is it true that this routine can make FPS drop ? Cuz I have this issue when i use this routine ;( Edit : Just saw ur answer !
Alright I got some great news - I've pushed a beta version for my beta testers and the very first results are promising. With the latest, in heavy AoE there is no additional FPS drop besides the one HB requires! This is based on 2 testers, but figured I might as well share it. If this works out it will be live this weekend! Most likely also in the next FUP2 drop. Contact Honorbuddy support - I do not have any influence on streaming products . There is no burst functionality - I will add that to FUP3. Softlock loses some performance - Try it out I'd say. But next FUP2 push should bring some good performance increase on hardlock. Glad it got resolved for you!
Does anyone here go as far as to produce several different config saves for different encounters? And if so, would they be willing to share?
I do, but also requires talents etcetera. And as of upcoming push previous saves are useless - Changing some settings
Hey nom i guess you missed my previous post Here's some new logfiles with the problem. The routine stops working and it happens while in raid instance. Weird enough when the "Memory moved for lua events" thing happens the routine works.
Dude I have massive fps drop even on single target since the last version Tryed everything new install etc fix this pls
I don't use antivirus and just formatted my pc Tryed with different driver but nothing work but only with fup2 other routine work normal it's not 1 fps but 5 - 6
And new version up for approve. Should improve everyones FPS ! Version 0.0.1.1-B8 ==================================================== * Core: Working on further performance updates. * Core: Added Overlays for the removed chatwindow and raidwarnings messages. * Core: Removed ability to disable script errors from the routine (DisableScriptErrors). * Core: Removed printing to chatwindow and raidwarnings. * Prot: Updated Shield Barrier logics with recent buff and changed formula to take Versatility into account. * Prot: Increased priority of Revenge above Shield Slam unless Sword and Board is active (Single TGT). * Prot: Added Execute as a emergency ragedump when required (Single TGT - Setting added). * Prot: Slightly rearranged AoE to optimize AoE threat and DPS. Enable Hardlock in Enyo. Will solve the issue.
Hello, just tried the trial period and I really enjoyed your routine, I will def be buying it! One question: is there a way to stop bladestorm from being used with burst? This creates a problem on the operator thogar fight. bladestorm is used on the boss, then it happens to be on CD when adds spawn. thank you for your time, and I look forward to using your routine more!
For this I'd suggest putting Tier 6 in the settings to disabled, and Tier 6 AoE to Always or OnBoss. Or put both to disabled and on Hotkeys set a hotkey for the Tier 6 ability and use it yourself via the hotkey
Is there a way to set up FU2 for pure single target? Even with Tier4,6 disabled and AOE set to false, it is casting Revenge... which can kill some of those little adds that need to stay alive for achievements.
Revenge is a large and important part for the protection single-target rotation ... So nope, not at this point
Question: Is there any way of moving the new form of output for the rotation being paused and all that? It's sort of in the way when it's in the middle of my screen Edit: I know this isn't the place for Enyo, but since you're the maker I might as well put this here. It seems the option to turn off click-to-walk is gone as of now?