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  • [Release] Demonbuddy build #414

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [​IMG]


      Demonbuddy
      is our bot for Diablo III

      Features


      • Grinding
      • Stashing Items
      • Repairing your equipment
      • Selling items to vendors
      • Salvaging items
      • Ability to logout when your inventory is full or stop the bot
      • Setting up protected stash pages and bag slots
      • Configurable loot and kill radius
      • Ability to change what % the bot repairs at
      • Item rules for picking up, selling, stashing, and salvaging, as simple as you'd like, or as complex as you'd like
      • Plugins
      • Full support for custom combat routines as you'd expect from the Buddy Team
      • Built-in updater
      • Command line arguments for easy creation of shortcuts.



      This will not work in Germany for legal reasons.

      Download From: Demonbuddy the 3rd party Farming and Leveling Tool for the amazing Diablo 3 Game

      Requirements




      Reporting Bugs
      When reporting a bug, please include your full log file (found in your bot folder under the "Logs" directory, sort by creation date to find it easier), a full and detailed explanation of the bug, as well as any screenshots that may be useful in tracking down the bug. Also include your class, level, act, difficulty in any bug reports to help us quickly reproduce bugs. (We cannot hunt down bugs with no information, its just not feasible).

      Enjoy!
       
      Last edited: Apr 9, 2015
      Eleighna likes this.
    2. Xenetron

      Xenetron Member

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      Your work is so appreciated. Thank you
       
    3. xyakusoku

      xyakusoku New Member

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      For Quest Tools, even though I set up normal rifts, it still opens trial rifts. I've tried setting it to Trial rifts incase it was mixed up, but no luck. Also, I'm not sure if this is because of the profile or DB, but when trying to do rifts, it usually goes to Act 5 and starts the rift, but it gets stuck at some different Waypoint in Act 4.
       
    4. Turnip

      Turnip New Member

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      You guys are quick!
       
    5. solrflare

      solrflare Member

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      Oh my god. That was fast!!!
       
    6. Eleighna

      Eleighna Member

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      Wow that was super quick! Thanks guys, you rock!!
       
    7. d3magic

      d3magic New Member

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      As always, thank you for updating so fast!!!!!!
       
    8. solrflare

      solrflare Member

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      [Release] Demonbuddy build #401

      Went halfway through a rift level got this.

      Log:
      Code:
      00:11:55.010 DEBUG TrinityDebug [Trinity] Used Power Monk_ExplodingPalm  on -120520642
      00:11:55.496 DEBUG TrinityDebug [Trinity] Used Power X1_Monk_DashingStrike at x="866" y="671" z="0" dist=16
      00:11:55.906 DEBUG TrinityDebug [Trinity] Used Power Monk_ExplodingPalm  on -113376874
      00:11:56.762 DEBUG TrinityDebug [Trinity] Used Power Monk_WaveOfLight at x="879" y="610" z="0" dist=62
      00:11:57.130 DEBUG TrinityDebug [Trinity] Target changed to 4300 // GoatMutant_Ranged_B (Unit) Adding ShouldIgnore=False nearbyCount=4 radiusDistance=26 hotspot=False elitesInRange=False hitPointsPc=1.0 summoner=False quest=False minimap=False bounty=False IsTrash XtraPriority 
      00:11:57.133 DEBUG DefaultNavigationProvider Navigator.Clear
      00:11:57.133 DEBUG DefaultNavigationProvider Generating path to GoatMutant_Ranged_B 36 yds Elite=False LoS=True HP=1.00 Dir=W - 
      00:11:57.139 DEBUG DefaultNavigationProvider Successfully generated path from {X=268,Y=347} to {X=254,Y=345} in 00:00:00.0024973 with 16(4) hops
      00:11:57.144 DEBUG DefaultNavigationProvider Client path generated.
      00:11:57.144 DEBUG DefaultNavigationProvider Generated path to  (GoatMutant_Ranged_B 36 yds Elite=False LoS=True HP=1.00 Dir=W) with 4 hops.
      00:11:57.589 DEBUG TrinityDebug [Trinity] Target changed to 5513 // Swarm_B (Unit) Adding ShouldIgnore=False nearbyCount=2 radiusDistance=8 hotspot=False elitesInRange=False hitPointsPc=0.9 summoner=False quest=False minimap=False bounty=False IsTrash CloseRange10f 
      00:11:57.591 DEBUG TrinityDebug [Trinity] Used Power Monk_ExplodingPalm  on -112983952
      00:11:57.690 DEBUG TrinityDebug [Trinity] Used Power Monk_ExplodingPalm  on -113115025
      00:11:58.490 DEBUG TrinityDebug [Trinity] Used Power Monk_WaveOfLight at x="874" y="624" z="0" dist=43
      00:12:13.845 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:12:28.848 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:12:43.849 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:12:58.851 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:13:13.853 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:13:28.855 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:13:43.857 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:13:58.859 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:14:13.861 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:14:28.862 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:14:43.864 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:14:58.866 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:15:13.868 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:15:28.870 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:15:43.872 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:15:58.874 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:16:13.875 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:16:28.877 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:16:43.879 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:16:58.881 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:17:13.883 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:17:28.885 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:17:43.887 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:17:58.888 ERROR BotMain Exception during bot tick.
      GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
         at GreyMagic.Executor.WaitForInjection(Int32 timeout)
         at GreyMagic.Executor.SharedExecuteLogicEnd(Int32 timeout)
         at GreyMagic.Executor.Execute(Int32 timeout)
         at GreyMagic.Executor.GrabFrame()
         at GreyMagic.ExternalProcessMemory.AcquireFrame(Boolean isHardLock)
         at Zeta.Bot.BotMain.()
      00:18:11.576 INFO  InactivityDetector Inactivity timer tripped! Leaving game
      00:18:11.576 INFO  InactivityDetector Leaving game
      00:18:11.690 DEBUG DefaultNavigationProvider Navigator.Clear
      00:18:11.692 INFO  GameStats Last run acquired 4348500 gold.
      00:18:11.713 DEBUG InactivityDetector [GameEvents.OnGameLeft] Resetting inactivity detector
      00:18:11.713 INFO  Logger [Trinity] New Game - resetting everything
      00:18:11.714 INFO  Logger [Trinity] New Game, resetting Gold Inactivity Timer
      00:18:11.716 DEBUG GameEvents [GameEvents.OnGameJoined] Clearing dropped items
      00:18:11.717 INFO  GameStats Joined a game!
      00:18:11.717 DEBUG GameStats [GameEvents.OnGameJoined] Setting start gold to: 1228034578
      00:18:11.717 DEBUG Logger [QuestTools][BotEvents] LastJoinedGame is 4/9/2015 5:18:11 AM
      00:18:11.738 INFO  Logger [Trinity] New Game - resetting everything
      00:18:11.738 INFO  Logger [Trinity] New Game, resetting Gold Inactivity Timer
      00:18:11.740 INFO  Logger [Trinity] >> Warning - One or more of your equipped items is recorded incorrectly in Trinity; please report:
      00:18:11.741 DEBUG TrinityDebug [Trinity] ------ Equipped Legendaries: Items=13, Sets=2 ------
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Helm: Leoric's Crown (196024) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Bracer: Gungdo Gear (193688) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Bracer: Aughild's Search (212581) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Ring: Unity (212581) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Boots: The Crudest Boots (205620) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Daibo: Incense Torch of the Grand Temple (192342) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] ------ Set: Inna's Mantra : 3/5 Equipped. ActiveBonuses=3/3 ------
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Chest: Inna's Vast Expanse (205614) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Legs: Inna's Temperance (205646) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Belt: Inna's Favor (222487) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] ------ Set: Monkey King's Garb : 3/4 Equipped. ActiveBonuses=2/2 ------
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Shoulder: Sunwuko's Balance (336175) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Gloves: Sunwuko's Paws (336172) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] Item: Amulet: Sunwuko's Shines (336174) is Equipped
      00:18:11.741 DEBUG TrinityDebug [Trinity] ------ Active Skills / Runes ------
      00:18:11.741 DEBUG TrinityDebug [Trinity] Skill: Dashing Strike Rune=Blinding Speed Type=Spender
      00:18:11.742 DEBUG TrinityDebug [Trinity] Skill: Wave of Light Rune=Pillar of the Ancients Type=Spender
      00:18:11.742 DEBUG TrinityDebug [Trinity] Skill: Exploding Palm Rune=Shocking Grasp Type=Spender
      00:18:11.742 DEBUG TrinityDebug [Trinity] Skill: Sweeping Wind Rune=Inner Storm Type=Spender
      00:18:11.743 DEBUG TrinityDebug [Trinity] Skill: Mystic Ally Rune=Air Ally Type=Spender
      00:18:11.743 DEBUG TrinityDebug [Trinity] Skill: Epiphany Rune=Desert Shroud Type=Spender
      00:18:11.743 DEBUG TrinityDebug [Trinity] ------ Passives ------
      00:18:11.743 DEBUG TrinityDebug [Trinity] Passive: Sixth Sense
      00:18:11.743 DEBUG TrinityDebug [Trinity] Passive: Beacon of Ytar
      00:18:11.743 DEBUG TrinityDebug [Trinity] Passive: Harmony
      00:18:11.743 DEBUG TrinityDebug [Trinity] Passive: Unity
      00:18:11.747 DEBUG ProfileOrderManager [GameEvents.OnGameJoined] Reloading profile
      00:18:11.903 INFO  ProfileManager Loaded profile R-RIFT
      00:18:11.903 INFO  ProfileOrderManager Game joined, Resetting profile caches.
      00:18:11.903 DEBUG Logger [QuestTools][ExploreDungeonTag] ExploreDungeon ResetCachedDone()
      00:18:11.904 DEBUG ProfileOrderManager Resetting current behavior.
      00:18:11.904 DEBUG InactivityDetector [GameEvents.OnGameJoined] Resetting inactivity detector
      00:18:11.905 DEBUG BrainBehavior [GameEvents.OnGameJoined] Clearing actors
      00:18:11.926 DEBUG DungeonExplorer [GameEvents.OnGameJoined] Reseting dungeon explorer
      00:18:11.927 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      00:18:11.927 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
      00:18:11.955 INFO  Logger [QuestTools][GridRoute] Generated new Weighted Nearest Minimap Visited Route with 26 nodes in 7ms
      00:18:11.958 INFO  ToggleTargetingTag ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
      00:18:11.958 DEBUG TreeHooks Replaced hook [ProfileOrderBehavior_Hook] 32c0ec12-015a-4e55-aada-0fbbf2cbcbf5ääp
      
       
      Last edited by a moderator: Apr 9, 2015
    9. Toofastforyou

      Toofastforyou Member

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      is anyone else having problems with this build not opening doors?
       
    10. Puertokee

      Puertokee Member

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      Same here Toofastforyou! Doors will not open.
       
      Last edited: Apr 9, 2015
    11. xmessa

      xmessa New Member

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      not openning doors is caused by latest trinity, roll back to trinity 2.5.1 would solve it

      my D3 keep crashing since the update on 10th April

      anyone know how to roll back db to the 9th April version?
       
    12. Legend827

      Legend827 New Member

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      Yeah they are still working out the kinks apparently from the update, download the demonbuddy beta if you want to roll back
       
    13. ChetanG

      ChetanG New Member

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      I've noticed a Witch Doctor with Zunni build and Fetish Army with Fetish Sycophant, the bot will not auto start Fetish Army while in battle.
      The bot waits till it is over whelmed and dies when difficulty is too high.
      My WD has 50+ Fetish Army increase and 20% Physical Damage and sadly the bot does not get the use of this damage until too late.
      I bot Hard Core and this is a real serious issue for WD's.

      Thanks. :)
       
    14. lkjhgf

      lkjhgf New Member

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      off on the password entry screen after 10-15 minutes p.s.вылетает на экран ввода пароля через 10-15 минут
       
    15. Northern Light

      Northern Light Member

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      same problem.

      sometimes it takes 1-4 minutes,
      sometimes it is instand...

      I start DB as admin,
      Starter screen pop up and stay there like frozen for few minutes.
       
    16. Xenetron

      Xenetron Member

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      When doing a townrun and "Keep Legendaries Unidentified" is ticked, and the LAST STASH TAB is full, it will continuously loop the townrun. I had a rimaldinis gift and legendary potions in the bag and it kept running to stash "Not enough space to perform this operation" would pop up in D3 as a warning, then it would run to the salvage again and repeat. With Legendaries Unidentified OFF this is not a problem.

      Please investigate.
       
    17. getit7free

      getit7free New Member

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      These internal mechanics don't work when the player is in a party:
      ZetaDia.Service.Platform.IsConnected
      ZetaDia.Me.CommonData (and therefore most attributes of ZetaDia.Me)
      ZetaDia.CPlayer

      This doesn't work even if the player is alone:
      ZetaDia.Service.Platform.IsConnected (reason why Trinity window title settings don't work anymore)
       
      Last edited: Apr 19, 2015
    18. lovelygasaiyuno

      lovelygasaiyuno New Member

      Joined:
      Mar 28, 2015
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      don't work... so i use build 403
       
    19. tdez

      tdez New Member

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      sick update...

      doesn't work at all trying to go to sleep wish I would have never updated.
       
    20. Sfera

      Sfera New Member

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      same here...

      Today`s update fail
       
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