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  • [Beta] Demonbuddy beta builds

    Discussion in 'Archives' started by Nesox, Apr 8, 2015.

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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [​IMG]

      Beta builds for Demonbuddy.
      We will be using this to determine if a beta build is good enough to be pushed to as a regular build, feel free to help us test them and give good feedback.
      When testing these builds, if you want to give feedback and help us improve it you should run them without any plugins or third party additions as they could introduce unexpected behaviors and bugs which isn't originally part of Demonbuddy.


      Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2013". you can download it here:
      2013: http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe

      .NET 4.5.1: Download Microsoft .NET Framework 4.5.1 (Offline Installer)

      Download here: BETA DOWNLOAD
      Changelog 585
      Code:
      General:
      --------------
      * Updated for 2.4.0.35057
      * ActorMovement
        - Rotation works again.
      * DiaActivePlayer
        - OpenRift added argument for starting empowered rifts.
      * ConditionParser
        - IsInTown property added.
      
      Bot Logic:
      --------------
      - Now makes sure it includes all stash pages when stashing items.
      
      API Changes:
      --------------
      - Too many to list, all plugins that isn't bundled with the bot needs to be updated.
      if you have a request for an old plugin to be updated, make a post in the beta or release thread with a link to the plugin.
      
       
      Last edited: Jan 13, 2016
    2. Defqon

      Defqon Member

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      Hope this fixes the memory cache problem
       
    3. Ledge

      Ledge Member

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      Rift Keystone Fragments now have ItemType.Unknown but they were ItemType.KeystoneFragment. This breaks stashing in Trinity.

      [HIDE][Trinity] Name=Rift Keystone Fragment InternalName=LootRunKey-161 ActorSNO=323722
      [Trinity] Attribute: ItemQualityLevel, iVal: 1, fVal: 1.401298E-45
      [Trinity] Attribute: ItemBoundToACD, iVal: 2019098779, fVal: 1.760532E+34
      [Trinity] Attribute: ItemBindingLevelOverride, iVal: 2, fVal: 2.802597E-45
      [Trinity] Attribute: ItemStackQuantityLo, iVal: 17, fVal: 2.382207E-44
      [Trinity] Attribute: Seed, iVal: 1603890134, fVal: 2.211033E+19
      [Trinity] Attribute: Loot20Drop, iVal: 1, fVal: 1.401298E-45
      [Trinity] Attribute: PetProcScalar, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: ProjectileReflectDamageScalar, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: ScreenAttackRadiusConstant, iVal: 1114636288, fVal: 60
      [Trinity] Attribute: TurnRateScalar, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: TurnAccelScalar, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: TurnDeccelScalar, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: UnequippedTime, iVal: 1, fVal: 1.401298E-45
      [Trinity] Attribute: CoreAttributesFromItemBonusMultiplier, iVal: 1065353216, fVal: 1
      [Trinity] Attribute: IsTemporaryLure, iVal: 1, fVal: 1.401298E-45
      [Trinity] Attribute: Season, iVal: 2, fVal: 2.802597E-45
      [Trinity] Attribute: PowerPrimaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
      [Trinity] Attribute: PowerSecondaryResourceCostOverride, iVal: 2139095039, fVal: 3.402823E+38
      [Trinity] Attribute: PowerChannelCostOverride, iVal: 2139095039, fVal: 3.402823E+38
      [Trinity] Link Color ItemQuality=Rare4
      [Trinity] ACDItem.ACDGuid=2017788041
      [Trinity] ACDItem.ActorClass=Invalid
      [Trinity] ACDItem.ActorInfo=ActorType:Item ApperanceSNO:427120 PhysMeshSNO:-1 Cylinder:position:<5.96046E-08, 0, -0.232805> Ax1:0.4656096 Ax2:0 Sphere:Center:<0, 0, 0.06886167> Radius:2.519844 AABB:Min:<0, 0, 0.06886167> Max:<0.5098456, 0.5098456, 0.0955114> AnimSetSNO:-1 SNOMonster:-1
      [Trinity] ACDItem.ActorSNO=323722
      [Trinity] ACDItem.ActorType=Item
      [Trinity] ACDItem.Affixes=System.Int32[]
      [Trinity] ACDItem.AffixId=0
      [Trinity] ACDItem.AncientRank=0
      [Trinity] ACDItem.AnimationState=Invalid
      [Trinity] ACDItem.BoundToACD=2019098779
      [Trinity] ACDItem.BaseAddress=503902264
      [Trinity] ACDItem.CurrentAnimation=Invalid
      [Trinity] ACDItem.CurrentDurability=0
      [Trinity] ACDItem.Distance=900.1205
      [Trinity] ACDItem.DurabilityCurrent=0
      [Trinity] ACDItem.DurabilityMax=0
      [Trinity] ACDItem.DurabilityPercent=NaN
      [Trinity] ACDItem.DyeType=None
      [Trinity] ACDItem.DynamicId=2020540593
      [Trinity] ACDItem.FAGGuid=274
      [Trinity] ACDItem.FollowerSpecialType=None
      [Trinity] ACDItem.GameBalanceId=-1698136228
      [Trinity] ACDItem.GameBalanceType=Items
      [Trinity] ACDItem.GemQuality=0
      [Trinity] ACDItem.GizmoType=5
      [Trinity] ACDItem.Gold=0
      [Trinity] ACDItem.GoodFood=1611526157
      [Trinity] ACDItem.HitpointsGranted=0
      [Trinity] ACDItem.IdentifyCost=0
      [Trinity] ACDItem.InternalName=LootRunKey-161
      [Trinity] ACDItem.InventoryColumn=0
      [Trinity] ACDItem.InventoryRow=4
      [Trinity] ACDItem.InventorySlot=BackpackItems
      [Trinity] ACDItem.IsAccountBound=True
      [Trinity] ACDItem.IsArmor=False
      [Trinity] ACDItem.IsCrafted=False
      [Trinity] ACDItem.IsCraftingPage=False
      [Trinity] ACDItem.IsCraftingReagent=False
      [Trinity] ACDItem.IsDisposed=False
      [Trinity] ACDItem.IsElite=False
      [Trinity] ACDItem.IsEquipped=False
      [Trinity] ACDItem.IsGem=False
      [Trinity] ACDItem.IsMiscItem=False
      [Trinity] ACDItem.IsOneHand=False
      [Trinity] ACDItem.IsPotion=False
      [Trinity] ACDItem.IsRare=False
      [Trinity] ACDItem.IsTwoHand=False
      [Trinity] ACDItem.IsTwoSquareItem=False
      [Trinity] ACDItem.IsUnidentified=False
      [Trinity] ACDItem.IsUnique=False
      [Trinity] ACDItem.IsValid=True
      [Trinity] ACDItem.IsVendorBought=False
      [Trinity] ACDItem.ItemBaseType=Misc
      [Trinity] ACDItem.ItemLegendaryItemLevelOverride=0
      [Trinity] ACDItem.ItemLevelRequirementReduction=0
      [Trinity] ACDItem.ItemLink={c:ffffff00}Rift Keystone Fragment{/c} || System.Object[]
      [Trinity] ACDItem.ItemQualityLevel=Normal
      [Trinity] ACDItem.ItemStackQuantity=17
      [Trinity] ACDItem.ItemTimeSold=0
      [Trinity] ACDItem.ItemType=Unknown
      [Trinity] ACDItem.ItemUnlockTime=0
      [Trinity] ACDItem.JewelRank=0
      [Trinity] ACDItem.Level=1
      [Trinity] ACDItem.LockedToACD=-1
      [Trinity] ACDItem.MarkerType=Invalid
      [Trinity] ACDItem.MaxDurability=0
      [Trinity] ACDItem.MaxStackCount=100
      [Trinity] ACDItem.MinimapVisibilityFlags=0
      [Trinity] ACDItem.MonsterAffixEntries=System.Collections.Generic.List`1[Zeta.Game.Internals.SNO.MonsterAffixEntry]
      [Trinity] ACDItem.MonsterAffixes=None
      [Trinity] ACDItem.MonsterInfo=Zeta.Game.Internals.SNO.SNORecordMonster
      [Trinity] ACDItem.Name=Rift Keystone Fragment
      [Trinity] ACDItem.NoAutoPickUp=False
      [Trinity] ACDItem.NumSockets=0
      [Trinity] ACDItem.NumSocketsFilled=0
      [Trinity] ACDItem.Position=<0, 0, 0>
      [Trinity] ACDItem.RequiredLevel=0
      [Trinity] ACDItem.Stats= Quality - Normal
      Level - 1
      BaseType - Misc
      ItemType - Unknown

      [Trinity] ACDItem.TieredLootRunKeyLevel=-1
      [Trinity] ACDItem.ValidInventorySlots=Zeta.Game.InventorySlot[]
      [Trinity] None
      [Trinity] ACDItem.WeaponHand=None
      [Trinity] ACDItem.WorldDynamicId=0[/HIDE]
       
    4. yoloswa

      yoloswa Member

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    5. xmessa

      xmessa New Member

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      anyone have DemonbuddyBETA 1.1.2251.515 ? version 516 is causing all kinds of problems.
       
    6. skip88

      skip88 New Member

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    7. BuddyMe

      BuddyMe Community Developer

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      These are a problem of the new version of trinity, they will be resolved soon, a lot of new features but a lot of adjustments.
      skip you're doing something wrong, try a fresh install in a new folder
       
    8. xmessa

      xmessa New Member

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      Thanks for explanation~~ I understand the latest trinity is causing some of the issue like not openning doors etc..

      I am using 2.5.1 and my d3 crashes now and then on different 3 computers. I think this issue should relate to DB?
       
    9. BuddyMe

      BuddyMe Community Developer

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      use the latest Trinity 2.6.3, fix door issue. Crash is probably due to 2.5.1
       
    10. xmessa

      xmessa New Member

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      That is quick.. thank you so much I ll test the new things..

      db401 and trinity 251 isn't causing any d3 crash so I think it's db402

      anyway i will test and post :)
       
    11. xmessa

      xmessa New Member

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    12. Northern Light

      Northern Light Member

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      DB just crash.

      I start D3 than I start DB I enter first time my PW and than DB chras in the next second. :/

      no error logs non.
       
    13. Maxasy

      Maxasy Member

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      Any news on using non-legendary potions again
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      They removed normal potions from the game
       
    15. BestWarOCE

      BestWarOCE Member

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      Theres actually an unlimited normal potion whilst leveling. As soon as you replace it with a legendary one its gone.
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      It's fixed in the builds I just pushed, use the bundled Trinity or update from SVN, questing works too.
       
    17. FzudemiST

      FzudemiST New Member

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      I cant download for some reason, page isnt loading, dont know why
       
    18. Randomonium

      Randomonium New Member

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      Thanks for the update, Nesox. Does this mean the older profiles should work now too? All waypoints and such.
       
    19. TazzGames

      TazzGames New Member

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      Using Trinity 2.6.5 with Ez Update. Still not opening the doors.
       
    20. Eleighna

      Eleighna Member

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      It used the standard (invisible?) potion! I'm shickled titless :p So far it's running the A4 bounty profile flawlessly. I did notice the release build changed to 403, should I now be using the release build instead of this beta? Thanks so much!

      Edit: Just sat here and watched it a bit more, and it's just standing there half-arsed attacking mobs then stopping (on my DH). Am I doing something wrong with the settings? I didn't have that issue a few nights ago.

      But it uses the potion! Still a great job!
       
      Last edited: Apr 13, 2015
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