same issue O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Log file or it didnt happen. Lol. Seriously im gonna have this thread purged of u guys posting errors without a log file.
Seems to be working for me on Enyo without any issues. But since I only PVP, here's some items that could use some improvement: Offensive improvements: - Option to Kidney Shot on CD, otherwise Evisc. - Option to select cheapshot or garrote as opener (currently only shows ambush for me). - Auto burst of speed over X Energy - Auto Sap Focus in stealth. - Blind Focus when target <35% - Deadly throw at 5 CP to interrupt heals on any target when target <35% - Gouge focus when target <35% - Shadow Reflection before bursting. - Vanish offensively on burst. (Vanish sap any arena parter in range, otherwise vanish evisc/cheapshot (based on stun DR)). - Pool energy and combo/anticipation points for redbuff burst. - Smoke bomb when target <35% life, we are bursting, and target is stunned. Defensive CD's Improvements: - Always use feint with elusiveness talent when targeted. - Combat readiness on x% HP or on enemy burst. - Evasion on x% HP or on enemy burst. - Cloak of shadows smart logic (e.g. dispel X amount of DOTS, use pre-freeze trap/poly/cyclone/fear, use when we are vanish stealthed and have DoTs on with 1 second remaining on improved stealth) - Smoke bomb when HP <35% and all other defensive CD's are down. Otherwise, great work guys - keep it up!
This can be safely ignored. It's just a debug message, one that happens to have no effect on normal operation.
This is exactly what I needed for the next version. I've never arena'd/pvp'd not even once since I don't actually play the game. Copying this down. After I finish hunter I'll add this to the rogue.
Yeah your case is different but it has nothing to do with that specific issue. Apparently is doesn't like (don't be offended I don't know which it is and don't have time to go translate right this second ) asian/japanese client. Second person that has said it stands around and does nothing with that text in log. I'll look at it here shortly.
Quick question: you can't disable combat when a profile? Like this DisableBehavior Name="Combat" or is it possible but with another code?
Dont know if its done yet we will look at some sort of a option for rotaition number and randomization on interupt
Hi I'm having a problem with this routine? This routine is not doing more than 2k dps, it's only using auto-attacks and finishing moves but no damage skills such as hemo, ss, shiv, ect.. to generate combo points and solely relying on other skills to generate them making this very frustrating in subtley. I don't play the other routines. Here is a log. ==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> | Omation Creations | O==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> Empowerment Through Shadows O==[ShadowStrike]==> --------------------------- O==[ShadowStrike]==> Version: 4.1.0.2 O==[ShadowStrike]==> Coded By: wired420 O==[ShadowStrike]==> Spec: Subtlety O==[ShadowStrike]==> Running: True O==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> | Omation Creations | O==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> | Omation Creations | O==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> Empowerment Through Shadows O==[ShadowStrike]==> --------------------------- O==[ShadowStrike]==> Version: 4.1.0.2 O==[ShadowStrike]==> Coded By: wired420 O==[ShadowStrike]==> Spec: Subtlety O==[ShadowStrike]==> Running: True O==[ShadowStrike]==> +-------------------------+ O==[ShadowStrike]==> | Omation Creations | O==[ShadowStrike]==> +-------------------------+ O==[Defensive]=Evasion=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 100% CP: 0 E: 100/100) O==[Combo]=Premeditation=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Combo]=Ambush=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Defensive]=Evasion=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 100% CP: 0 E: 100/100) O==[Combo]=Premeditation=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Defensive]=Evasion=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 100% CP: 0 E: 100/100) O==[Combo]=Premeditation=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[Defensive]=Evasion=> [Target: Aruumel - THP: 100%] (HP: 100% CP: 0 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 65%] (HP: 97% CP: 5 E: 76/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 65%] (HP: 97% CP: 5 E: 78/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 65%] (HP: 97% CP: 5 E: 79/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 65%] (HP: 97% CP: 5 E: 81/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Finisher]=Recuperate=> [Target: Aruumel - THP: 47%] (HP: 89% CP: 5 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 45%] (HP: 89% CP: 1 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 27%] (HP: 85% CP: 2 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Aruumel - THP: 12%] (HP: 84% CP: 3 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Lost Soul - THP: 78%] (HP: 94% CP: 4 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 89/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 90/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 92/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 93/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 94/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 95/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Cooldown]=Shadow Dance=> [Target: None THP: -] (HP: 94% CP: 4 E: 96/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Finisher]=Recuperate=> [Target: Lost Soul - THP: 59%] (HP: 89% CP: 5 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Combo]=Premeditation=> [Target: Lost Soul - THP: 58%] (HP: 89% CP: 0 E: 70/100) O==[Combo]=Premeditation=> [Target: Lost Soul - THP: 58%] (HP: 89% CP: 0 E: 71/100) O==[Combo]=Premeditation=> [Target: Lost Soul - THP: 58%] (HP: 89% CP: 0 E: 72/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() O==[Defensive]=Feint=> [Target: Lost Soul - THP: 36%] (HP: 89% CP: 4 E: 100/100) O==[ShadowStrike]=System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at ShadowStrike4.Core.Combat.MainCombatHelper.executeSubtlety() at ShadowStrike4.Core.Combat.MainCombatHelper.shouldWeExecute() at ShadowStrike4.Core.Combat.MainCombat.doCombat() at ShadowStrike4.Main.Combat() at ShadowStrike4.Main.Pulse() Stopping the bot! Bot stopping! Reason: User pressed the stop button [Enyo]
1) that is not a log file..... 2) using enyo last night just parsed 2and 3rd in too dps in lfr soooo no idea what ur doing wrong
Hi, i have the same problem like nucleo. But for more info, the problem seems to be only in subtlety spec. I tired the routine in combat and everything seems to be ok. In subtelty the routine don't do more than 2k dps. I attached 2 logs, one for each spec. I would appreciate your help.