• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Agility

    Discussion in 'Botbases' started by Deathdisguise, May 19, 2015.

    1. Lukov

      Lukov New Member

      Joined:
      Apr 3, 2015
      Messages:
      63
      Likes Received:
      2
      Trophy Points:
      0
      IsFullyCharged only works for the Base Tier of the ability, with Tiers 1-8, the ability will stick and not cast even when it's fully charged.

      In regards to the Charge Shot spam, enable the combat option, "For relevant abilities, press and hold a key rather than double-tapping.
      Hold down '1', and have it Cast a Full Charged Shot", keep holding down '1' and once Charged Shot goes off cooldown again, it'll start spam tapping it.
      Occasionally it casts normally, and other times it spam taps. The only way to fix it in all cases is by toggling that option off.
       
    2. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      That lack of a proper SpellTierId gets annoying. :(
       
    3. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      that stance dance doesnt work death.
      can i have the format so i might modify it to try to make it work?

      also,it isnt casting the innate(nano skin : Lethal) which is where a lot f our dps comes from
       
      Last edited: Jul 9, 2015
    4. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      It's currently commented out/disabled for now until I fill in Preparation's logic. Notice the "//"s at the start of the two lines that switch it to Evasion. Otherwise, without Preparation going off, my current stance dance triggers would just cause it to stay in Evasion the entire time. :)
       
    5. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      i know,i uncommented it and removed the preparation part,still didnt switch
       
    6. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      working on the engineer part,can we call the same resource twice in the same line?(bio shell needs volatility to be over 30 and under 70)
       
    7. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Is working for me when I do a unit test of it, it'll be operational soon with Preparation, none the less. :)

      Yeap! Me.InnateResource >=30 && Me.InnateResource <=70 works just fine!
       
    8. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      heres a engineer file i modified..just please check the electrocute language,otherwise i tested it in bg's and GA,it works good.

      i still havent put in mortar strike,will do so soon

      spells which it uses(properly) :
      Bolt caster,bio shell(in the zone),Volatile injection,Energy auger,Mode : eradicate,quick burst,ALL BOTS,both the stuns and pulse blast.
      i am pretty sure it doesnt clip its own electrocute,but more testing by people is needed.
       

      Attached Files:

      Last edited: Jul 10, 2015
    9. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Huzzah for community! :D Thanks!

      It shouldn't clip Electrocute anymore unless some rare and unforeseen circumstance occurs! .. or the stun hotkey is used. :)
       
    10. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      Death, can I cut and paste the preparation to button #2 as in my testing, preparation hits at the worst possible time. Mob is 1 hit away from death, and I start to channel it. The big bad DS boss is about to be stunned, but my preparation is on CD. I rather have it on a toggle. My question is : will stance dancing work without preparation? Or do I need to copy the entire stance Dance+ preparation for it to work?
       
    11. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      also death,i had this nagging feeling for the past few days that agility has been a little sluggish since the channel fix came in,so today i picked up revision 18 & my modified stalker .cs ..
      ran shiphands for 2-3 hours..the results were surprising.
      the old agility beat the new one by at least 4-5k dps.
      cant point my finger exactly why,but when using it..the older version just feels more..springy..i press #1,and it does the rotation,
      whereas the new one has a big ass pause between the time i press #1 and the time that it lands the first impale.
      sorry i couldn't describe it any better, But i still have that nagging feeling that its pausing during the rotation as well to check channels or some other stuff
       
    12. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Stance dancing is independent of Preparation (as it'll work on all classes), it's mainly about how it's implemented!

      It should be okay to copy/paste to #2, but no promises. ;)
       
    13. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Yeah, I was trying to cut back on spam, and now that it's respecting the GCD mostly, it's kinda slowed down on DPS due to client latency. :(
       
    14. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      Please fix it before you go[emoji4]
       
    15. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Check the latest revision. ;)
       
    16. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      ok..now its orgasmically good..ty good sir!
       
    17. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      I'll be gone for up to a month on the trail folks!

      There's a small update coming out giving players the option of disabling the foreground window check (as some have had difficulties with it and using Agility). Unfortunately the Agility bot will largely remain in it's current state until my return!

      While I am gone, please post with any errors you experience, requests, or rotation updates, and as always, be courteous to your fellow botter, and try to help out where possible!
       
    18. xergz

      xergz Member

      Joined:
      Apr 16, 2010
      Messages:
      309
      Likes Received:
      1
      Trophy Points:
      18
      Ok, just started my war, what spells work best with agility?
       
    19. Deathdisguise

      Deathdisguise Community Developer

      Joined:
      Mar 7, 2015
      Messages:
      678
      Likes Received:
      6
      Trophy Points:
      0
      Most of DPS Warrior is supported right now, and it does well with hybrid builds while leveling! The Rampage/Tremor build probably works the best, though! :)
       
    20. Majik01

      Majik01 New Member

      Joined:
      Jan 16, 2013
      Messages:
      99
      Likes Received:
      0
      Trophy Points:
      0
      Have a safe journey my friend, see u when u get back.
       

    Share This Page