Thanks for the feedback, im glad you come in here and bash it so I can improve it even further, it's the best option atm, and I'd like to make the gap even bigger. Assassination support is indeed very low, testers did report "fine" back to me. As far as Shadowmeld goes you're the first to report it. Fixed now, CT behaviour is odd, I'll take a look and fix that aswell, the 2x Vanish is "correct" since its based on Find Weakness. (It obviously shouldnt open with CT ) Could you please provide a proper log? (which you are supposed to provide, did you read the first post in the thread?) it'd help me fix it faster. I assume it took you 255 seconds to get a 4CP Vanish, then get Honor among thieves 5CP proc before the next gcd which then forces it into a finisher to not cap CP with Ambush, and then you have less then 60 energy for ambush, just fixed that though. (FoK/CT) behaviour that is, you also didnt post your talents I assume thats because you use nightstalker/shadowfocus & not subterfuge. I'll tweak support for thoose talents a bit, its just all my testers wants to rank high and they havent really played around alot with inferior talents, but glad you did, thanks for the feedback. And next time, provide a full log. It's pretty outlined in the initial post. Fixed everything you mentioned except Assassination, need more testers (please PM me anyone interested!) I'll delve into that tomorrow (Sunday) As far as the Subchanges they'll get sent to store today for approval.
1.0.29 submitted to store for approval, - Fixed Shadowmeld behaviours with non-optimal Talents. - Changed FoK energy requirement. - Fixed Meld/Vanish overlap. - Improved logging message for easier debugging - Added Melee checks to Shadowmeld/Vanish non-pooling options with all T1 talents. - Tweaked Prep behaviour in Assassination & Combat
Okay yeah, Blade Flurry with the force toggle just keeps it on all the time. With the AoE toggle it turns it on automatically and turns it off depending on mobs around. Can you please add a manual use option or something, it's really annoying as is. Combat with CD's enabled, blows both vanishes at once. Cooldowns can be done manually doesn't matter but the Blade Flurry needs to be done manually for the guys that want any sort of decent dps, not having that is a deal breaker for me. Still loving sub tho.
Hi, yes Vanish is fixed in the most recent build. I just tweaked Blade Flurry behaviour a bit so it makes it a bit easier to understand and it should now behave properly as you would suspect/suggested. Sent the new version up.
Ok, I've added full logs to that post. Relevant part of it was copy-pasted already Maybe need to mention builders spam attempts in non-melee not sure why you print localized talents without IDs/table numbers. Hope you know russian (listed english talents and glyphs)
I can catch them in debugging anyway, and not all users speak English, thats why. Thanks for the fail logs.
I assume you mean potion and well, I suppose I could add a potion that'll get popped either during hero or during dance with trinketprocs. (An option, not baseline)
Hey Great routine but one qeustion when i will use Opener key (Hold, No modifier) i have to click it once or the full fight. Thanks
You need to hold it for like half a second (with a target) If you have a pull timer I'd hold key with 2 seconds left, pot with 1 seconds left then shadowstep garrote.
It does not open with Ambush after using Vanish, while in the combat spec. This is with the Cooldowns disabled.
No log... Can you tell me what talents atleast? I'm assuming you simply vanish with too little energy (we shouldnt ever vanish with < 60 energy (depending on talents) and then cant afford the ambush. If so its fixed now. Otherwise, give me a log mate.
On Kromog, using SUb, when the hands grip you, its not attacking the hand. Seems theres is no logic to attack with Hemo when you are not in the back of enemy... No logs, because I forgot to save it.
If backstab fails it'll refresh hemo at a higher duration then normally (3 seconds) but not entirely and clip it. Can you tell me what encounter you've had this happen where you cant position for a backstab all the way until energy cap? I can add an encounter specific rule to dump hemo, but its usually a loss seeing as you can dump a full pool on backstab instead. I forbid Vanish when we cannot afford Ambush (as Combat) in new version, Kromog Issue should now be fixed. Will test during raid tonight and then upload new version.
Hey! This is a lovely Rogue profile, but I was wondering if it's possible for it to make it keep up Hemorrhage, and refresh it when the duration is less than 7 seconds - Along with Rupture, of course. Maybe it could be a part of the settings to enable or disable. That would be swell