New version. While I was sitting here watching Fatebot grind (looking for bugs with the new jobs) I finally found time to work on the core a bit more. Movement in general should be a bit better now, AoE should function like it should have from the beginning, and I might have finally resolved the Ninjutsu issues we've had for a long time. Let me know how it does. Yeah, right now I'm just focusing on getting every Class/Job a rotation they can level with. As soon as everything is stable I'll go back to trying to get every Class/Job the best rotation possible for lvl 60. Actually I hadn't considered that. According to what I've read, all the cooldowns should line up together and then you should pop Wildfire. So I built the logic around casting Hawk's Eye first and then everything else. I forgot that (while leveling) not everyone will have that unlocked. I'll try to think of a better solution. For now just be sure to cross-class Hawk's Eye if you have it (and make sure it's checked in Ultima's settings). (source) https://docs.google.com/spreadsheet...hS4_-7WYGFiOXTVptRsHwTFiI/edit#gid=1286486265
Thanks for the update, just thought it was confusing why i had to have that while leveling but its no big deal as i have all unlocked
was just coming here to say we need aoe lol all the oter drks aoeing here and im sticking out lol people saying aoe.. nvm =( edit: also i've been following this drk reddit thread very informative on rotations https://www.reddit.com/r/ffxiv/comments/3aqff7/dark_knight_tactical_discussion/
Thanks for the update endus, much appreciated. I have noticed with ninja auto goad that it was goading the summoner in my group (which you don't want to be doing) Any chance you could take a look at that? Thank you.
Is there a way to change it so the DRK doesn't Rest for mana all the time? At 51, it brawls with a single FATE mob and dumps all of its mana, then it just stands around waiting for mana to regen. Aha, it seems to use Dark Arts even if the box is unchecked... that is were all the mana is going
@Endus: Leveling + AoE on BLM works like a charm now (using Ultima together with the Questing Profile)
Please remove Shukuchi from the Ninja rotation, died allot of times because it uses it when i try to get away from AOE, hehe. Also allot of failed Ninjitsu , but the AOE is pretty good.
Seems the toggle for Hypercharge does not work. In Bismark EX need to save CDs, I unclicked everything, but hyperchrage still went off.
Well that's odd. It shouldn't even be adding anyone to the list of possible targets unless their TP drops below 800 (which should never happen as a SMN unless they use sprint). Although maybe that's what happened... I'll have to experiment lol. Thanks for the heads up. Oops. Yeah the setting was broke (along with most other DRK settings). It should be fixed now, thanks for the heads up. And I plan on improving the Dark Arts logic (it's just hard to wrap my head around until I get my DRK leveled up). It probably has insane MP drain currently. Good to hear. With the newest version (that I released a few hours ago)? Yeah it looks like the settings for MCH were messed up as well. It should work properly now.
Hi Endus and thanks for all your work. I have one question: how can i use pet tank with my summoner? This pet: Topaz Carbuncle
Thanks for all the hard work Endus, and the update for the new classes. Any eta on level 60 rotations? IE. Dragoon is ridiculous no one has the time to memorized a 52 step rotation. (http://forum.square-enix.com/ffxiv/threads/238845-How-to-Dragoon-Per-Second-A-DPS-Paradigm) If i understood/knew c# i would jump on this.
New version. Noticed a couple little movement bugs here and there (since I changed some of the logic earlier). Should be all ironed out now. Also noticed Suiton firing off with Fatebot (which is useless since you can't get behind a mob targeting you anyway) so I fixed that. If you're using Arcanist, go into Ultima's settings and select Topaz Carbuncle. If you're actually on Summoner then go into Ultima's settings and select "Titan-Egi". Thanks. No idea as of yet (still fixing little bugs here and there and trying to make sure everyone can level up all the classes to 60. I think I have most of it knocked out at this point though so hopefully soon. Awesome. Hopefully my luck holds out and Ninjutsu will finally function properly lol.
SMN does not utilize Dreamwyrm Trance for Ruin III spam. Every Atherflow used turns into an Aethertrail Attunement. At 3 stacks Dreadwyrm Trance opens up which is a temporary buff that reduces the cost of RUIN III and increases DMG by 10%.
I know you are into making it work for HW and latest ARR patch, but any thoughts on food/medicine handling?
This NIN is now better then Kupper's NIN in my books, good work man. I couldn't wait and coded in the new HW skills my self and holy balls its amazing.