot to check absolutely nothing as he seems to do in the open world.