I'm using Dungeonbuddy for 5-man team and I was wondering for the DPS characters, would changing the "Disable Non Combat Behaviors" setting to True.. increase speed of finishing the 5-mans? they are overgeared and could easily pull faster.
I'm having the same issue. It was even using an intellect augment on a feral druid. It hasn't happened when I used Enyo, so I'm guessing it's something DB is doing. I also noticed it's not eating from feasts anymore, nor picking up food from refreshment tables. There are a few encounters where DB just can't seem to stop moving. The 3 elementals before Tectus and fires on twins are the worst. Especially as a healer it's bad, it prevents healing (unless instant I guess). You will still get 7-8 stacks of fire and won't be able to heal through it cause of constant running in circles through the fire.
Same thing here. Really want a toggle to not use any augmented runes that drops in LFR. Really annoying and need it for my main for BRF progression
Please, at least allow us the options to disable Rune usage and enable Feast/Soulwell/MageTable usage
Hello I see new HB is up.. So all LFR is scripted bypassing the 5 man heroics? Which still say no ETA? I would think those would be the 1st to be given attention... How about some 5 man heroic love.. I think we have all waited patiently
Just ran this on a bunch of toons-- dps and heals. It ain't perfect, but it's pretty dang good. thanks.
View attachment 10680 2015-02-16 14.39.txt View attachment 10780 2015-02-16 14.56.txt Hi, was a bit surprised to see my post here , but it`s what I wanted to see in ideal tbh. That investigation didn`t give me results, but I did it by myself! I was looking everywhere I posted this message for 2-4 days and did`t notice anyone who was such enthusiastic as me to help to do DB better. It was strange for me cuz I thought (and sometimes saw) people have some of this issues. So I continued to think about this. Here we go!: People don`t have same problems? = DB is ok, my pc/settings is/are bad. I thought I used all stuff to reduce cpu usage, but I found some guy that did realy good job, he has a post here (can`t find it now) explaining how to do your pc much more efficient (it`s about power settings of cpu and vc) and changing priorities. It helped me. Thanks to that guy. Also I increased tps and fps up to 30 (from 15-20) 1) Equipping gear issue - solved It`s all about lags. Less cpu power u have, less tps/fps u have - more chances your honorbuddy will eqip random gear because it thinks that it doing vendor run and clikcing all stuff in your bags. 2) Shado-Pan monastery - solved Think it`s a lag again. Happened to me every day/night in past, but after increasing of pc it happened only once in month or two (when was sleeping again, think pc just updated some stuff and got some lag). 3) Farclip issue - solved. Nobody replied, ok with that, not DB issue, I think watching sometimes how your toons are running is good, so don`t need render disabler 4) Pause - solved Lags again! Happened only once again when I was playing pc-game while 10 toons were running. In conclusion, lags making hb to do weired stuff like running in 1-2 metres left/right the door etc etc.. Never buy core i5 if you want 5+ wow+hb running (I have i5-4690k OC`ed to 4.5 (4.6-throttle) cooled with NH-D14 (strongly recommended)) Only i7 or similar with amd. The only problems I notice now IS mobs at start (with lightnings) in shado-pan monastery Tank don`t go for them at all or kill everyone except 1 mob and they get stuck. Will attach log when I will catch this (happens not every run) OR some1 can attach it, so bug will be fixed faster Want to thank HB stuff, you are awesome! EDIT: logs attached, 2 different, 1st log is "normal", 2nd log is "none", with "normal" toons cleared all mobs at start and got stuck after killing (can take a screenshot of this spot if needed)
LFR Scripts seem to be working good for the most part. Only thing i noticed is wall city. If we join a fresh raid group there are few issues. If we join a raid group that has downed. Kargath Bladefist and The Butcher. The toon no longer jumps down ledge to butcher and avoids mobs. Instead he paths through all the mobs on the way to Brackenspore. Other than that seems pretty good thus far
View attachment 8644 2015-02-16 22.19.txt cr doesen`t heal party members (heal party - true) healing enabled "[53:882]: Pause: I'm Mounted" - it`s from log, when toon doing nothing, but toon is not mounted
Is the botbase using the Focus Augment runes or is it singular? I don't want to use them - I run LFR to farm them. Is there a way to stop that behavior?
[17:19:50.997 N] [DungeonBuddy]: [Elevator Manager] Boarding Elevator [17:19:53.882 N] [53:882]: Pause: I'm Mounted Elevator = Transport / it will say Mounted.
Class: Rogue CustomClass: Singular Role: DPS Queue Type: Random Mists of Pandaria Heroic Party Mode: Follower Dungeon: Heroic Shado Pan Monastery The rogue (only the rogue) is always stuck at the The Sealed Chambers door, saying "following the Leader" but the leader and the rest of the group is at the Panda Boss Taran Zu. This constantly happends and it stays there forever even if HB is closed and it starts again by HBrelog..... Please tell me an option to make this working so i can actually earn something because right now as soon as i leave the house and not watch the bots it gets stuck there, it only finds its way if i teleport out of the instance and inside again. Yes this is tested on a freshly installed HB with no plugins. View attachment 10288 2015-02-16 22.03.txt View image: Wo Ws (1) View image: Wo Ws (2)
Class: All CustomClass: Singular Role: All Queue Type: LFR Highmaul Party Mode: Leader and Follower Dungeon: The Arcane Sanctum Why does development do stupid crap like fix the jumping to butcher for "The Walled City" (first part of LFR) and not use the same method of jumping off to butcher location in "The Arcane Sanctum" (second part LFR). In Arcane Sanctum it just runs into the mobs and suicides. Please fix.
Class: All CustomClass: Singular Role: All Queue Type: LFR Highmaul Party Mode: Follower Dungeon: The Arcane Sanctum, Imperorator's Rise, Walled City Problem: Augmentation Runes are being consumed by Dungeonbuddy Rampantly I can't seem to find where in honorbuddy you guys have these runes being instantly used. Could someone direct me to the file I need to edit to stop this. Also I'm paranoid and all but I find it weird that the bot burns through the one thing that is actually worth money besides the random d/e RNG [06:52:22.265 D] Activity: In instance [06:52:22.285 D] Activity: Loot roll in process [06:52:22.546 D] [DungeonBuddy-DEBUG]: 1 member left the group. Total number of group members: 22 [06:52:22.993 D] [DungeonBuddy-DEBUG]: Using Hyper Augment Rune [06:52:22.995 D] Activity: In instance [06:52:23.020 D] Activity: Loot roll in process [06:52:23.083 N] 23:082 HP: 100% Energy: 100 % CP: 0 Lvl 100 Horde Rogue 0y 100% hp Hyper Augmentation (175456)
TO FIX THIS ISSUE UNTIL DUNGEON BUDDY ADDS AN OPTION TO NOT USE AUGMENT RUNES. 1. Go to Honorbuddy\Dungeon Scripts\Warlords of Draenor\Raids Folder 2. "Open with..." Walled City.cs with your select editor (I still use notepad) 2. Paste this over the part with augment sub routine or attempt to delete the code yourself. Code: // Class that contains common behavior for all WOD LFRs public abstract class WoDLfr : Dungeon { protected static LocalPlayer Me { get { return StyxWoW.Me; } } [EncounterHandler(0, "Root Handler")] public virtual Func<WoWUnit, Task<bool>> RootBehavior() { return async npc => { if (await ScriptHelpers.CancelCinematicIfPlaying()) return true; return false; }; } } public class WalledCity : WoDLfr { #region Overrides of Dungeon public override uint DungeonId { get { return 849; } If you do mess up the removal of the code in ANY way you will get this error over and over in walled city "[DungeonBuddy]: No script found for dungeonId: 849" Use at your own risk as always I in no way take credit for any of the work provided by Bossland and Co. Just trying to be helpful to anyone else who gets pissed when they see their 100+ gold get nommed xD
Gorian Reaver - Imperator's Rise Hi, I'm not sure if it's appropriate to post this here or not but it deifnitely fits. I've noticed the new Dungeon scripts ignore the Gorian Reaver during the Imperator Mar'gok Encounter. I was hoping I'd be able to fix this myself but it's been so long since I did anything with C that I'm fairly lost. I've added the following to Imperator's Rise.cs by copying the entries for other mobs; Code: private const uint MobId_GorianReaver = 78549; I also added a higher priority to the kill order switch (starting at Line 110 - 118 of Imperator's Rise.cs); Code: case MobId_VolatileAnomaly: priority.Score += (isMelee ? 3500 : 4500); break; case MobId_GorianWarmage: priority.Score += (isMelee ? 4500 : 3500); break; case MobId_GorianReaver: priority.Score += (isMelee ? 5500 : 4500); break; Where I'm stumped is whether or not I need to adapt some code to tell Dungeon Buddy to engage the Reaver, or whether the above priority.Score will suffice. I've noticed this piece of code regarding the Gorian Warmages but all I can work out is that it suggests to interrupt, is it required for the Reaver, who does not need to be interrupted? Code: [EncounterHandler((int)MobId_GorianWarmage, "GorianWarmage")] public Func<WoWUnit, Task<bool>> GorianWarmageEncounter() { return async boss => !Me.IsHealer() && boss == Me.CurrentTarget && await ScriptHelpers.InterruptCast(boss, SpellId_NetherBlast); } Thanks.