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  • Archmage Antonidas priority

    Discussion in 'Hearthbuddy Support' started by hellrider, Apr 28, 2015.

    1. hellrider

      hellrider New Member

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      Archmage Antonidas is op card that must be killed as soon as possible, but unfortunately bot treat this card like 5/7 minion without any powers. I was too late to stop bot but I had harvest golem, mechanical yeti and fireball in hand and archmage antonidas was on board with 5/6 hp - and it could be killed from fireball but bot decided to drop mechanical yeti, fireblast and harvest golem istead. It was very stupid decission even when my enemy had dozen or so hp left. I'm sure that many games can be lost by bot because of this bad card treatment

      View attachment UILogg_2015-04-28_14-57-04.txt

      start calculations, current time: 15:06:23 V114.0000 control 6500 face 30 twoturnsim 200 ntss 6 200 400 playaround 50 80 ets 70 ets2 200 ents 70 secret plcmnt
      #######################################################################
      mana 10/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      0 0 0 1
      ownhero:
      mage 20 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_034
      osecrets:
      enemyhero:
      mage 12 30 0 False False 36
      weapon: 0 0 unknown
      ability: true CS2_034
      fatigue: 14 0 16 0
      OwnMinions:
      EnemyMinions:
      archmageantonidas EX1_559 zp:1 e:59 A:5 H:6 mH:7 rdy:True ex
      Own Handcards:
      pos 1 fireball 4 entity 22 CS2_029 0
      pos 2 harvestgolem 3 entity 14 EX1_556 0
      pos 3 mechanicalyeti 4 entity 6 GVG_078 0
      Enemy cards: 3
      ownDiedMinions:
      enemyDiedMinions:
      og: GVG_096,1;GVG_044,2;CS2_024,2;GVG_085,1;GVG_004,2;CS2_023,1;GVG_003,1;GVG_002,1;NEW1_012,1;CS2_032,1;GVG_060,1;
      eg: GVG_110,2;GVG_006,1;GVG_044,1;GVG_096,1;GVG_082,1;GVG_102,1;EX1_294,1;GVG_085,1;FP1_004,1;CS2_024,1;GVG_002,1;
      recalc-check###########
      mana changed 10 -100 10 9 10 9
      Leathal-check###########
      ailoop
      deep 0 len 3 dones 1
      cut to len 3
      ailoop
      deep 1 len 4 dones 2
      cut to len 3
      ailoop
      deep 2 len 3 dones 3
      cut to len 3
      -------------------------------------
      value of best board -12
      missing dmg to lethal 5
      useability
      on enemy: 36

      play id 22 target 36 pos 1

      calculated 0,2100107
      no lethal, do something random######
      ailoop
      deep 0 len 7 dones 1
      cut to len 7
      ailoop
      deep 1 len 31 dones 2
      cut to len 20
      ailoop
      deep 2 len 57 dones 3
      cut to len 29
      ailoop
      deep 3 len 4 dones 4
      cut to len 4
      -------------------------------------
      value of best board 5037,5
      play id 6 pos 1

      useability
      on enemy: 36

      play id 14 pos 2

      calculated 1,3820704
      play id 6 pos 1

      play: Mechaniczny yeti choice: 0
      #######################################################################
      #######################################################################
      start calculations, current time: 15:06:29 V114.0000 control 6500 face 30 twoturnsim 200 ntss 6 200 400 playaround 50 80 ets 70 ets2 200 ents 70 secret plcmnt
      #######################################################################
      mana 6/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      1 1 0 1
      ownhero:
      mage 20 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: True CS2_034
      osecrets:
      enemyhero:
      mage 12 30 0 False False 36
      weapon: 0 0 unknown
      ability: true CS2_034
      fatigue: 14 0 16 0
      OwnMinions:
      mechanicalyeti GVG_078 zp:1 e:6 A:4 H:5 mH:5 rdy:False natt:0 ex ptt
      EnemyMinions:
      archmageantonidas EX1_559 zp:1 e:59 A:5 H:6 mH:7 rdy:True ex
      Own Handcards:
      pos 1 fireball 4 entity 22 CS2_029 0
      pos 2 harvestgolem 3 entity 14 EX1_556 0
      Enemy cards: 3
      ownDiedMinions:
      enemyDiedMinions:
      og: GVG_096,1;GVG_044,2;CS2_024,2;GVG_085,1;GVG_004,2;CS2_023,1;GVG_003,1;GVG_002,1;NEW1_012,1;CS2_032,1;GVG_060,1;
      eg: GVG_110,2;GVG_006,1;GVG_044,1;GVG_096,1;GVG_082,1;GVG_102,1;EX1_294,1;GVG_085,1;FP1_004,1;CS2_024,1;GVG_002,1;
      recalc-check###########
      noRecalcNeeded!!!-----------------------------------
      nmgsim-
      nmgsime-
      useability
      on enemy: 36

      use ablitiy: Ognisty pocisk target Jaina Proudmoore
      #######################################################################
      #######################################################################
      start calculations, current time: 15:06:34 V114.0000 control 6500 face 30 twoturnsim 200 ntss 6 200 400 playaround 50 80 ets 70 ets2 200 ents 70 secret plcmnt
      #######################################################################
      mana 4/10
      emana 10
      own secretsCount: 0
      enemy secretsCount: 0 ;
      player:
      1 1 0 1
      ownhero:
      mage 20 30 0 False False 4 True 0 False 0 0
      weapon: 0 0 unknown
      ability: False CS2_034
      osecrets:
      enemyhero:
      mage 11 30 0 False False 36
      weapon: 0 0 unknown
      ability: true CS2_034
      fatigue: 14 0 16 0
      OwnMinions:
      mechanicalyeti GVG_078 zp:1 e:6 A:4 H:5 mH:5 rdy:False natt:0 ex ptt
      EnemyMinions:
      archmageantonidas EX1_559 zp:1 e:59 A:5 H:6 mH:7 rdy:True ex
      Own Handcards:
      pos 1 fireball 4 entity 22 CS2_029 0
      pos 2 harvestgolem 3 entity 14 EX1_556 0
      Enemy cards: 3
      ownDiedMinions:
      enemyDiedMinions:
      og: GVG_096,1;GVG_044,2;CS2_024,2;GVG_085,1;GVG_004,2;CS2_023,1;GVG_003,1;GVG_002,1;NEW1_012,1;CS2_032,1;GVG_060,1;
      eg: GVG_110,2;GVG_006,1;GVG_044,1;GVG_096,1;GVG_082,1;GVG_102,1;EX1_294,1;GVG_085,1;FP1_004,1;CS2_024,1;GVG_002,1;
      recalc-check###########
      noRecalcNeeded!!!-----------------------------------
      nmgsim-
      nmgsime-
      play id 14 pos 2

      play: Golem zbożowy choice: 0
       
    2. Tony

      Tony "The Bee" Staff Member Moderator

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      we will check it
       
    3. Lazy cat

      Lazy cat Member

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      Hi.
      I was interested to check your log via HSBCombatViewer.

      I found a few problems in the log:
      1.Turn 6 Step 3 and Turn 6 Step 4 - the same. It must have been as follows: attack the Mage by minion.
      2.Turn 6 Step 3 - bot not do any calculations, it looks like a hang.
      3.Turn 9 Step 1 - as we have seen in the Action list, all attacks are directed at the face. This is typical of Rush. You would not happen to change the bot code as written in the this topic?

      I.e. we have - slow calculations and pass moves.
      This may be a problem with your pc. In this case, those are the things that you can fix on their own, without waiting for the developers.
      Ideally:
      Install a clean Windows
      use Tony advice and Buddy Dependency Wizard

      If it was a bot problem, it will remain (and you write about it on the forum).
      If it was a problem in your PC, it will disappear.
      In any case, your PC will run better.
       
      Last edited: Apr 29, 2015
    4. hellrider

      hellrider New Member

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      I don't changed anything and bot is in Control mode, it's not my computer fault, I have fairly new windows installed and good cpu. I don't have problems with installing hearthbuddy, it works good but calculations are slow. I tried some time ago to reinstall microsoft visual c++ using buddywizard but it don't bring any changes.

      It's just bad script for Archmage Antonidas in opposite site for player who don't have this minion in deck but it is on board - enemy side
      I guess bot also don't try to use spells (for example those for 1 mana from mech's) when he put Archmage Antonidas on board.
       
      Last edited: Apr 29, 2015

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