Hello! I'm a programming student. I'm very interested in making bots for some games in my free time. I'm using AutoIt and C# depending on the game. Of course in near future I would like to try C++ for botting because I believe it is the best programming language for it. For now i'm just learning C++ in my game creating courses. Your bot looks so fantastic that I could not resist to ask what libraries have you used to develop this kind of bots. It will help me save so much time in the future. To save your time you can just tell me the names and I'll dig the information by myself. Of course if it is some kind of secret then I'm sorry for disturbing you. Thank you for your answer. Best regards
TT89 please understand that we're not going to share any information on how and with what we code our products
All of our bots are written with a mix of mainly C#, and a light sprinkling of C++ when needed. We all use Visual Studio, since it's really the only viable IDE for .NET-related code. Other than that, you can see any 3rd party libs we use by downloading the bot, they're all inside the zip/install.
guys i'd like to start programming too, all i have is notepad though so i'll have to start on small projects
Hello! starting making bots is a real adventure, you will spend a lot of time on it, even if you have some experience, in the case of bots for wow, one big part are writen in c++/c# but i think the language used is not that important, you will need to have good assembly skills, and also good debugging skills, it's not that easy, and will require some time to master all of this, but it's a lot fun! it's actually quite difficult to guide you towards some tutorial, as the information needed to do that sort of thing is all fragmented around the internet and you need to figure out what you need to learn at the right time and go searching with google, but if you already know c++, try to search lena 151 reversing tutorial on google, it's a little bit old, but will help you with basic debugging, assembly, etc, the main objecive of these tutorials are *****ing old versions of programs, bypassing serials etc, but once you can do this, you will also be abble to figure out wich functions to call on a game to make a certain action possible, you will inject your code in the memory space of a game and then call assembly offsets with the right parameters on the stack/heap whatever, when you will be abble to do this and figure out why it's considered unsafe to do it, you can start learning a little about directx, how to hook into it and other ways of calling offsets without injecting directly into the game memory space, good luck to you! Best Regards