Is it just to create the deck and start the bot? Or do you have to download something more for it to be this good?
Behavior behave = new BehaviorControl();//change this to new BehaviorRush() for rush mode public DefaultRoutine() { // Global rules. Never keep a 4+ minion, unless it's Bolvar Fordragon (paladin). _mulliganRules.Add(new Tuple<string, string>("True", "card.Entity.Cost >= 4 and card.Entity.Id != \"GVG_063\"")); // Never keep Tracking. _mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.HUNTER", "card.Entity.Id == \"DS1_184\"")); // Example rule for self. //_mulliganRules.Add(new Tuple<string, string>("mulliganData.UserClass == TAG_CLASS.MAGE", "card.Cost >= 5")); // Example rule for opponents. //_mulliganRules.Add(new Tuple<string, string>("mulliganData.OpponentClass == TAG_CLASS.MAGE", "card.Cost >= 3")); // Example rule for matchups. //_mulliganRules.Add(new Tuple<string, string>("mulliganData.userClass == TAG_CLASS.HUNTER && mulliganData.OpponentClass == TAG_CLASS.DRUID", "card.Cost >= 2")); bool concede = false; // play with these settings################################### int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon int mxwde = 3000; // numer of boards which are taken to the next deep-lvl int twotsamount = 0; // number of boards where the next turn is simulated bool enemySecondTurnSim = false; // if he simulates the next players-turn, he also simulates the enemys respons bool playaround = false; //play around some enemys aoe-spells? //these two probs are >= 0 and <= 100 int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die! this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended) int amountBoardsInEnemyTurnSim = 40; int amountBoardsInEnemyTurnSimSecondStepp = 200; int amountBoardsInEnemySecondTurnSim = 20; int nextturnsimDeep = 6; int nextturnsimMaxWidth = 20; int nexttunsimMaxBoards = 200; bool secrets = false; // playing arround enemys secrets int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100) HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus //use it only with useExternalProcess = true !!!!
Hi Hi i'm new here , and don't speak english very well, so my question is , where do you write this ? witch section? Thx a lot