These are some small plugins I just made to help farm on my hunter. Loot-a-rang: This uses Findle's loot-a-rang or Loot-a-rang to loot corpses at range. Saves time instead of having to run up to the corpse to loot, and is better than glyph of fetch (no cast time / don't have to wait for pet to run up / frees a glyph slot). It casts loot-a-rang once combat finishes and it detects one lootable corpse within range. Plugin can be easily modified to loot-a-rang in combat. Download link: https://mega.co.nz/#!NcoHwY6b!ez4t-ISumm96FMk8Zkt2LfnS3JdxL6RO9QUWge1dWao Aspect of the cheetah: For users of this glyph: Glyph of aspect of the cheetah "Your Aspect of the Cheetah [The Hunter takes on the aspect of a cheetah, increasing movement speed by 30%.] no longer causes you to be dazed when struck. Instead, the effect is cancelled.". Recasts aspect of the cheetah when the hunter is out of combat so hunter runs around faster (30%) for faster farming. Download link: https://mega.co.nz/#!wUgDlAgZ!QOPDxjGE8_CiGW6Hl_2ru4pDRaautPtWObqvq-R-xO4 Credit to opply (itsatrap), lacrymae (force loot) and bloodyfinale (https://www.thebuddyforum.com/honorbuddy-forum/plugins/requests/192338-hunter-aspect-pack-comat.html), whose code I used as a basis and looked at to figure out how to write plugins and implement these functions in honorbuddy. I've just started using honorbuddy, and it's amazing! As someone who hopes to have a life, its the only rational way to play WoW and to stick it to Blizzard for charging $60 for insta-90s.
Great work! I find a bug,when something is skinable,the plugin will try to use it,would solve the bug?
Just wanted to say that I still use this, and it works perfect for me. Thank you Banzai EDIT: Also, just wanted to add that I am melee class.
Am I literally the only person using this, where my toon runs up on the corpse and then throws that loot-a-rang? It happens like 75% of the time. Sometimes, it'll drop the mob and toss the rang, before moving...but, most the time it'll get like 3 yards from it and then throw it. Using a warlock. Edit: It appears, that if I reenter combat, as the LaR is on CD, it'll run to the mob. If it's off CD before combat, it'll stand in place and throw it?
open the .cs file in notepad and find if (LootableCorpses.Count() >= Corpse_Limit && !Me.Combat ) delete && !Me.Combat. If only i could find away to add pause to movement then use rang it would be perfect
Anyone still using loot-a-rang plugin with success? I'm trying this but as mentioned before: it will try to use the loot-a-rang while running to the corpse to loot it, and sometimes successfully get the cast through only to get the loot window and not take the items. Anyone got a fix or know if I have to enable/disable/modify certain settings?
Same here, would be nice if anyone offered some help for this problem. View attachment 5716 2016-02-08 12.16.txt
Try adding a 1 sec sleep to the plugin: Code: public void goLoot() { WoWItem boomerangItem = GetBoomerang(); boomerangItem.UseContainerItem(); [COLOR="#FF8C00"][B]StyxWoW.Sleep(1000); return;[/B][/COLOR] } With in-game Auto Loot enabled this should be more than enough time to allow for loot window to close. You can also tweak this number higher or lower depending on your personal game lag for the event. My PC is pretty fast and game lag low, so 1/2 a second or (500) works fine.
Does someone have a update to this? Megalinks not working for me. I would LOVE to possibly upkeep this too!
Its trying to use item from inventory but its in the toy box now. Anyone know how to a fix to it ? WoWItem findlesRang = Me.BagItems.FirstOrDefault(h => h.Entry == 109167); WoWItem lootarang = Me.BagItems.FirstOrDefault(h => h.Entry == 60854);
View attachment LootARang.cs Somewhat fixed it, works with a "Loot-A-Rang" as is, you can change it too Findle's Loot-A-Rang inside the script.. Loots when 1 lootable corpse is nearby, also configurable inside the script.