One thing I've noticed is that if the when at 40% or lower, the CC (singular) targets the mob and the plugin is de-targeting, which makes it look very suspicious... Here's an example: Gyazo - 9f6b96468b7b15439b8abc7c8f9a94e9.gif
Work with (Most with TuanHA free edition): Retro Pal (650+) Rogue (625+) BM Hunt (615+) Fury War (615+)hi Demo Warlock (620+) DD Monk (625+) - but need better weapon (already 615 - and didnt enought DPS.., i think with 630+ weapons all will be good) Feral (cat) Druid (620+) Elem shaman (620+) Best - Druid, Hunt, Warlock - fast and safe (100 loot - 0 died) Dont work with Mage 620 (i tried Frost and Arcane) - Mage is stupid class. Still cant try with Shadow Priest - hasnt anought resources for Garnison and Barn 3 lvl.
Thanks for the kind words guys.. Disable pull more in singular, should stop singular from retargeting after this plugin distargets... If this does not help, run a clean HB and post a log and I will look into it. It does not do this on my chars..
I changed part of your Pulse() function to this: Code: if (shalWeTrapCurrentTarget && Me.Combat) { if (!target.IsDead && !target.IsPet) { preTrappingLogic(); if (target.HasAura(TRAPPED_AURA_NAME)) { // Clear target, enable combat Me.ClearTarget(); StyxWoW.Sleep(300); enableCombat(); } else if (target.HealthPercent <= 49) { disableCombat(); kiteTarget(); } else { handleTrap(); //if target is over 49%, make sure we got combat enabled enableCombat(); } } So it checks to see if your target has been trapped, if so clear current target. This will allow the routine to move on, instead of standing there, waiting for the 10 second trap beast countdown.
if you enable combat while the beast is still up, will not grind/questbot just retarget the allready trapped mob and try to attack it?
Turns out the bug was on my side, managed to provoke it at my end. New version 1.0.0.4 is out, pure bugfix release.
it kept trying to trap, even though it was not possible because there already was a trap at that position, i changed the code to only throw the trap when it was at 51%, but it also looks like it doesn't register that there is a trap, as i saw in the code that it checks for that View attachment 10292 2015-02-26 17.47.txt
Having 2 traps up at once is not a problem, if you want support you need to run my code.. (if you want to change to int to throw the trap, use at least 55% or something, a trap needs some secs to arm itself, and if you use 51, my code can try to kite the mob over before the trap is armed) providing support when you change the code is impossible, your log goes into a NullReferenceException at line 132 of ItsATrap.cs, and in my file that is a comment line.. So my advice, update to rev1.0.0.4 of my plugin, run a clean honorbuddy install with singular (no other cc's or plugins than mine) and try again. If the same shit happens, post a new log and I will look into it..
Could someone tell me where the mobid's I just added to the plugin are stored? I wanted to copy them to another machine, but I cant find it.. thanks.
it's wow that makes the error message, that i can't place a trap at the same location: "A trap is already placed there." It makes my shadow priest unable to do any action except try to place the trap, so it eventually dies because it doesn't heal or do damage. When i move about 10-15 yards away from it can be placed again. I just tried again with the fresh install of HB, the grind profile and the plugin. View attachment 169824
Can you repost the log, I'm unable to open it "Invalid Attachment specified. If you followed a valid link, please notify the administrator"
New version out, give it a try.. I do think it's wierd that your singular just stop due to the errors, the singular I run keeps going.. :S But since this cause a WoW UI error now, it's best not to spam it.. So the new version is probs safer to use
just tryed 1.0.5 f**** awesome haven´t used 1.0.4 because all my toons had more then enough prefarmed. but the new trapping code and now its even going for the next right after the beast is trapped no more waiting until its despawned <3 tested on my blooddk (alpha wolfes) and on my bm hunter (your profile) both with tuanha´s premium both running fast and flawless
Does someone could use this plugin with the mage? What Spec and the level of gear? Singular or another CR?
Mages in my experience suck at this kind of farming, so probs need alot of gear to be able to AFK farm these as a mage...
it would probably help if the mage had a bodyguard follower with them, maybe even the healing follower(Leorajh). I know my shadow priest had problems to do it, but after i got Leorajh it helped quite alot.
i tried with folower - but bodyguard take agro from mob, and mage cant tount... but i use not Leo.. hm... i need test with Leo..