Ultima has been 90king me lately, I checked the logs and it doesn't give any errors or any mentions of why I'm DCing, I'm going to do more testing and see if it's a specific job or not (I've only been using it with Summoner since xpac hit), but it's totally the CR as it's 90kd me a couple times, and codex hasnt once I tried using a stock RB with a freshly updated Ultima and nothing else and its still DCing me It seems to be right when I initiate the pull, something related to the following, as this has been the point I DC a couple different times
Thanks for reply, however it does not change editing the numbers in RotationOverlay_Load. Now I just manually adding this.Location = new System.Drawing.Point(X,Y); btw, you don't need another program to read x y, just bound a hotkey for RB console and run Log(Cursor.Position);
There you go! Glad I couldn't help you! Also, thank you for letting me know about the cursor info, that might prove hand one day for me!
Any fix or update? Ultima keep DCing me and I have to restart the bot :/ You can check my thread about it and see the logs. https://www.thebuddyforum.com/rebor...ddy-support/219514-session-invalid-284-a.html Thanks.
It be great if Ultima could have a enimity check so it would cast enimity spells on mobs around that are close to losing agro
Also are there any good summoners that know the best lvl 60 rotation? I've got the bot working with all of the new summoner abilities up to 58, but I haven't done much research for the lvl 60 rotation and still have a day or two before I hit 60.
That's a great idea, i was thinking of something the same along these lines! im guessing it wasnt a finished product. i tried to implement it but it didnt work. Gonna play around with it and see if i can get it working correctly as you suggested. Also possibly making it use Dark Arts with Carve and Spit also. what you think? It would optimize DPS for sure.
I seem to have some targeting "problems". Example: When i run dungeons and there are only 2-3 mobs, the routine is using single target rotation, which is fine because i have it on "Smart Target". But my problem is, whenever i swap to the next mob via "Tab" the routine seems to stop and i have to manually cast a spell, before the routine acts normal again. Sometimes it works, but most of the time it does these "stops" :/. Already tried to switch the target before the old dies, but doesn't help.
The CR only attacks targets you have already aggro'd (and show up in the mini-health bars which by default are on the lower left of the screen). If only one mob is aggro'd to you in the pack, it will single-target that mob. If you switch to a new mob that isn't aggro'd, it will wait until you aggro it. Once aggro'd, it will use the AoE rotation based on the amount of mobs you have aggro'd (typically 3 or more for most AoE spells). If you manually cast an AoE to aggro them all, it will engage AoE rotation right away and auto-attack when switching to the other aggro'd targets.
Quick NIN fix, overwrite. I hope all the files are there. Cleared RAVEXx10 with this, no bunnies. You can still get bunnies if u lose/change your target though so be careful. View attachment 182115 Edit: Just thought I should add that it will try to keep Huton up close to 70 seconds, so it will AC at 40 seconds or less, so get flanking at when below 40. It will Dream when B4B/Vuln is up and Duality when AE is going to be casted for sure.
have had no problems with any of the new classes/abilities in terms of getting my rotatiosn to load/work but I for the love of god can not get tri-disaster to work even in the simplest form, I'm assumign because of the namign logic with the - is the issue but someone better with C please advice Main Spell . cs private Spell _tridisaster; public Spell Tri-disaster { get { return _tridisaster ?? (_tridisaster = new Spell { Name = "Tri-disaster", ID = 3580, Level = 56, GCDType = GCDType.On, SpellType = SpellType.Cooldown, CastType = CastType.Target }); } } Summoner Methods Cs (very simpjle plan on doing a reverse bain logic with low timers on all 3) private async Task<bool> Tri-disaster() { return await MySpells.Tri-disaster.Cast(); } Combat CS public override async Task<bool> Combat() { if (Ultima.UltSettings.SmartTarget) { if (await RagingStrikes()) return true; if (await Tri-disaster()) return true; if (await BioII()) return true; if (await Miasma()) return true; if (await Bio()) return true; if (await MiasmaII()) return true; if (await Aetherflow()) return true; if (await EnergyDrain()) return true; if (await Contagion()) return true; if (await Bane()) return true; if (await Fester()) return true; if (await Painflare()) return true; if (await ShadowFlare()) return true; if (await Rouse()) return true; if (await Spur()) return true; if (await Enkindle()) return true; if (await AerialSlash()) return true; if (await RuinII()) return true; if (await RuinIII()) return true; return await Ruin(); }
Try without the "-" in the name... TriDisaster? Also make sure you remove/modify the old Tri-disaster.
im guessing this only works with level 60 NIN? tried it with my 52 NIN and it would do the opener until vulnerbility debuff wore off and then auto attack for a few and eventually getting back into rotation. just guessing thats where the new rotations come in.
Maybe related to me derping with the Huton code, try redownload again, I think I fixed it but can't test because I can't play at the moment.