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  • Error for loading profil

    Discussion in 'Wildbuddy Support' started by dante666, Jul 9, 2015.

    1. dante666

      dante666 New Member

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      hi I have a problem that normally launches the bot but when I make a mistake I have profiles I have installed all required meadows (.NET and I used the wizard buddy ) I also honnorbuddy it works correctly.
      I aivait in early graymagic.dll the mistake I resolved to install all the software above I look for this or I could come to is nothing I have found trying to change the language of games j ' I check it was well run in 64bit and that it was well under DX11 and answer yes for both This error occurs at each load profiles whatever the profile select and so it does not load any profiles

      Error here :

      Code:
      Wildbuddy 0.1.509.232 starting...
      CPU Architecture: x64
      Process Architecture: x64
      OS: Windows 8.1  x64
      OS Version: Microsoft Windows NT 6.2.9200.0
      .NET Runtime Version: 4.0.30319.34014
      System Memory: 31,92 GB Available
      CPU Cores: 8
      Application Uri: C:\Users\<User>\Downloads\Wildbuddy 0.1.509.232
      Logging in...
      T: 5247406564857555562 H: 513454610
      Attached to game: [5532] WildStar64 (Hash: C62E7C2A)
      Local Player is a level 3 Human Engineer Soldier
      Location: X:3911,671 Y:-699,748 Z:-5333,265 (Area: 3547) on Eastern
      Fetching spells...
      There are 3 spells on the hotbar
      Fetched 3 spells
      ######### Setting status #########
      Settings are correct
      #############################
      Fetching spells...
      There are 3 spells on the hotbar
      Fetched 3 spells
      ######### Setting status #########
      Settings are correct
      #############################
      Selected new bot: Profile Bot v0.0.0.1 by Bossland GmbH
      Setting game spell cast behavior to Normal
      Selected Default Combat Routine version 1.0 as the current combat routine!
      Loading profile: C:\Users\<User>\Downloads\Wildbuddy 0.1.509.232\Profiles\Exile\3-6, Everstar Grove.xml
      UNHANDLED DISPATCHER EXCEPTION
      System.Reflection.AmbiguousMatchException: Correspondance ambiguë trouvée.
         à System.DefaultBinder.SelectProperty(BindingFlags bindingAttr, PropertyInfo[] match, Type returnType, Type[] indexes, ParameterModifier[] modifiers)
         à System.RuntimeType.GetPropertyImpl(String name, BindingFlags bindingAttr, Binder binder, Type returnType, Type[] types, ParameterModifier[] modifiers)
         à System.Type.GetProperty(String name, BindingFlags bindingAttr, Type returnType)
         à System.Attribute.InternalGetCustomAttributes(PropertyInfo element, Type type, Boolean inherit)
         à System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
         à Buddy.Common.AttributeFinder`1..ctor(Boolean publicOnly, Boolean includeGacAssemblies)
         à Buddy.Wildstar.Engine.Profiles.XmlSerializerFactory.**‎‫​*​‪‏‎**‎*‏‬*‎‪​‫**‫*
****[](XmlAttributeOverrides )
         à Buddy.Wildstar.Engine.Profiles.XmlSerializerFactory.GetSerializerForCurrentDomain[T,TProfileTagType]()
         à Buddy.Wildstar.Engine.Profiles.ProfileLoader.LoadProfile(String path)
         à Buddy.ProfileBot.ProfileBot.**
*‎​‏**‬***‪‏‫​​‪**
***(String )
         à Buddy.ProfileBot.ProfileBot.OnButtonClicked(Object sender)
         à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
         à System.Windows.Controls.Button.OnClick()
         à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
         à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
         à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
         à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
         à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
         à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
         à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
         à System.Windows.Input.InputManager.ProcessStagingArea()
         à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
         à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
         à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
         à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
         à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
         à MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
       
    2. Deathdisguise

      Deathdisguise Community Developer

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      The Buddywizard doesn't actually work for Wildstar dependencies as far as I know. So just to be safe, ensure you have installed this as well:

      http://download.microsoft.com/download/2/E/6/2E61CFA4-993B-4DD4-91DA-3737CD5CD6E3/vcredist_x64.exe
       
    3. dante666

      dante666 New Member

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      yes this version and install already seen that I just had to download new and he asks me if I want to repair the installation when I run
       
    4. dante666

      dante666 New Member

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      well I had taken the bot for 3 days I is not even been used yet the person has an idea ? I still watch I check if the QuestHelper compile this well and have found the good in the folder CompiledAssemblies so in my opinion it does not come from . The game works well in DX11 and X64 is not in full screen I you join a log
       

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