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  • HaslaAssistant 2.3+ Mob grinder with Hasla/Group features

    Discussion in 'Archives' started by Taranira, May 10, 2015.

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    1. 666

      666 New Member

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      Please consider adding healing. Having a pocket healer that can detect when you're low or a certain % would be awesome.

      Id love you big time or even donate for such things.
       
    2. chipotle

      chipotle Member

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      And that crashing plugin with the respawn as well has to be a big priority because once it dies. Theres no point to anything
       
    3. Taranira

      Taranira New Member Buddy Store Developer

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      If it has to be a big priority learn Csharp and fix it by yourself and share the fix
       
    4. miminio

      miminio Member

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      is assist mod working?im trying to use it at library it target the party member and do nothing
       
    5. Taranira

      Taranira New Member Buddy Store Developer

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      It's targeting the target from the partyleader if the partyleader focus himself it will fuck up
       
    6. chipotle

      chipotle Member

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      I use the original plugin because of this specific issue. I'm just letting you know that it's a big problem
       
    7. Taranira

      Taranira New Member Buddy Store Developer

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      You know the fun part is, the orginal got the same problem....
       
    8. Mitryy

      Mitryy New Member

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      That's true, but the old had something for checking if the mob is yours... maybe could you implement it here?
       
    9. Taranira

      Taranira New Member Buddy Store Developer

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      I can upload the version with the same mob checking options like the old one + my changes.
      But I can't guarantee that loot will work like it should then.
       
    10. Mitryy

      Mitryy New Member

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      Can you add Purge use please?
       
    11. lalakis7

      lalakis7 Member

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      pls some help! i make a gps file with only 2 points connected. 1 Respawn and 2 Pew. i put it to the DeathRoute folder but the grinder or says that didnt find the .db file and crash or when i die just stay died and do nothing. i never managed to make it respaw and go back neither 1 time! beside this is a very good bot!!!
       
    12. justin90

      justin90 New Member

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      Firstly I want to say thanks for all you've done! the Archegrinder is working like a charm.
      The only thing I'm not sure about is how do I get my character to go back to a specific room in the Library. The character isn't even on the map when I use GPS editor and it doesn't recognize the points. When it does, there is no way for it to open doors and just get stuck in the respawn room.

      Anyway to go around this? thanks
       
    13. Fuzzied

      Fuzzied Member

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      You have to make sure you have the two waypoints spelled 100% correctly, and that the folder name is spelled correctly. :)
      Alternative add more points if two points you have are really far apart, like more than 5 secs.
       
    14. lalakis7

      lalakis7 Member

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      ok i found my problem. the problem was that i download the one with name archegrinder with icon so the folder wasnt correct. i read the .cs file so i figure out the mistake. ty for the help
       
    15. ricespud

      ricespud New Member

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      Am I the only one who hasn't been able to get ArcheGrinder to cast ground targetting skills such as God's Whip or Fiend's Knell? I've tried with "Skill Deployment Location" option under "Functionality" checked and unchecked. Other than that awesome plugin! Also wondering if there's any way to make it work with a separate combat routine or would it be better to stick with the AIO included in Combat.cs?
       
    16. ricespud

      ricespud New Member

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      After trying a few things (with next to no knowledge of C#) I was able to get Fiend's Knell to work by changing UseSkillAndWait(_FIEND_KNELL); to CastSkillAt(_FIEND_KNELL, target);. I'm pretty sure that will be the appropriate fix for God's Whip but I'm about to go to bed and I don't have Sorcery in my build at the moment. Will post back when I get a chance to try it out.
       
      Fuzzied and Taranira like this.
    17. Taranira

      Taranira New Member Buddy Store Developer

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      Can someone try this combat.cs ?
      At the moment I don't have the possibilty to test it.
      It should use god's whip and Fiend's Knell
      Also it should use Meteor if hp from target is at 70% or higher + your mp is at 50% or higher

      And thx for your feedback
       

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      Last edited: Jun 26, 2015
    18. Taranira

      Taranira New Member Buddy Store Developer

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      Just change the combat.cs like you want. It should work with every combat routine you create as long you don't change important functions.
      Do you have any combat routine in mind that you want to use?
       
    19. ricespud

      ricespud New Member

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      Tried compiling your Combat.cs and got the following errors :
      Combat.cs(1399,29) : error CS0103: The name '_Metoer_Strike' does not exist in the current context
      Combat.cs(1417,21) : error CS0103: The name 'UseSkillAtTarget' does not exist in the current context
      Combat.cs(1419,21) : error CS0103: The name 'UseSkillAt' does not exist in the current context
      Combat.cs(1420,17) : error CS0103: The name 'UseSkillAt' does not exist in the current context
      Combat.cs(1421,17) : error CS0103: The name 'UseSkillAt' does not exist in the current context
      Combat.cs(1422,17) : error CS0103: The name 'UseSkillAt' does not exist in the current context

      Did you mean to use CastSkillAt? Also, I got impatient last night and had to try God's Whip with CastSkillAt(_GODS_WHIP, target); and it didn't work. So Fiend's Knell works with CastSkillAt ( , target); and God's Whip does not. Not sure about Meteor Strike but I can try that some time this weekend.

      The only forum post I've seen that is talking about God's Whip is https://www.thebuddyforum.com/archives/202876-a-2.html but unfortunately it's in Russian.

      I'm about to head out, hopefully we'll be able to tweak this out soon. Thanks again for all your work.
       
    20. Taranira

      Taranira New Member Buddy Store Developer

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      I was coding while I had other stuff to do. Maybe I wasn't really awake.
      I will try this combat routine out. You can test it too if you want.

      Tested. Does work like it should.
      Meteor +
      Gods Whip +
      Fiend's Kneel +

      Skill Build I used to test it: http://archeagedatabase.net/us/calc/320624
      Test time: 50min
      Exp per hour: 500.000 exp
      Coinpurses per hour: 180
      Mobs Kills per Hour: 195
      Equip Magnificent Lake Set full Unique
      + Celestial Obsidian staff

      Yeah all those coordinates and co are already covered up with CastSkillAt
      PHP:
      private bool CastSkillAt(uint skillIdCreature target)
              {
                  while (
      core.me.isCasting || core.me.isGlobalCooldown)
                      
      Thread.Sleep(50);

                  
      double x target.X;
                  
      double z target.Z;
                  
      double y target.Y;

                  if (!
      core.UseSkill(skillIdxyz))
                  {
                      if (
      target != null && core.GetLastError() == LastError.NoLineOfSight)
                      {
                          if (
      core.dist(target) <= 5)
                              
      core.ComeTo(target2);
                          else if (
      core.dist(core.me.target) <= 10)
                              
      core.ComeTo(target3);
                          else if (
      core.dist(target) < 20)
                              
      core.ComeTo(target8);
                          else
                              
      core.ComeTo(target8);
                      }
                  }
       

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      Last edited: Jun 26, 2015
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