Right, but that doesn't have anything to do with this exporter plugin (I'm not even sure if it's considered a plugin since it only generates an XML file for the OrderBot to work with), that's just Agil working with the Bot Base in general. I'm happy it's all working fine for you though.
ahh ok its awesome tho the fact that it works great with agil is amazing because in can leave it crafting for a long period of time. one thing i would like is for the quantity to be higher than 99 like 9999 i was able to bypass it by going into the file and changing 99 to what ever number i wanted but would be nice if the plugin would do it =) but anyways Great plugin works perfect for what im doing. the fact that it uses food is a huge plus
If you put no quantity at all in, it synths indefinitely. So all you have to do is uncheck quantity and simply leave the amount of mats in your invent to create the amount you want. So if you want 400 Hippogryph Leathers, leave 400 hippo skins and 400 black alumens and it'll synth until you run out of mats.
Ok i have tried it with different values and with none at all. my order bot does one single craft and stops.
Can't reproduce this. Did you hit lv50 after you had started RBB? Tried restarting RBB? Could be a combination of other plugins you're running, but this plugin can not be responsible for that.
Very strange. What you can try is opening the CraftExportForm.cs file, navigate to line 571 and comment out the following line: Code: ByregotsBlessingBtn.Enabled = byregotsBlessing.Level <= Core.Me.Levels[ClassJobType.Carpenter];
I noticed this in your craftexportform.cs // Ingenuity Ingenuity ingenuity = new Ingenuity(); IngenuityBtn.BackgroundImage = _resourcelibrary.bsm_Ingenuity; IngenuityBtn.Tag = ingenuity; ByregotsBlessingBtn.Enabled = byregotsBlessing.Level <= Core.Me.Levels[ClassJobType.Blacksmith];
Right, I guess that explains. Copy/paste without paying attention if I changed everything. I'll upload an adjusted version that gets rid of the level checks, because the more I think about it, the more silly it is. Thing is, I've been working on an updated version of this to allow for conditional checks (based on CP or IQ stacks) for a couple of months now. But the problem in finishing is that it takes up quite a bit of my time and in between work, playing the game myself and somewhat of an lack of interest in this (barely 4 pages vs 10+ for other newer stuff) makes updating/maintaining it just not worth as much of my time.