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  • [WimpyPlugin] Run for your life

    Discussion in 'Plugins' started by dark wolf, Jun 11, 2015.

    1. dark wolf

      dark wolf New Member

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      [WimpyPlugin] Try to save your chars live once the HP goes under 30 %



      Description
      This Plugin will run away from combat when your health gets dangerously low.


      UI
      Will be added later. Currently no GUI available.


      Updates


      • V0.2 Fixed some logic errors.
      • V0.1 Beta Release






      Thread Management Rules
      This Support thread is meant for:


      • Feature requests
      • Constructive criticism with specific details
      • Bug reports with a full log attached

      Ref: [Guide] How to attach your log


      Any thing else in this Support thread is considered 'off topic' and may be deleted. Examples include, but are not limited to:



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      • Comparisons to other products
      • Complaints without supporting evidence suitable for immediate corrective action by the author
      • Theory crafting
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      Attached Files:

      Last edited: Jul 5, 2015
    2. altnob

      altnob New Member

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      Thanks for this, I will test later. However, I'm going to edit it to run away at 10%. 30% is really high.
       
    3. dark wolf

      dark wolf New Member

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      feel free. Later I will add a gui for easy change of parameters
       
    4. Wantmymoneyback

      Wantmymoneyback New Member

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      Sweet great job will test shortly!
       
    5. Korinu

      Korinu New Member

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      I was trying to use this today, when the character gets to 30% he doesn't run anywhere that makes sense and only spasms out.

      Any suggestions as to what I'm doing wrong?

      [13:22:04.130 N] Health is under 30% we run away
      [13:22:04.136 N] Sprinting
      [13:22:04.136 D] DoAction Spell 3 0xE0000000
      [13:22:04.136 N] Moving to last location where we did not yet were in combat
      [13:22:04.136 D] Requesting path on 139 from <536.6461, -3.4, 153.7508> to <562.8055, -3.4, 172.6518>
      [13:22:04.145 N] Moving to last location where we did not yet were in combat
      [13:22:04.228 D] Generated path to <562.8055, -3.4, 172.6518> in 00:00:00.0922381 ms
      [13:22:04.244 N] Moving to last location where we did not yet were in combat
      [13:22:07.377 D] Moving to next hop: <557.9961, -3.322784, 165> () D: 0.9729268
      [13:22:07.410 N] Moving to last location where we did not yet were in combat
      [13:22:07.410 D] Moving to next hop: <562.8055, -3.4, 172.6518> () D: 9.658286
      [13:22:07.443 N] Moving to last location where we did not yet were in combat
      [13:22:08.326 N] Still having aggro. So now we run towards the next Aetheryte.
      [13:22:08.326 D] Requesting path on 139 from <561.3786, -3.171208, 170.4818> to <440.9536, 5.53894, 98.0919>
      [13:22:08.359 N] Still having aggro. So now we run towards the next Aetheryte.
      [13:22:08.419 D] Generated path to <440.9536, 5.53894, 98.0919> in 00:00:00.0934987 ms
      [13:22:08.426 N] Still having aggro. So now we run towards the next Aetheryte.
      [13:22:08.594 N] Moving to last location where we did not yet were in combat
      [13:22:08.594 D] Requesting path on 139 from <561.115, -3.262221, 170.02> to <562.8055, -3.4, 172.6518>
       
    6. dark wolf

      dark wolf New Member

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      I was trying to use this today, when the character gets to 30% he doesn't run anywhere that makes sense and only spasms out.

      Any suggestions as to what I'm doing wrong?





      Hi can you please ad request attach the full log.
      I am currently on a business tripp. But will check and try to analyse a soon as i am back.
      By mid of this week I expected to have a answer for you.
      thx
       
    7. dark wolf

      dark wolf New Member

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      I could find some flaw in the logic which I changed now. So it should be working now.
       
    8. fifidong

      fifidong Member

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      Feature addition request:

      Issue:
      > While gathering, if mob attacks and if you die, you repeat gathering instead of resurrecting.

      Request:
      > When at health pct threshold, could you cancel whatever you are doing, THEN, run away?
      > e.g. Force Esc Multiple times.
       
    9. dark wolf

      dark wolf New Member

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      Thanks for the feature requests.
      The death handling is not an inteded part of this pugin.And is usually handeled by the combat routines. If I try to do there something then I will intervene with the combat routine.
      But I will check anyway.

      What case are you thinking of? In combat it runs away instantly. The only other case I know is during gathering. And there is no api to close the gather window. of course i could implement sending key strokes. But this is very bad style.
      If you want such things. Then please try to implement sending key strokes yourself.
       

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