If waitfornpcs=false, does that mean if you are killing MobId X, and there are none around, it will go and kill any mob, even if its not listed in your profile? or what does waitfornpcs=true mean? thanks for help
C&P from the IW QB PHP: // WaitForNpcs [optional; Default: true] // This value affects what happens if there are no MobIds in the immediate area. // If true, the behavior will move to the next hunting ground waypoint, or if there // is only one waypoint, the behavior will stand and wait for MobIdN to respawn. // If false, and the behavior cannot locate MobIdN in the immediate area, the behavior // considers itself complete. // Please see "Things to know", below. PHP: // * Be careful when specifying the WaitForNpcs="false". // The 'interact blacklist' is internal to the behavior. The means the blacklist is destroyed // any time the behavior exits, and a fresh one is created upon re-entry to the behavior. // This means InteractWith does not know which mobs have already been interacted and which // have not, when WaitForNpcs="true". The can cause slow progress as the failure detection // mechnaisms built into the behavior kick in and re-exclude non-viable mobs as they are // rediscovered.
thanks man, i need to set it to true then, so it doesnt go killing random mobs (thats how i got stuck)