ERROR GameEvents System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD ) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified() at Zeta.Game.Internals.Actors.ACDItem.get_Name() at Zeta.Bot.ItemStatistics.(Object , ItemLootedEventArgs ) at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , ) 这段话是只要进了小秘境。就开始无限循环,大概半分钟一次。 ERROR BotMain Exception during bot tick. Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4 at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count) at GreyMagic.MemoryBase.Read[T](IntPtr addr) at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD ) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute) at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType) at Zeta.Game.Internals.Actors.ACDItem.get_IsUnidentified() at Zeta.Bot.Logic.BrainBehavior.<HandleIdentifyAllItems>b__1b8(ACDItem i) at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at Zeta.Bot.Logic.BrainBehavior.<HandleIdentifyAllItems>d__1be.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Zeta.Bot.ActionRunCoroutine....() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled) at Buddy.Coroutines.Coroutine.Resume(Boolean forStop) at Buddy.Coroutines.Coroutine.Resume() at Zeta.Bot.ActionRunCoroutine.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult() at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\正版兄弟\[正版国服]DemonbuddyCN 1.1.2281.1\Plugins\Trinity\DbProvider\TownRun.cs:line 255 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Zeta.Bot.ActionRunCoroutine....() --- End of inner exception stack trace --- at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled) at Buddy.Coroutines.Coroutine.Resume(Boolean forStop) at Buddy.Coroutines.Coroutine.Resume() at Zeta.Bot.ActionRunCoroutine.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.Decorator..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Common.HookExecutor.Run(Object context) at Zeta.TreeSharp.Action.RunAction(Object context) at Zeta.TreeSharp.Action..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.TreeSharp.PrioritySelector..() at Zeta.TreeSharp.Composite.Tick(Object context) at Zeta.Bot.BotMain.() 这段话是小秘境刷完回城后,一直循环的,大概几秒一次!而且小秘境刷完并不交任务,这段话循环几分钟后就会小退重上!
删除DB后重新下载完整包解压进行干净安装使用 http://cn.updates.buddyauth.com/GetNewest?filter=DemonbuddyCN 不要使用yar等其他插件,先用默认的
我也是这个问题,打开游戏之后,打开DB,系统蹦出一个提示框:仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000040, Size: 4, 关掉提示框之后DB就不工作了
建议还是趁五一假期重装系统吧,不要安装什么ghost版精简版的,安装原版的旗舰版 然后再安装这2个支持库试试 http://download.microsoft.com/downl...2D-BBA9-865684B83C1B/NDP451-KB2859818-Web.exe http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x86.exe