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  • [BETA] ArchaeologyBuddy - An Archaeology Bot (with flying)

    Discussion in 'Archives' started by raphus, Jan 6, 2011.

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    1. HyperMonkey

      HyperMonkey Member

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      I must have starred myself blind, because I can't find any info regarding Bugtracker and Archaeology bot.

      I've attached my log with some errors of movement and continuesly getting "stuck".
       

      Attached Files:

    2. benj180

      benj180 Member

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      You his minder? Any need to swear, was it causing you that much pain?

      1. If Raphus wanted us to use the Bugtracker he would have said in his initial post.
      2. Bugtracker is for the main Honorbuddy/Gatherbuddy program as far as I am aware.
      3. This is in Beta. The whole point of Raph releasing to us is so that he gets feedback in order to improve it. I am sure that he wants to get as much feedback on problems as possible.
      4. I am sure that Raph has the reading skills to go through the few pages here. After all could someone with no reading skills code a bot like this?
      5. Chill Winston. Not sure why you feel that you need to look after Raph, I am sure he's big enough to look after himself.
       
    3. ty2610

      ty2610 Member

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      This keeps coming up whenever i try to start this bot. Threadabortexeption inside
       

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    4. abndrew82

      abndrew82 New Member

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      Something that may need to be checked into.

      My character just died due to Fatigue

      He was trying to fly from Twilight Highlands to either Duskwood or STV. And was skating the outside of the map not around land, so got hit with Fatigue, but he stayed out there the whole time and ended up dieing from it.

      Guessing that is from trying to make it take some shorter paths, but figure some spots like that need to be checked.

      Thanks
       
    5. me242

      me242 New Member

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      Mine did that yesterday with the old version. Guess its a mesh issue. I was able to fly him inland before he died and he did it again. I then flew to the nearest road and started it there and it kept to the roads instead of the open sea.
       
    6. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Keep logs/feedback coming. Bugtracker is not needed in the current phase of the bot. I'm reading every single post here. Although i don't have time to answer each of you. Just know that im reading em all
       
    7. qlithe

      qlithe New Member

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      Could you make it solve them too?
       
    8. Angully

      Angully Member

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      Patience he has made a lot of progress since yesterday dont expect it to be perfect all of a sudden!
       
    9. moujoohoo

      moujoohoo New Member

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      I dont have a log to show what happens, but sometimes the bot just flies in cirkels in the air, trying to get down to the dig site
       
    10. Boomboom

      Boomboom Member

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      Ive just updated to the neweste version , but nothing is going on , i would like to post and log but it dosent anything , Ive installed HB + plugin again nothing happens :)

      error.jpg
       
    11. draalin

      draalin New Member

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      Not sure if anyone has said this yet but the bot seems to have problems getting in and out of Hyjal.

      Also when it has to survey under any sort of building with a roof it seems to have some trouble figuring out what to do next.
       
    12. Faebs

      Faebs New Member

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      @raphus, read your PM regarding the "Some digsites not returned via Lua" issue
       
    13. HyperMonkey

      HyperMonkey Member

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      I attached a log where the bot just "hang" in the air above the digsite at Gurabashi Arena in STV - it refused to go down, and it was'nt getting meshes or anything. Forced a Honorbuddy restart.

      View attachment 07-01-2011_14_35 3956 Log.txt
       
    14. xvampx

      xvampx New Member

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      Also the bot seems to totally ignore ungoro crater for some reason.
       
    15. gawdz

      gawdz Community Developer

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      The unstuck feature is flawed if you fly into a tree you stay there or into a wall... ALSO searing gorge arch is glitched he trys to fly/run into a rock...........
       
    16. fukked

      fukked New Member

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      thanks but it tells me "[ArchBuddy v1.0.0.252]:No digsites on the map" and doesnt move, help please and where can i find these "digsites" ?


      p.s: do i need to use any profiles with it or something?
       
      Last edited: Jan 7, 2011
    17. mickstjohn

      mickstjohn New Member

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      Raphus can you make it run for non lifetime users please. Without flying mount. That we can do Archiology by Ground Mount if igts possible. Thanks
       
    18. aquad

      aquad New Member

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      Feature Wish
      A priority list in config for race of digsites. (Night elf, Fossil, Troll)

      So if a fossil digsite is closer than a night elf but night elf is higher priority it should move to night elf.
       
    19. Lindariel

      Lindariel Member

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      Heya Raphus!

      First of all, awesome bot! Love it!
      I have 3 small bugs to report.
      First when trying to go into mount hyjal the bot stops in felwood and refuses to fly up into the zone. Flying in manually fixed the problem.
      Second is when it is digging in uldum it seems to have alot of problems finding the surveying equipment and ends up going back over and over again. It also has problems getting out of the zone, again something going out manually fixed.
      Third is simply when there are alot of colour around (feralas and such) it seems to have problem detecting the direction of the surveyor equipment.

      I also have a small suggestion, when the bot has finished with a digsite, would it be possible to make it fly to 50yards height in order not to get attacked by anyone while downloading/loading the new meshes?

      Other then that, I love this bot!

      Best regards, Fredrik
       
    20. fukked

      fukked New Member

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      HELP PLEASE



      [10:01:11 AM:448] System.Threading.ThreadAbortException: Thread was being aborted.
      at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
      at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
      at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
      at System.Delegate.DynamicInvokeImpl(Object[] args)
      at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
      [10:01:11 AM:449] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Targeting.a(Delegate A_0, Object[] A_1)
      at Styx.Logic.Targeting.Pulse()
      [10:01:11 AM:451] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.Targeting.Pulse()
      at Styx.WoWPulsator.Pulse(PulseFlags flags)
      at Styx.Logic.BehaviorTree.TreeRoot.b()
      at Styx.Logic.BehaviorTree.TreeRoot.a()
      [10:01:11 AM:451] System.Threading.ThreadAbortException: Thread was being aborted.
      at Styx.Logic.BehaviorTree.TreeRoot.a()
       
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