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  • dark knight fates

    Discussion in 'Rebornbuddy Forum' started by ZeroStyle, Jun 25, 2015.

    1. ZeroStyle

      ZeroStyle New Member

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      dark knight fates (post updated with Kupo update simple Dark Knight CR)

      Maybe a stupid question but my dark knight moved to the fate and then did nothing.
      does RB not know how to handle the job?


      ** AFTER the reply's i did create a simple combat routine for Kupo so let me put that post also here **

      I created a combat a simple combat routine for Kupo so my Dark Knight does fight while doing fate's.
      What does it Pulls his Enemy with Unment after that's done it does a simple routine combo Hard Slash -> Spinning Slash -> Power Slash over and over again till the enemy dies and everything starts over again at the next one.

      When the Dark Knight gets under 70% health it casts Shadowskin for 20% damage reduction for 20 seconds.

      Hope i help other users of RB out with this :) Also did edit so Kupo knows in rest that the Dark Knight is a TP user.
      Backup the existing Kupo folder that you can find in Routines and then replace it with this one.

      View attachment Kupo.zip maybe mastahg can take it with him in the next update?

      Check AST+DRK+MCH Kupo Simple CR for updates on the combat routine!
       
      Last edited: Jun 26, 2015
    2. Mr McGibblets

      Mr McGibblets Member

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    3. ZeroStyle

      ZeroStyle New Member

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      thanks Mr McGibblets going to read that post hope i will find a way that makes my DRK do something while doing fates :)
       
    4. Cloud30000

      Cloud30000 New Member

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      Look at the last couple pages of the other CR threads; Endos had a temp botbase CR for DRK, but that wouldn't help with Fatebot. However, I think some other CRs were working on something for DRK. At any rate, when the DRK is added to them it will show up in the new posts to those threads first
       
    5. ZeroStyle

      ZeroStyle New Member

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      I created a combat a simple combat routine for Kupo so my Dark Knight does fight while doing fate's.
      What does it Pulls his Enemy with Unment after that's done it does a simple routine combo Hard Slash -> Spinning Slash -> Power Slash over and over again till the enemy dies and everything starts over again at the next one.

      When the Dark Knight gets under 70% health it casts Shadowskin for 20% damage reduction for 20 seconds.

      Hope i help other users of RB out with this :) Also did edit so Kupo knows in rest that the Dark Knight is a TP user.
      Backup the existing Kupo folder that you can find in Routines and then replace it with this one.

      View attachment 181422
       

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      • Kupo.zip
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      Last edited: Jun 25, 2015
    6. sevih

      sevih New Member

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      i love u man
       
    7. ZeroStyle

      ZeroStyle New Member

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      Also did post it in the combat routine forum because it belongs there i believe
       
    8. makenshi

      makenshi New Member

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      Seriously, thanks for this ZeroStyle. :)
       
    9. Ihateleveling123

      Ihateleveling123 Member

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      Much appreciated. Thank you.
       
    10. Sodimm

      Sodimm Member

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      Codex has had DRK up for a few days now.
       
    11. makenshi

      makenshi New Member

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      Sodimm I was using Codex earlier before this Kupo edit came out, but in Fatebot it wouldn't automove me during combat. It would ranged taunt using Unmend, and then just stand there for a while unless the target got close, it would never close the gap.
       
    12. Sodimm

      Sodimm Member

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      Strange, it does for me unless something's changed in the new release, I haven't tried it since movement was re-enabled.. I'll be on it later.

      edit:
      Yeah that'll be the pullrange methinks. Try editing the 15f to 2.5f and see if that prompts the silly routine into moving. Didn't think about that.. It was made during No movement ofc :p I don't think The MCH should be affected tho, as it's ranged anywho.
       
      Last edited: Jun 26, 2015
    13. Sodimm

      Sodimm Member

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      Ok so I had a looksee whilst I was on my break and it is indeed the pull range that's causing it, it's working fine with FateBot now. For now just manually edit the pullrange. I haven't committed the change on my side yet as it's had a lot of changes (almost all skills bar 3 are in), and a bug with coroutine.yield() that needs fixing before I can commit it. I also wan't to add the interrupt list, alas...work is; as ever, getting in the way. Hopefully by tonight.
       
    14. ZeroStyle

      ZeroStyle New Member

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    15. Eklipse

      Eklipse New Member

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      having a problem with blood weapon, whenever blood weapon CD is available , it is dropping GRIT, which it should , then it pops blood weapon, but then immediately puts Grit back on which cancels out BW , i looked at the routine, does the await 3rd line for <1 need to be set to 15000 ?
       
    16. Sodimm

      Sodimm Member

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      no it shouldn't be there at all... the grit part of the combat buffs should be apply only when not have aura bloodweapon... and the 3rd line on the usebloodweapon task shouldn't be there. I've uploaded the wrong one it seems. caveat of having many working copies.

      edit:
      committed to SVN
       
      Last edited: Jun 27, 2015
    17. Eklipse

      Eklipse New Member

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      thanks for update, although i've learned a decent bit about C in the last few months, I'm still not fluent... its like I can read it but cant right it haha
       
    18. Stringstrider

      Stringstrider New Member

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      Does your rotation have any sort of logic for dealing with low health and souleater? I used OT's last night, and it didn't use the dot, the parry procs, and only ever spammed hard slash combo (granted it's working 100% as intended). I have a healing chocobo rank 9, but I was just thinking for people who don't have a decent leveled chocobo, and all around in general it would help.

      I would change the programming myself but the formatting wasnt preserved and it basically reads as a word wrap in notepad, so figuring it out for an extremely novice coder, well lets just say it's anything but easy.

      Edit: Also can't try it for a few hours since I'm at work :p
       
    19. Sodimm

      Sodimm Member

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      All skills upto 52 are in atm, because that's what I am, and, although all procured skills are in and will work, their usage still needs optimisation. I don't think this will happen until 60 mind. I'll add any missing ones as I find them, but for now all the cds are handled on a percent basis. But the general rotation should always default @ tank, unless it's low MP where it'll switch to syphon, and add debuffs as needed, and yes, it will use souleater. Scourge it uses after the first combo, and then keeps it up, TP dependent. unmend procs for free unleash will always be used. and it'll dance between grit and darkside to keep bloodsword up where necessary, and reprisal where procced & it's available. As I said, it's nowhere near optimised, but that isn't my primary concern whilst levelling, as long as they're in and working. Eventually I want to add toggle filters for certain skills, as a lot are situational and can't be used purely based on percentage.
       
      Last edited: Jun 27, 2015
    20. Stringstrider

      Stringstrider New Member

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      just got home and grabbed it off your repo, about to see how it does. Thanks man!


      Edit: Just noticed, any reason why it spams unmend so much when I'm not the one to initiate the fight? I seem to be casting it 5-10 times before starting main combo. I can attach a log if requested, I'm not using any addons other than gourmetbuddy and default Fatebot


      Edit2: Tried changing the 15f to 2.5f as mentioned earlier, checking if it solves, this is using the version I got of the repository meaning your repo isnt changed.
       
      Last edited: Jun 27, 2015

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