DefaultCombat causes my client to freeze, even when I tabbed into the game again I can't do anything. Once I stop the bot all my movements occur immediately. No errors in the log, so not really much I can post for you guys to read. Ps: Other routines like "Joes combat" works like a charm, but I prefer "lazyraider" when I lvl my characters, and DefaultCombat worked like a charm before the update. Thanks in advance! And please tell me if you need any extra information. Kind regards, ExodusPKER
Same Issue anyone else receive Bad Lag Issues when running this program or in general Buddy wing? i know it's not my Pc, thought it might just by programs or files not in the correct place when running Buddy wing? any help would be greaful Thank's
Run in windowed fullscreen and try this with buddywing/swtor: https://www.thebuddyforum.com/honor.../205968-tips-people-lag-using-honorbuddy.html
Yo. Just thought I'd try a bit of SWTOR so I ain't played a while. I just use BuddyWing to play manually with combat routines so...a blank profile basically and play normally myself. I can't seem to get this to work though, never used to have a problem. I see in other parts of the forum there have been issues with a recent patch so I assume this routine currently isn't working? Or I'm I just doing something wrong somehow
never mind it's just the script for powertech that is wrong, should be public class ShieldTech : RotationBase
This took way too long for me to fix. I even re-did the rotations from scratch. Change Shieldtech to ShieldTech (capital T) on lines 7 and 9 in ShieldTech.cs public class ShieldTech : RotationBase { public override string Name { get { return "PowerTech ShieldTech"; } }
Spell.Cast("Force Shroud", ret => Me.CurrentTarget.IsCasting("Hurl")), This is an invalid code, but I was wondering if the bot had the ability to do this.. If the target is casting a particularly nasty spell to have the bot only interrupt or cooldown on the name of a particular spell.
For those that are parsing there specs, how many 'actions per minute' is everyone getting? I have tried multiple specs / routines and done some testing on dummies, but am finding that the bot will not consistently do more than 37-40 apm. Obviously some specs are not conducive to anything higher, but for shadows / assassins and other melee specs, it would be nice to see an average of ~ 45 apm. It seems the routine has little to do with this (I have used just about every version of Pure and Default Combat since 3.0). I am assuming the bot controls this in some way, is there any way to tweak or manipulate this? Maybe I am missing something obvious, thanks all.
Was trying to update IO merc today for raid and I'm running into a bit of an issue. Is there a way to check if a spell is on cooldown? i.e. If vent heat is off cooldown (or has X seconds left in CD) do this burstier rotation? i.e.
as i understand it the bot already does that to some degree, (by knowing the cooldown and when its cast in the first place), i guess you should ask for manual choice of what order the spells should be cast in....or am i missing something big here o.o?
While running DefaultCombat as a sub level 10 Trooper, I've noticed that it will cast Pulse Cannon if I have ANY target selected, including friendly NPCs. It may be worthwhile to add a check to see if it is indeed a hostile target before casting.