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  • Default Combat Discussion

    Discussion in 'Combat Routines' started by Ama, Jan 5, 2015.

    1. Cyanogen1

      Cyanogen1 Member

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      Any way to edit the guard ability so that it automatically casts it on low health teammates in a group/raid, and if possible prioritize lowest health.
       
    2. phatmanny

      phatmanny New Member

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      is this routine optimized for PVP for a concealment op? I have noticed that it does not use debilitate at all. How can I add this in the rotation?

      Im using this rotation but I control the movements.

      Please help!
       
      Last edited: May 8, 2015
    3. Cyanogen1

      Cyanogen1 Member

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      There are a few ways you can add this, I normally have it added so that the bot uses it when the target is casting.

      I can give you my code if you like.
       
    4. phatmanny

      phatmanny New Member

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      That would be great, I don't have visual studio to edit the file. Are you able to upload your routine on here?

      Thank you
       
    5. Cyanogen1

      Cyanogen1 Member

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      I just use notepad :/

      View attachment Concealment.cs
       
    6. alekseygrebenev

      alekseygrebenev Member

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      Hello to use routine in PvP is that you must choose from these files to be loaded into the profile?
      DefaultCombat
      DefaultCombat.csproj
      DefaultCombat.sln
      DefaultCombat.v11.suo ?


      And how to make that rotation start automatically when you change the target with?
       
      Last edited: May 10, 2015
    7. wired203

      wired203 Community Developer

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      Try notepad++ it's free, small, and will make it a bit easier to do basic coding.
       
    8. Cyanogen1

      Cyanogen1 Member

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      Edit: nvm
       
      Last edited: May 12, 2015
    9. altagrave

      altagrave New Member

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      Hi all,

      Thinking of getting back to SWTOR for obvious reasons (ggwp it was fun HB), how is this rotation bot performing currently? Namely for Shadow/Assassin class.
       
    10. Cyanogen1

      Cyanogen1 Member

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      The bot is currently in an unstable state overall, fairly often crashes whilst doing anything.

      I've managed to avert the crashing via stopping the bot before getting on and off your ship, along with entering/leaving warzones.

      As far as the combat routine itself goes, it is pretty good though in a very basic state; which you would need to customize if you want personal preferences like I do.

      It is pretty easy to change around and add skills to be used in the code.
       
    11. phatmanny

      phatmanny New Member

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      Hi Cyanogen1 I just sent you a pm
       
    12. Cyanogen1

      Cyanogen1 Member

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      For some reason Powertech: Pyrotech is coming up as Firebug and generating an error.

      I looked through every file and cannot find Firebug anywhere, I have no idea how it's generating that.
       
    13. Cryogenesis

      Cryogenesis Moderator Moderator

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      Could you show log?
      Is it the core part that's reporting it or the routine?
       
    14. darcyw

      darcyw New Member

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      Hey is there any way to fix the sith sorcerer/madness from loop casting affliction
       
    15. Cyanogen1

      Cyanogen1 Member

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      I think it might just be the bot picking it up like that, since I tried to use pure to see if it came up with the same thing, and it does.

      Though don't get any errors with pure.

      EDIT: Changing the public class names to Firebug instead of pyrotech did the trick.
      Code:
      Login Success!
      User is a BountyHunter
      Advanced Class: Powertech / Discipline: Firebug
      Medpac  Created!
      [DefaultCombat] Level: 60
      [DefaultCombat] Class: BountyHunter
      [DefaultCombat] Advanced Class: Powertech
      [DefaultCombat] Discipline: Firebug
      Unhandled exception during init: System.ArgumentNullException: Value cannot be null.
      Parameter name: type
         at System.Activator.CreateInstance(Type type, Boolean nonPublic)
         at System.Activator.CreateInstance(Type type)
         at DefaultCombat.Core.RotationFactory.Build(String name) in c:\Buddywing\Routines\DefaultCombat\Core\RotationFactory.cs:line 41
         at DefaultCombat.DefaultCombat.Initialize() in c:\Buddywing\Routines\DefaultCombat\DefaultCombat.cs:line 55
         at Buddy.CommonBot.RoutineManager.set_Current(ICombat value)
         at Buddy.CommonBot.BotMain.SetCurrentCombatRoutine()
         at Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!
      
       
      Last edited: May 16, 2015
    16. Cryogenesis

      Cryogenesis Moderator Moderator

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      Pm aevitas. He should take a look at it, since its core...
       
    17. 056

      056 New Member

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      Looks like the spell name is old unless Madness has different names than Lightning.

      In a raid environment with multiple sorcs, you will need to manually recast this. (I don't know madness, lightning has a talent that resets duration when another spell is cast on target.)

      Current:
      Spell.Cast("Affliction", ret => !Me.CurrentTarget.HasDebuff("Affliction (Force)") || Me.CurrentTarget.DebuffTimeLeft("Affliction (Force)") <= 3),

      Change to this or remove (Force) from the spell name.
      Spell.Cast("Affliction", ret => !Me.CurrentTarget.HasDebuff("Affliction")),

      This also works, but you'll have to update the duration to recast in milliseconds. In a raid environment with multiple sorcs, you do not have to manually recast this:
      Spell.DoT("Affliction", "", 15000),
       
    18. Cyanogen1

      Cyanogen1 Member

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      Nvm.
       
      Last edited: May 18, 2015
    19. Valpsjuk

      Valpsjuk Member

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      Well, got hit with the banhammer in WoW and started up with SWTOR again... Getting really slow combat though, not the normal lag that is caused by not setting the priority of swtor process, just takes for ever for my toon to perform an attack.

      Getting an error in the log between each attack....

      View attachment 2015-05-18 18.31.txt
       
    20. Cryogenesis

      Cryogenesis Moderator Moderator

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      Known issue sadly. Core runs slugish...
      Targeting is also very slow.
       

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