ye i have the same i set it always to 1 but whenever i restart hb i need to rechange it to 1 again because if there is one mob and you have evade on 8 it wil keep bugging there when you have evade on 1 it wil always move away quickly from that bugged mob but ye i have the same as you
Here's log on the sword and board bug. It prevents shield slam from being cast at all. It also shows all other issues mentioned. The modification done is to remove thunderclap from being spammed on cooldown and lowering the excessive devastate use. See logmark 1 to 2, 1.2 minutes of no shield slam or heroic strike and ignores ultimatum procs. View attachment 8900 2015-02-28 16.30.txt Thanks!
Can we get an option to use neck at a during a certain condition? With the new heirloom neck restoring a large portion of HP on use, this could be great.
asrah, Thanks for the post with log file. The BotBase is the component responsible for deciding when to repair, when to sell things, when to fight, who to target/fight, when to rest, etc. Singular is a Combat Routine. The BotBase will identify which target it wants killed then repeatedly call the Combat Routine until it is dead or the BotBase decides it should no longer fight. In your case, you are using: Code: [09:29:20.032 N] [Singular] Your Level 97 Human Destruction Warlock Build is [09:29:20.032 N] [Singular] ... running the [B]Questing [/B]bot in Stormwind City [09:29:20.033 N] [Singular] ... Zone: Eastern Kingdoms using my SOLO Behaviors alone The Questing BotBase uses a Questing profile to control its behavior including when to sell and who to sell to. You will want to post in the HonorBuddy Support thread regarding this issue. If possible, you will want to indicate at what point it began to sell when you didnt believe it should have. Thanks for the post and good luck with your Singular toon, Bobby53
No, the unstuck behavior is a core component in HB. The best way to determine if a behavior that generates log output (sounds like this did) may have involved Singular is to check if the lines output are prefixed with "[Singular]". If not it wasn't involved. Combat Routines aren't responsible for corpse runs or using spirit healer for rez. BGBuddy is in control of that behavior, so sounds like its handling of that for the specific bg needs to be looked at by HB Core Devs. -Bobby53
brainAbuddy, Thanks for the post with log file. Object and ground effect avoidance logic falls to the Questing BotBase Code: [00:01:02.709 N] [Singular] Your Level 100 Troll Blood Death Knight Build is[00:01:02.709 N] [Singular] ... running the Questing bot in Ashran [00:01:02.709 N] [Singular] ... Zone: Ashran - World PvP using my SOLO Behaviors alone Determining whether to attack mobs standing on a ground effect would also fall to the botbase. In this case, the Questing BotBase is controlled by the questing profile so the profile in use would need to be modified to account for this. It is possible if this area and these mobs represent a new combat scenario that an additional quest behavior or behavior hook would need to be implemented to account for them. Addressing in that fashion allows the solution to work with all combat routines and not just Singular. My recommendation is to post in the HonorBuddy Support thread linking to your post here determine the appropriate steps on how to resolve. -Bobby53
You either need to change the Class Config setting 'Allow Movement' to 'None' or switch to using RaidBot or LazyRaider (link in my signature.) -Bobby53
Seems it starts to move automaticly with Thyrael (Enyo) as the "movement" turned to "none". And also last two days HPS strangely going down
Hi, Could someone tell me what lines of code do I have to add to the balance.CS routine so that it'll use Cenarion Ward and Rejuvenation on my team when their life is below X%, possibly connected to a setting currently present in Singular itself? Thanks
Thanks for the reply Bobby; seems to be sorted out at this point (knock on wood). If it happens again - I will definitely make sure to check those settings and submit another log file if it's happening again (and the settings are correctly adjusted).
chemical, Thank you very much for taking the time to provide a log and describe the issue. Unfortunately I need someway of associating the behavior you described above with a specific point in the log file. If you could, please keep an eye out for this issue and add a LOGMARK at the point it occurs. The best way to do this is described in Reporting Bugs in Singular (click here). Thanks again and I'll keep an eye out for a re-post on this, -Bobby53
Hey, Im wondering if there any settings where i can set my Destruction Warlock to use Rain of Fire for pulling, like farming low lvl 90 mobs and i want it to pull with rain of fire and not casting Immolate on each mob. thanks
hey bobby lvling a frost mage he only use ice barrier around 80% could u make it so when ever the mage is in combat Cast Ice Barrier?
What Class+Spec are you?: DK frost What 'context' is the bot in? (Instance, BG, Normal): Normal What level are you?: 100 Have you made any modifications to Singular?: No What time (HH:MM:SS) or LogMark did your issue occur? 22:16:20 What happened (be specific)? Bot dismounts at a distance about 45m on mob, but in settings dismount range is 12 (by default). Written in logs that reason is combat, but bot was not in combat, he just runs(on mount) to the mob to pull him. View attachment 16688 2015-03-06 01.03.txt
*new* Singular v4.0.0.4449 available for download! ... available for download from Post #1 of this thread. Contains a number of bug fixes and slight speed improvement to combat during fights with a lot of facing requirements. Follow the steps in Reporting Bugs or Issues in Singular (click here) if you would like me to research and respond to your post. Change History Code: --- Release 4.0.0.4449 --- General *new* - Necklace - support /use of heirloom or any other necklace that on use casts Heal and in Combat and currnet Health % is below the settings configured for Potions and Healthstones change- Use Flasks setting - existing setting which controlled use of Alchemist Flasks, but extended to control other items. Updated name and description so it was clear to new users that it also controls use of Crystal of Insanity, Orialus' Whispering Crystal, etc. change- Use Flasks setting - default was changed from 'false' to 'true'. Only uses items which are not destroyed, but 'false' setting resulted in users not realizing that Crystals were supported. change- Facing - Melee Characters: should now begin attacks slightly sooner when the character is not initially facing enemy fixed - Line of Sight - fixed issue where Singular was not respecting the CapabilityFlag.Facing and causing an issue in DungeonBuddy when running from certain bosses or effects Druid *new* - Balance - added message confirming to user that Glyph of Untamed Stars was recognized Monk *new* - Windwalker - Instances: will cast Zen Sphere on nearest friendly player Paladin fixed - Protection/Retribution - Seal of Righteousness: no longer spams and correctly detects if already applied Shaman fixed - Elemental - Lucidity: now correctly detects this aura and if present, will allow Earthquake cast if condition warrants regardless of current Mana % Warrior fixed - Arms - Exception: fixed error interfering with Battleground PvP fixed - Fury - Battle Stance: now correctly switches to this stance if in Defensive Stance fixed - All Specs - Heroic Leap: will suppress usage if AOE spells are disabled
Hey ! Does singular support hunter 100 lvl talent Exotic Munition , never seen that is up on my hunter ? Ty !