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  • Arena Error

    Discussion in 'Hearthbuddy Support' started by Quazgar, Jun 24, 2015.

    1. Quazgar

      Quazgar New Member

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      Arena match Vs Alleria Windrunner ,
      just throwing a lot of error messages and didn't seem to be playing properly,
      it could be my connection or non-standard routine I'm trying out, but the last 2 matches b4 this were perfect ?
      attached logs below

      My Routine

      // play with these settings###################################
      int enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
      int mxwde = 3000; // numer of boards which are taken to the next deep-lvl
      int twotsamount = 50; // number of boards where the next turn is simulated
      bool enemySecondTurnSim = true; // if he simulates the next players-turn, he also simulates the enemys respons

      bool playaround = true; //play around some enemys aoe-spells?
      //these two probs are >= 0 and <= 100
      int playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
      int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
      this.useExternalProcess = false; // use silver.exe for calculations a lot faster than turning it off (true = recomended)

      int amountBoardsInEnemyTurnSim = 40;
      int amountBoardsInEnemyTurnSimSecondStepp = 200;
      int amountBoardsInEnemySecondTurnSim = 20;

      int nextturnsimDeep = 6;
      int nextturnsimMaxWidth = 12;
      int nexttunsimMaxBoards = 80;
      int ImprovedCalculations = 1;

      bool secrets = true; // playing arround enemys secrets

      int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)

      HREngine.Bots.Settings.Instance.simulatePlacement = true; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
      //use it only with useExternalProcess = true !!!!
       

      Attached Files:

    2. Coolmaster

      Coolmaster Member

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      Quazgar, thank you.
      It is already fixed, and you will get it in the next update.
       

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