Advertised as up to 3 business days but a lot of devs have been complaining about approvals taking too long recently so I wouldn't be surprised if it took longer. It has been submitted on the 30th at about 10 PM so hopefully they will get it done by tomorrow PHP: 2.13 Release - Removed Burning Rush CC options (patched) - Improved stopcasting handling - Changed Pet Sac Interrupt (patched) - Updated Affli Rotation
How do caster CRs work with heavy movement? Ie: is there a definite feeling of "disconnection" between the player moving the character and the CR casting the spells? I envision a time where the CR is trying to hard cast a whole lot while I'm trying to run it behind a pole or something.
I personally don't feel that way but maybe it's because I'm used to it. There is a 1 day trial available that you can use to check it out for yourself. Just be sure that you are logged in when browsing the store to see the option
I might wait a few days and then give it a go for your 6.2 changes. I've only recently stumbled onto this whole non-AFK botting world and it's interesting so far. Thanks for the reply
Oh yep I was. I must have misread your previous post about approval time and took it to mean 3 business days from that post. I'll check this out today then!
Actually some questions: How does it control targeting for spells? Ie: do I need to cycle through each target in BG/RBG/Arena to have it fully dot them? How does it know who to target for bursting? Is there advanced warning before it will CC a target? Eg: "Fearing Jeff in 3 seconds"
one thing i've noticed in 3v3 yesterday, my bot sometimes trying to hard cast summon my pet.... even when potentially getting a kill ? this happens even when you toggle the pet as "none"
1. You can but you don't have to. It will keep dots on multiple targets but usually prefer your current target if it doesn't have dots 2. Your target 3. No
the bigest think i sow after trial test was not breaking cast when i trying to use spell myself dunno how after this last update
Been using the warlock one a lot in Arenas, and its really good, i like it. Been playing at 26xx now Just like to point a few things and see if they are possible - A Hotkey for single target damage toggle, or hold ... Since our single target dmg got pumped, and now its a great strat to surprise the enemy team and burn down 1 guy as fast as possible - A Hold Down Hotkey for Peels, where it would Cycle Fears on the DPSers. I know theeres a Fear DPS hotkey already, but if i hold it down it will spam Fears not taking it account if the guy is Already Feared, and theres a lot of overlapping. As for RBGs, Ive been playing by hand and just recently bought Richies Routine ... It really cant compare to urse, but for RBG the logic behing Multi Dotting is really amazing. With Richies +-60k DPS the whole game By hand: 40k DPS Gladiator Suite 30-40K DPS (Auto burst with dotline 2 or 3 depending) I think it would be amazing is there could be a check box exclusively for RBGs rotation, this way making Gladiator suite the Absoute Routine for Warlocks ... Been playing RBGs at 2.2k Tyvm, and as always love your work !
Is defensive cd not working while questing auto at lvl like 70 the cr using only drainlive on low hp and nothing more
Still having the issue where the bot try's to hard summon my pet in the middle of arena matches, any ideas?
Question on Settings for RBGs and for Arena If I just want to setup the bot for constant pure DPS rotation for DOTS and keeping up SB:Haunt but I really don't want it to hard cast fear for RBGs how do I set this up? My main question is if there are 10 targets in the RBG all within range of me, will it cast dots on all 10 targets or will it only do a few targets and then single target someone? I notice that it will cast DOTS on 2-3 targets and then drainsoul. I don't want it to stop at 2 or 3. I want it to DOT as many as possible before the bot realizes that everything is DOTed and then it can drain soul. Is there a setting I can adjust and if so, what should I set it to?
It will cast dots on everyone whos in Range. There is NO limitation, the only cap is your hastevalue. But yes there are some rules - Keep 10 Stack Agony alive - Target>Players>NPCs - Try to apply a full dotline on one unit first before switching to another one The only option that forces the cr to stop spreading dots is the option "Singletarget damage if target is below.." under the Tab "Specs&Pet" -> Affiliciton and the "Toggle AOE Mode"
If aoe mode is enabled with affliction what does that mean? Because in arena I really see no difference. Is there different logic between the two in a pvp setting even if I have no aoe spells?